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Digital Foundry:

Now this is what I was looking forward to... You can tell the difference in knowledge when it comes to this stuff when you watch other videos trying to review FSR vs DF reviewing FSR as they do this kind of content for a living.

According to DF, he would take Ultra Quality at 4k upscaling and not bother with the rest of the modes as they take too much of a hit in image quality. He also wouldn't go any lower than 4k upscaling.

Alex also compared FSR vs TAA Upscaling that something like UE4 has which is easy to implement with a simple console command and TAA does a better job than FSR but granted, the GPU hit is slightly higher.

So overall...

DLSS 2.0 > TAA Upsampling > FSR > Simple Upscaling

We will see how later iterations of FSR fairs but if you have a game that offers TAA Upsampling and FSR, it's better to go with TAA Upsampling.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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As an example:



It's from the DF video. If you look at her arse, you can see how much sharper TAA Upsampling is...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Hardware Canucks tested FSR with a 5700 XT and a 2070 Super and the Nvidia card got similar boosts from having it enabled too :o Fyi they did tests at 4K.



Captain_Yuri said:

So overall, DLSS 2.0 > FSR > DLSS 1.0

Good first attempt but I'd like to see FSR being compared against other Temporal Upscaling Solutions instead of just against Native. But it is a good performance boost that will work with a ton of GPUs. If the game supports DLSS 2.0 or higher and you have RTX card, you should obviously go with that but for everyone else, FSR is a good alternative mainly at 4k.

I have a gut feeling that things are not going to go the way some people think it will, in where FSR replaces DLSS, because if I remember, Nvidia would still have to work on FSR from their end, but why would they when they already have their good DLSS 2.0?. Really I think FSR is going to be AMD catching up from their end, for their cards, while Nvidia is already ahead with DLSS for Nvidia card owners.

Basically, I'm likely to stick to DLSS for games that support it, if a game only supports FSR, then I'm just going to turn RT off (whenever I get to own an RTX card lmao). 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Captain_Yuri said:

So overall, DLSS 2.0 > FSR > DLSS 1.0

Good first attempt but I'd like to see FSR being compared against other Temporal Upscaling Solutions instead of just against Native. But it is a good performance boost that will work with a ton of GPUs. If the game supports DLSS 2.0 or higher and you have RTX card, you should obviously go with that but for everyone else, FSR is a good alternative mainly at 4k.

I have a gut feeling that things are not going to go the way some people think it will, in where FSR replaces DLSS, because if I remember, Nvidia would still have to work on FSR from their end, but why would they when they already have their good DLSS 2.0?. Really I think FSR is going to be AMD catching up from their end, for their cards, while Nvidia is already ahead with DLSS for Nvidia card owners.

Basically, I'm likely to stick to DLSS for games that support it, if a game only supports FSR, then I'm just going to turn RT off (whenever I get to own an RTX card lmao). 

Yea I highly doubt FSR is going to replace DLSS, least not in it's current form. Heck it can't even compete against existing TAA Upscaling technologies let alone DLSS. If AMD can improve up on FSR to be similar to DLSS while working on shader cores, then I can see it but that's far off into the future.

I think there's a higher chance of faster GPUs replacing DLSS than anything like FSR. The need for DLSS is because we don't have a way to run games at 4k 144hz with Ray Tracing and etc. But eventually, maybe even next generation, we could. And that might be the biggest impact against DLSS and other upscaling technologies. Then you realistically would only need them for consoles and low end PCs/laptops where FSR could in their future iterations be comparable to Temporal Super Resolution and the Switch 2/laptops/low end RTX GPUs can get Tensor cores and continue to take advantage of DLSS.

Of course... There's always 8k...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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Some additional thoughts from Alex from DF and Durante if you scroll down a bit

https://www.reddit.com/r/Games/comments/o5r6sn/digital_foundry_amd_fidelityfx_super_resolution/h2o9afl/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Chazore said:
Captain_Yuri said:

So overall, DLSS 2.0 > FSR > DLSS 1.0

Good first attempt but I'd like to see FSR being compared against other Temporal Upscaling Solutions instead of just against Native. But it is a good performance boost that will work with a ton of GPUs. If the game supports DLSS 2.0 or higher and you have RTX card, you should obviously go with that but for everyone else, FSR is a good alternative mainly at 4k.

I have a gut feeling that things are not going to go the way some people think it will, in where FSR replaces DLSS, because if I remember, Nvidia would still have to work on FSR from their end, but why would they when they already have their good DLSS 2.0?. Really I think FSR is going to be AMD catching up from their end, for their cards, while Nvidia is already ahead with DLSS for Nvidia card owners.

Basically, I'm likely to stick to DLSS for games that support it, if a game only supports FSR, then I'm just going to turn RT off (whenever I get to own an RTX card lmao). 

AMD themselves stated that this wasn't their intention and that you can't compare them directly in that regard because they use radically different ways to get that performance uplift.

One question I do have to those who might know more about the technology of both processes: Could you theoretically (on an NVidia GPU) first use DLSS and then FSR each at their highest quality setting to get about twice the frames for just a minimal drop in visuals? Or would a lower DLSS setting reach the same goal with similar or even better graphics?



Bofferbrauer2 said:
Chazore said:

AMD themselves stated that this wasn't their intention and that you can't compare them directly in that regard because they use radically different ways to get that performance uplift.

One question I do have to those who might know more about the technology of both processes: Could you theoretically (on an NVidia GPU) first use DLSS and then FSR each at their highest quality setting to get about twice the frames for just a minimal drop in visuals? Or would a lower DLSS setting reach the same goal with similar or even better graphics?

Since that's a matter of signal-to-noise ratio, I'd guess the DLSS-only solution would look better but run worse independently of how good or bad FSR is.

Assuming the comparison you have in mind is something like 720p > 1440p DLSS > 2160p FSR vs. 1080p > 2160p using DLSS alone, that is.



 

 

 

 

 

DLSS and FSR don't compliment each other. It would be significantly better for a game to use only DLSS than to use DLSS + FSR. FSR looks good at 4k only in comparison to no upscaling tech. DLSS looks and obviously runs better in performance mode (1080p) upscaled to 4k than FSR does at 4k Ultra Quality.

The reason I say that is because we know for a fact that FSR is worse than TAA Upscaling and DF has done their comparisons with DLSS 2.1 at 1080p vs TAA Upscaled to 4k from 1512p.

Ultra Quality in FSR upscales from 1662p.

It's not a perfect comparison since we will need to see real side by sides but I certainly wouldn't combine DLSS with FSR at FSR's current iteration.

Last edited by Jizz_Beard_thePirate - on 22 June 2021

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Arma: Cold War Assault is free on Steam. And a separate Mac/Linux version, also free.