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Not sure about leaked clocks, but I'm starting to think that performance boost in current games will be 20-30%...which is not so great tbh.



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I don't know about you guys, but I'm very excited to see where having tensor cores, and ray tracing hardware, packed in with CUDA cores, can take us.
Denoising, audio processing, DLAA, variable rate shading, and who knows what else.
Moore's law may be dead, but that doesn't mean we can't go places with intelligent software/hardware architectures.



Yeah, those are all clever things, but as someone already pointed out, that is all in the future... I don't think we'll see any of that actually used much for years.
Honestly, can't wait to see first benchmarks, cause I have this feeling they won't be very exciting.



Eh, I get you, but I want to see what else they have in store for games first.

I also have a few questions I want answered before I make a judgement.
Are we getting an improvement to delta colour compression?
How do these cores handle async compute workloads compared to Pascal?
Are we getting mixed precision compute, and will the work being done for Switch, Vega, Intel and PS4 Pro positively affect Turing's performance?
Will the cache changes positively affect performance in modern, unoptimised titles?

I'm optimistic about the future, but I don't think that'll cost us today.
I am however, waiting for benchmarks.

Last edited by caffeinade - on 18 August 2018

caffeinade said:
I don't know about you guys, but I'm very excited to see where having tensor cores, and ray tracing hardware, packed in with CUDA cores, can take us.
Denoising, audio processing, DLAA, variable rate shading, and who knows what else.
Moore's law may be dead, but that doesn't mean we can't go places with intelligent software/hardware architectures.

You are?. I mean, I'd want to be, but seeing where game desgin goes these days and how it has to run on consoles, I honestly don't see myself caring about tech I'll never be able to see, because it'd make the other closed off boxes look bad if a PC had it designed for them and used for first.

I'd be absolutely down for it if we saw many devs making games with real time ray tracing in mind for PC versions or primarily for PC made games. Just not later or after consoles get it first, because I'm honestly tired of the whole "avoid upsetting the special snowflake in the room" routine we've been having for years and years. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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Ka-pi96 said:
'sup doods?

Here to ask for some advice (like the only thing I come to the thread for ) How can I set up separate sound output for a multi-screen setup? I've got my PC hooked up to my monitor and my TV, but I want separate sound coming out of my TV to what's coming out of my PC speakers rather than all one one and none on the other. I had it working (by accident) the other day so I'm trying to figure out how to intentionally make it happen.

What is exactly the scenario here?

Do you want sound from one application be heard on TV but not on the speakers? To you want to have different applications be either locked to PC speakers or TV? Do you just want a specific application sometimes play on TV and sometimes on the speakers?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Ugh, it's Monday. I guess I have to make the news, right? Oh, great! It turns out that there's a lot of them... >.>

SALES & "SALES"/DEALS

Steam's Top 10

  1. MONSTER HUNTER: WORLD
  2. PLAYERUNKNOWN'S BATTLEGROUNDS
  3. Graveyard Keeper
  4. Rise of the Tomb Raider
  5. Grand Theft Auto V
  6. Tom Clancy's Rainbow Six Siege
  7. Phantom Doctrine
  8. Hunt Showdown
  9. Counter-Strike: Global Offensive
  10. Tom Clancy's Rainbow Six Siege

 

Let's start checking the deals with GOG and its two new deals:

 

At Steam, the daily deal is Train Simulator 2018, 77% off: https://store.steampowered.com/app/24010/Train_Simulator/

 

And at Fanatical:

 

SOFTWARE

Valve launches streaming website Steam.tv, promptly un-launches it (Updated)
https://www.pcgamer.com/valve-launches-streaming-website-steamtv/
Earlier today, a tweet from Pavel Djundik pointed us to the domain Steam.tv, but at that time it was a blank site which simply read "Welcome to Steam.tv." A glance at the certificate showed it to be a legitimate Valve website, which was curious, but not quite enough to report. While we've suspected that Valve has Twitch dreams in its eyes, all we could do was speculate.
Update: A Valve rep has confirmed that Steam.tv is real, it's in testing, and you weren't supposed to see it. "We are working on updating Steam Broadcasting for the Main Event of The International, Dota 2’s annual tournament," the rep said. "What people saw was a test feed that was inadvertently made public."

