Ok, so, given that (at keast) some demos are still working, I gave Hell is Us a go with upscaling, and even enabled Steam's FPS counter to be more precise.
First I played it native with everything on low except textures and shadows, on med, until the first fight. It run at around 22fps. The horror! (nah, it's far from great but I can manage).
Then I restarted the game with FSR3 on balance and 70% upscaling, with everything on medium expect Global Ilumination still at low, and played the same bit of the game. I got around 30-32fps, with some big dips below 20 on the cinematics.
Sadly, I noticed artifacts on both the face of our character when there's a mix of sun and shadow in it, and especially the drops of rain, as they leave a trail behind them on the whole screen from top to bottom, making it very distracting.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







