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Chazore said:
Captain_Yuri said:

So overall, DLSS 2.0 > FSR > DLSS 1.0

Good first attempt but I'd like to see FSR being compared against other Temporal Upscaling Solutions instead of just against Native. But it is a good performance boost that will work with a ton of GPUs. If the game supports DLSS 2.0 or higher and you have RTX card, you should obviously go with that but for everyone else, FSR is a good alternative mainly at 4k.

I have a gut feeling that things are not going to go the way some people think it will, in where FSR replaces DLSS, because if I remember, Nvidia would still have to work on FSR from their end, but why would they when they already have their good DLSS 2.0?. Really I think FSR is going to be AMD catching up from their end, for their cards, while Nvidia is already ahead with DLSS for Nvidia card owners.

Basically, I'm likely to stick to DLSS for games that support it, if a game only supports FSR, then I'm just going to turn RT off (whenever I get to own an RTX card lmao). 

Yea I highly doubt FSR is going to replace DLSS, least not in it's current form. Heck it can't even compete against existing TAA Upscaling technologies let alone DLSS. If AMD can improve up on FSR to be similar to DLSS while working on shader cores, then I can see it but that's far off into the future.

I think there's a higher chance of faster GPUs replacing DLSS than anything like FSR. The need for DLSS is because we don't have a way to run games at 4k 144hz with Ray Tracing and etc. But eventually, maybe even next generation, we could. And that might be the biggest impact against DLSS and other upscaling technologies. Then you realistically would only need them for consoles and low end PCs/laptops where FSR could in their future iterations be comparable to Temporal Super Resolution and the Switch 2/laptops/low end RTX GPUs can get Tensor cores and continue to take advantage of DLSS.

Of course... There's always 8k...



                  

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