 

Robot Cache early access signups are now open
https://www.pcgamer.com/robot-cache-early-access-signups-are-now-open/
Robot Cache, the blockchain-based digital distribution platform that will enable its users to resell their games and mine cryptocurrency that can be used to purchase new ones, announced today that it will go into an early access period in October. Signups to take part are now open, and anyone who registers prior to the early access kickoff will be added to the Robot Cache Founders' Club, which provides special offers and unique rewards including a Founders' Club profile badge.

 

Final Fantasy XV may get Vulkan support
https://www.dsogaming.com/news/final-fantasy-xv-may-get-vulkan-support/
Now here is something really interesting. According to its Steam database, Final Fantasy XV may get support for the Vulkan API in a future patch. Square Enix has not announced anything yet, though it did tweet NVIDIA’s upcoming pre-Gamescom “Be For The Game” event.

 

Battlefield 5 may support real-time ray tracing via NVIDIA’s RTX technology
https://www.dsogaming.com/news/battlefield-5-may-support-real-time-ray-tracing-via-nvidia-rtx-technology/
So far, we know that Metro Exodus will be among the first new titles that will support real-time ray tracing. And while there are hints that Final Fantasy XV may also support it via Vulkan, PCGamesHardware has discovered a clear indication of Battlefield 5 supporting real-time ray tracing.
PCGamesHardware used this console command in the alpha version of Battlefield 5: “Render.DrawScreenInfo 1”. This command displays at the top an overview of all the necessary technical details when running Battlefield 5 and at the end of it, we can clearly see the reference to “Raytrace.”

 

MODS/EMULATORS

SSX and Resistance 3 are now playable on PC with RPCS3
https://www.pcgamer.com/ssx-and-resistance-3-are-now-playable-on-pc-with-rcps3/
We've covered the progress of PS3 emulator RPCS3 a bunch of times on PCG, from running a long-lost Yakuza spin-off to the likes of Red Dead Redemption. Now, the team has updated the world on its progress during July (as spotted on r/pcgaming). A bunch of PS3 oldies now work via RPCS3, including 2012's SSX, Ratchet & Clank: A Crack in Time, Resistance 3, Sonic Unleashed (oh no) and MotorStorm: Apocalypse.

 

New Quake 2 screenshots showcase improved high quality 3D weapon models
https://www.dsogaming.com/screenshot-news/new-quake-2-screenshots-showcase-improved-high-quality-3d-weapon-models/
Modder ‘Turic’ has released some new screenshots from his Quake 2 Weapons Remodel mod for id Software’s classic shooter. These new screenshots showcase some tweaked/improved models for the rail gun, the shotgun and the rocker launcher.
In case you weren’t aware of, Turic aims to remake all the Quake 2 weapons models. The new high quality models feature better textures, more polygons and better animations. After this project is complete, Turic may also remake the enemy models. And that is something that I’m personally really looking forward to.

 

Quake2xp final 2018 version is available for download, adds lots of modern graphical features
https://www.dsogaming.com/news/quake2xp-final-2018-version-is-available-for-download-adds-lots-of-modern-graphical-features/
In case you weren’t aware of, QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of Quake II with a completely updated rendering engine that takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
This basically means that Quake2xp features a lot of modern-day graphical effects that can improve the visuals of Quake 2. Some of them are real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing, oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models, postrocessing effects like Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and mediam cinematic filters, as well as reflection (screen space local reflection) and refraction surfaces.

>>This mod is available from ModDB.

 

SA_DirectX 2.0 mod makes Grand Theft Auto San Andreas look almost as good as modern-day video games
https://www.dsogaming.com/news/sa_directx-2-0-mod-makes-grand-theft-auto-san-andreas-look-almost-as-good-as-modern-day-video-games/
Modder ‘Makarus’ has released the final version of his graphical overhaul mod for Grand Theft Auto San Andreas, SA_DirectX 2.0. While the modder did not reveal the changes he has made to the change, he did release some screenshots that showcase the new and improved visuals achieved with this mod.
From what we have gathered, SA_DirectX 2.0 has some new shaders that Makarus has implemented via the ENBSeries mod for GTA San Andreas. The result is incredible and almost makes the game look as good as modern-day titles (of course we’re not talking about the current-gen triple-A games, but something you could find in an indie/lowered-budget title).

>>The mod is available from Nexus Mods.

 

New high resolution 4K textures released for Fallout 4
https://www.dsogaming.com/news/new-high-resolution-4k-textures-released-for-fallout-4/
Modder ‘Valius’ has released a new version of his High Resolution Texture Pack for Fallout 4. This pack comes in both 2K and 4K versions and as its title suggests, it features higher quality and better textures (that look similar to their original versions) for a number of objects.

