Chazore said:
Yeah, this is more or less the deal I'd wanna go for, that is to say if I can even get a hand on a founders 3080dy Nov/Dev. Also I've waited this long with my 1080ti, so the jump looks a lot more decent than the 2000 series. OT: Can someone please wake me up when AdoredTV stops working red team's shaft?. Nothing from Nvidia impresses the guy, he thinks AMD will win the entire war (he said this 3yrs ago), yada, yada. Guy reads a lot of technical info, but he just sounds like a smug AMD fan, who really wants AMD to just topple Nvidia. Like I want competition from both, but AMD ain't a pretty saint either (I wish he could see that side).
What "fantastic" software suite?. Where's DLSS, where's their version of GFN and GFE as well as shadowplay?. |
Yea some are getting quite silly from both sides. Personally no one really knows how it's gonna perform. Having 80 CUs really means nothing as we have seen some horrible scaling with more CUs in the past like Vega 64. But I also highly doubt it's gonna be only a 3070 competitor as some suggests. Personally I think Big Navi will end up being 5-10% slower than a 3080 in Raster.
The problem is Nvidia has kinda changed the playing field. You look at AAA games coming out:
Cyberpunk
Call of Duty
Watch Dogs
and more all have Ray Tracing.
You look at consoles, they also have ray tracing. Even games that originally didn't have ray tracing are also getting ray tracing. RT is here to stay. So now RTG needs to not only perform well on Raster but also Ray Tracing.
But then the main kicker is this. If fortnite is anything to go by. This gen still won't be a Native 4k 60fps ray tracing gen, least not in ultra settings. It will be significantly better than Turing but still not quite there imo. This is where DLSS will come into play and gives us that boost. So RTG now needs to not only catch up in Raster and Ray Tracing but needs a solid competitor to DLSS. I doubt RTG has the money and resources to do make a competitor to DLSS. If anything MS will need to be the one to really push Direct ML as they might have incentive to do it due to the Xbox Series S.
All in all though, the hill that RTG needs to climb is 3 times harder than it used to be. They catch up in Raster, cool but now every game has Ray Tracing, they catch up in Ray Tracing, cool but what about resolution and frame rate?
Still, I am not counting them out just yet.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850