JEMC said:
Well, Epic had the stutter problem in UE4. They didn't fix it. They developed a new engine that had the same exact problem, and they aren't fixing it. So yeah, if they aren't bothered to fix it for their own engine and games, I don't see why they'd want to fix it for everybody else. And with John Riccitiello mergin Unity with that malware company and pissing off the devs because they don't see the world as him and don't want to moneitize their games, I doubt the Unity Engine will gain more market. So we'll be forced to deal with UE and its stutters, games using Unity that may or may not infect our systems with who knows what, or propietary engines, that are less and less common as games become more complex. The future doesn't look very bright. On another notice, it's a shame that the AMD cards will be that expensive, and it will be interesting to see how their Phoenix Point APUs perform, specially the on with "mixed" architectures... if the leak is real. |
This is pretty much why I wasn't hyped and foaming from the mouth at the matrix UE5 demo, or the open worlds one, because I know damn well that Epic didn't fix the issues in UE4, and 5 looks to be repeating history again.
I know what's going to happen at some point, Epic is going to pull an MS and go "the devs need to be better at working with our tools, our tools are fine", instead of sorting it out from their end, making it more simple that a monkey could work with UE5.
If devs are using the engine, and all of them are getting stutters, maybe, just maybe Timmy, it's your fault (also pointing to you MS).
Wish the engine world had more competition tbh, because an issue plaguing an engine 2 iterations in a row and it being one of the most used, is not good for gaming as a whole. Epic should be going for less exclusives (they only got one at TGA this yr, and it looks like a GTA clone), and focus on their engine more.
Also they need to stop FUCKING WITH MY GAMES I BOUGHT FFS... I say this because the devs for Saints Row just updated SR IV with EoS, and well it's nuked ppls save files, mods and giving performance issues (as well as not being allowed in offline mode on Steam). Terms of services need to be updated ahead of time, not at the last second "oh we've added this crossplay you didn't ask for, breaking the game you paid for, not being able to play it offline, k thnx".