>>This mod is also available from Nexus Mods.

 

Priority Earth Overhaul is a must-have mod for Mass Effect 3, improves final mission in every way
https://www.dsogaming.com/news/priority-earth-overhaul-is-a-must-have-mod-for-mass-effect-3-improves-final-mission-in-every-way/
Modder ‘Araron’ and a team of dedicated modders have released the first part of their amazing Priority Earth Overhaul mod for Mass Effect 3. Priority Earth Overhaul attempts to improve ME3’s final mission in every way possible, by restoring cut content, adding new scenes and dialogues, enhancing the gameplay, improving textures and more.
Priority Earth Overhaul’s development is divided into 3 thematically organized parts. Stage 1, Stage 2, and Stage 3. Stage 1 stands as a foundation for future phases and focuses on addressing the biggest issues. Stage 2 will focus on expanding Earth hub to show all of your war assets and allies, updating the level design and vastly improving immersion. Stage 3 will focus on the bleeding edge of modding like new missions and gameplay elements.

>>Check it out at Nexus Mods.

 

At the end of the Earth total conversion mod for Crysis updated with new effects, weapons & more
https://www.dsogaming.com/news/at-the-end-of-the-earth-total-conversion-mod-for-crysis-updated-with-new-effects-weapons-more/
NervenHölle-Team has released a new version of its total conversion mod for the first Crysis game, At the end of the Earth. This new version is 2.39GB in size and comes with new materials, models, weapons and scripts, as well as various optimizations and fixed spawn phys-props.
In case you weren’t aware of, a small modification based on the CryEngine 2 and you can run it without having installed the first Crysis game. This total conversion mod features new tech engine from Crysis Warhead, as well as new shaders and models.

>>Get the mod from MoDB.

 

Portal: After Hours mod Episode 1 launched on Steam Workshop (Update)
https://www.pcgamer.com/portal-after-hours-mod-to-launch-first-episode-next-month/
After writing about the 20-map, 30-puzzle-boasting Destroyed Aperture earlier this month, I've had a hankering for Portal 2 mods. After a wee fumble around ModDB, the latest to catch my eye is Portal: After Hours—a " one man passion project" that plans to launch its first episode on August 15, 2018.
Designed to recapture the story-lite "simplicity" of the original Portal, After Hours aims to give players "much harder puzzles that cater to long-term Portal fans first," so says creator ABNTGeneric.
Update: ABNTGeneric's Portal: After Hours mod has now launched its first episode to the Portal 2 Steam Workshop.

 

GAMING NEWS

Modder Kaldaien: 25% of CPU usage in Monster Hunter World is for switching active threads, has over 100 threads
https://www.dsogaming.com/news/modder-kaldaien-25-of-cpu-usage-in-monster-hunter-world-is-for-switching-active-threads-has-over-100-threads/
As we’ve already stated, Monster Hunter World is one of the few games that can stress even high-end CPUs. And while Capcom tried to explain the reasons why the game can be CPU-bound, modder Kaldaien has discovered that 25% of the overall CPU activity in this game is for switching active threads.
As the modder noted, 25% of all CPU activity in Monster Hunter World is the kernel stopping one thread so that another one can run. Moreover, the game currently has over 100 threads and as he stated, the overhead from such a thing is enormous.

 

First gameplay trailer released for action RPG, Din’s Legacy
https://www.dsogaming.com/videotrailer-news/first-gameplay-trailer-released-for-action-rpg-dins-legacy/
Soldak Entertainment has released the first gameplay trailer for its upcoming action RPG, Din’s Legacy. Din’s Legacy. Din’s Legacy is described as an action RPG with mutating characters, set in a dynamic, evolving, fantasy world.

 

New Assassin’s Creed Odyssey trailer focuses on naval combat and exploration
https://www.dsogaming.com/videotrailer-news/new-assassins-creed-odyssey-trailer-focuses-on-naval-combat-and-exploration/
Ubisoft has released a new trailer for Assassin’s Creed Odyssey in which developers discuss ship customization, recruitment, and naval combat. In Assassin’s Creed Odyssey, players can take a ship and explore the islands of ancient Greece.

