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Pemalite said:

Gave it a go in Oblivion, along with XESS and FSR3, but XESS had a "dithering" type artifact with hair... And FSR 3 made the image seem soft with edge halo's due to sharpening... And FSR4 had pixel crawl and shimmer with tree foliage.

Definitely still can't tolerate it. But it's leagues ahead of FSR3... Can't really tolerate it with Cyberpunk on the Switch 2 either... It's extremely glaring.
I guess it's going to be awhile yet before FSR, XESS and DLSS are able to make a like-for-like image that is free of artifacts.

And that's the issue, even when I am not looking for artifacts, I still see them, wouldn't be bad if it wasn't obvious.

Yeah, I'm noticing a lot of stuff with DLSS as well, but I kinda got used to it, or I'm obviously not bothered with them as much - though, I'm not so sure it's even up to DLSS sometimes, for example in Hell is Us, which is also UE5 game, there are edge artifacts I thought were DLSS until I checked against native, and found out there are present in native as well.