 

First proper gameplay footage for World War 3 coming this Monday, August 20th
https://www.dsogaming.com/news/first-proper-gameplay-footage-for-world-war-3-coming-this-monday-august-20th/
The Farm 51 has announced that the first proper gameplay footage for World War 3 will be revealed this Monday, August 20th. The team did not reveal any particular time and we are pretty sure that it won’t be linked to NVIDIA’s upcoming pre-Gamescom 2018 event (in which the green team will reveal its new graphics cards).

>>I guess that means that I'll post it tomorrow.

 

New Shadow of the Tomb Raider trailer focuses on enemies and creatures that players will encounter
https://www.dsogaming.com/videotrailer-news/new-shadow-of-the-tomb-raider-trailer-focuses-on-enemies-and-creatures-that-players-will-encounter/
Square Enix has released a new short gameplay trailer for Shadow of the Tomb Raider that focuses on the enemies and creatures that players will encounter. From the looks of it, alongside the human enemies Lara will also have to confront some animals such as piranhas and tigers.

 

New videos showcase Tank Mechanic Simulator’s incredible physics and real-time terrain deformation
https://www.dsogaming.com/videotrailer-news/new-videos-showcase-tank-mechanic-simulators-incredible-physics-and-real-time-terrain-deformation/
Przemyslaw Zaworski has shared with us some new videos that showcase the incredible physics and real-time terrain deformation effects of Tank Mechanic Simulator. This deformation system is flexible and seamlessly works together with all modern rendering techniques, includes DX11 tessellation and physically based lighting.

 

SCORN, first-person horror game, has been delayed to 2019
https://www.dsogaming.com/news/scorn-first-person-horror-game-has-been-delayed-to-2019/
Ebb Software has announced that its upcoming first-person horror game, SCORN, has been delayed until 2019. SCORN has been in development for a few years and the development team decided to delay it – after receiving enough funds – in order to further polish it.

 

Bloody Spell is a new action RPG that is coming to the PC in 2019
https://www.dsogaming.com/news/bloody-spell-is-a-new-action-rpg-that-is-coming-to-the-pc-in-2019/
Chinese studio Yi Long Games is currently working on a new action RPG, called Bloody Spell, and released a new gameplay teaser trailer for it. While we don’t have enough information about this game, we do know that it will be released initially on the PC and that the team targets a 2019 release date.

 

Adventure & documentary game inspired by real events, KURSK, releases on October 11th, new gameplay trailer
https://www.dsogaming.com/news/adventure-documentary-game-inspired-by-real-events-kursk-releases-on-october-11th-new-gameplay-trailer/
Jujubee has released a new trailer for the game “KURSK”. All content shown in the video trailer is undedited in-game footage. As such, it showcases the actual current state of the game’s quality, which will only continue to be polished by the team responsible for this historic title until its official release.

 

Dying Light: Bad Blood comes to Steam Early Access in September, first beta goes live on August 25th
https://www.dsogaming.com/news/dying-light-bad-blood-comes-to-steam-early-access-in-september-first-beta-goes-live-on-august-25th/
Techland has announced that its new standalone expansion for Dying Light, Dying Light: Bad Blood, will come to Steam Early Access in September. The team has also announced that the first beta will go live on August 25th and will run until August 26th, and its second beta will run through September 1st-2nd.

 

Baldur’s Gate: Enhanced Edition – Update 2.5 adds new features and brings numerous fixes
https://www.dsogaming.com/news/baldurs-gate-enhanced-edition-update-2-5-adds-new-features-and-brings-numerous-fixes/
Beamdog has released a brand new update for the Enhanced Edition of Baldur’s Gate. According to the release notes, patch 2.5 allows players to use the Priest of Tempus kit, allows players to skip all major cutscenes, replaces old sword and shield logo and makes it possible to accept Thalantyr’s quest to help Melicamp if you initially decline.

 

Windjammers 2 has been officially announced, coming to the PC in 2019
https://www.dsogaming.com/news/windjammers-2-has-been-officially-announced-coming-to-the-pc-in-2019/
DotEmu has just announced that Windjammers 2 is under development and will be coming to the PC in 2019. In order to celebrate this announcement, the team has also released the game’s debut cinematic trailer that you can find below.

 

Fear The Wolves will now hit Steam Early Access on August 28th
https://www.dsogaming.com/news/fear-the-wolves-will-now-hit-steam-early-access-on-august-28th/
Focus Home Interactive and the S.T.A.L.K.E.R. veterans at Vostok Games announced today that their Battle Royale FPS Fear the Wolves will enter Steam Early Access on August 28th. In order to celebrate this announcement, the publisher has also released a brand new trailer that you can find below.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Monday news, the stupidly long part two:

Burden of Command is a tactical RPG that aims to capture the personal experiences of war
https://www.pcgamer.com/burden-of-command-is-a-tactical-rpg-that-aims-to-capture-the-personal-experiences-of-war/
Burden of Command looks like a strategy wargame: Maybe Panzer General, maybe Hearts of Iron 3, or maybe something in between. Developer Green Tree Games insists that it is not, however. They describe it as "Band of Brothers meets XCOM," a blend of RPG and tactics that's "infused with battlefield psychology, where every decision counts."

 

Far Cry 5: Dead Living Zombies will shuffle out at the end of August
https://www.pcgamer.com/far-cry-5-dead-living-zombies-will-shuffle-out-at-the-end-of-august/
Ubisoft announced today that Dead Living Zombies, the third and final part of the Far Cry 5 season pass, will be out on August 28. The expansion will support solo or co-op play through missions set in military bases, farmlands, and "urban rooftops," complete with narration provided by D-list film director Guy Marvel, who describes his latest cinematic venture in a new teaser as "Return of the Living Dead meets Bridges of Madison County."

 

Space 4X Exodus: Proxima Centauri releases on Steam today
https://www.pcgamer.com/space-4x-exodus-proxima-centauri-releases-on-steam-today/
The digital port of space 4X Exodus: Proxima Centauri releases today on Steam. Developer Offworld Games created this port of the board game, which came out back in 2012. In Exodus: Proxima Centauri players are leaders of a faction of remnant humans brought to a distant star system by powerful aliens after a devastating nuclear war drove them from Earth. With the Centaurians withdrawing, humans are now left to struggle for control of the Proxima Centauri star system. It’s a game that embraces the multi-role workings of the 4X genre, pushing players up against political and economic struggles, but it also has some standout highlights like technology customization and vicious interplanetary weapons of mass destruction.

 

Bus Simulator 18 gets a free mission pack
https://www.pcgamer.com/bus-simulator-18-gets-a-free-mission-pack/
Bus Simulator 18 is a very niche sort of game, but it does what it does quite well—not perfectly, but good enough to make Andy Kelly sweat about blowing past a turnoff with a full load of tightly-wound commuters. And now it's a little bigger and a little better thanks to the release of the first free mission pack on Steam.

 

Here's when we'll get to the end of Clementine's journey in The Walking Dead: The Final Season
https://www.pcgamer.com/heres-when-well-get-to-the-end-of-clementines-journey-in-the-walking-dead-the-final-season/
Telltale has detailed how long we'll have to wait in-between instalments of its latest episodic adventure, The Walking Dead: The Final Season.
In a tweet from the company's official Twitter account, the developer confirmed there'll be roughly six weeks between each chapter, culminating in the final episode—called Take Us Back—which is expected to release just in time for the holidays on December 18, 2018.

 

Fishing Sim World reckons it's 'the most authentic fishing simulator ever made'
https://www.pcgamer.com/fishing-sim-world-reckons-its-the-most-authentic-fishing-simulator-ever-made/
Dovetail Games wants to reel you in with an all-new Fishing Sim World teaser.
The latest in gaming's niche selection of sim titles, Fishing Sim World makes lofty promises that it's "the most authentic fishing simulator ever made".

 

Chucklefish announces atmospheric story-driven puzzle platformer, Inmost
https://www.pcgamer.com/chucklefish-announces-atmospheric-story-driven-puzzle-platformer-inmost/
Chucklefish has unveiled story-driven puzzle platformer, Inmost.
Developed by Lithuanian studio Hidden Layer Games, Inmost follows three playable characters that share one "dark, interconnecting story".

 

Here's what Treyarch learned about the Call of Duty: Black Ops 4 beta test
https://www.pcgamer.com/heres-what-treyarch-learned-about-the-call-of-duty-black-ops-4-beta-test/
Treyarch has outlined some of the lessons it learned from the Call of Duty: Black Ops 4 beta, and detailed the changes it'll make ahead of the next beta trial scheduled for September 10 on PlayStation 4.
Summarising the recap in a Reddit thread, Treyarch said that while it wouldn't "go into detail on every fix or tuning change [they]'re making", it would comment upon "the most-discussed topics that also intersect with the game’s design intent".

 

Turn-based tactics RPG Fell Seal: Arbiter's Mark is out now
https://www.pcgamer.com/turn-based-tactics-rpg-fell-seal-arbiters-mark-is-out-now/
Fell Seal: Arbiter's Mark, a turn-based RPG being developed by 6 Eyes, is in Early Access now. After its successful Kickstarter, our writer Lauren Morton checked out how it was coming along back in March. She said, "Fell Seal's current demo includes 11 story missions and the option to replay most of the maps as random encounters. In true JRPG style, it also features fantasy monsters, bumbling henchmen, and a haughty antagonist with a terrible haircut. The protagonists, by way of contrast, stray a good deal from the plucky heroes of the coming-of-age tale I expected to find."

 

They Are Billions adds giants, new difficulty mode
https://www.pcgamer.com/they-are-billions-adds-giants-new-difficulty-mode/
While Numantian Games continue work on the singleplayer campaign for Early Access RTS hit They Are Billions, they've also been sliding bonus stuff into the survival mode that's currently available. The latest patch adds a new zombie type called the Infected Giant, a behemoth so big they're marked on the minimap so you know not to expand in their direction until you're ready to take them on.

 

Rainbow Six Siege Operation Grim Sky gets full reveal at Paris Major
https://www.pcgamer.com/rainbow-six-siege-operation-grim-sky-gets-full-reveal-at-the-paris-major/
Earlier this month, Ubisoft shared the first details of Operation Grim Sky, Rainbow Six Siege’s next season. Today, full details of its third campaign have been revealed from this weekend's Paris Major—including more on its new operators Maverick and Clash, and its reworked Hereford Base training camp map.

 

The Long Dark's final two episodes will hopefully arrive before the end of 2019
https://www.pcgamer.com/the-long-darks-final-two-episodes-will-hopefully-arrive-before-the-end-of-2019/
Hinterland Games is hoping to wrap up development on The Long Dark's story mode by the end of 2019, the studio's creative director Raphael van Lierop explained on the studio's forums on Friday.

 

The Pizza Delivery Boy Who Saved the World is a visual novel about pizza
https://www.pcgamer.com/the-pizza-delivery-boy-who-saved-the-world-is-a-visual-novel-about-pizza/
Oh, a Rock Studios! are an indie developer responsible for several games you probably haven't heard of, like Cat President and The Awkward Steve Duology. Their current project is The Pizza Delivery Boy Who Saved the World, a live-action visual novel about, well, the title probably sums it up. You play Doug, who takes a break from pizza delivery when someone claiming to be a future version of himself enlists him to help prevent the internet from being destroyed. There's also weird customers to deal with, awkward flirting, and what looks like a pizza-slicing minigame. It's got everything.

 

Prey's director says the final act was "too intense"
https://www.pcgamer.com/preys-director-says-the-final-act-was-too-intense/
Raphael Colantonio, director and co-writer of Arkane's 2017 game Prey, has been interviewed by Kotaku about his game's famously divisive final act. As well as the ending itself, the build-up to it has come under criticism for being drawn-out, and introducing too many security bots. Colantonio told Kotaku that, "In this case, yeah there was definitely too much at the end, it was too intense, not only the security bots but there was some other stuff. In general, I think it was too intense, we were trying to ask the players to backtrack, and do some stuff. It was just too much. We should have cut it short."

 

Space Hulk: Tactics release date set, gameplay trailer teases explosive combat
https://www.pcgamer.com/space-hulk-tactics-release-date-set-gameplay-trailer-teases-explosive-combat/
Space Hulk: Tactics echoes tabletop Warhammer and XCOM-style warfare. It pits mankind against aliens in "desperate" turn-based battles. It's now got a PC release date, October 9, and some new in-game footage.
Titled 'choose your side', things get hot and heavy pretty quickly.

 

Cliff Bleszinski will address Boss Key failures in new book
https://www.pcgamer.com/cliff-bleszinski-will-address-boss-key-failures-in-new-book/
Despite glowing reviews, LawBreakers failed to sustain a playerbase. Its free-to-play Early Access follow-up Radical Heights was an unsuccessful roll of the dice—one which led Cliff Bleszinski to shutter Boss Key Productions entirely. Now, Bleszinski is writing a book which will address the studio's failures.

>>Being too ambitious?

 

Hitman 2 will include updated versions of Hitman Season 1's missions as DLC
https://www.pcgamer.com/hitman-2-will-include-updated-versions-of-hitman-season-1s-missions-as-dlc/
IO Interactive and Warner Bros announced today that every location from Hitman Season 1 (Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido) will be available as DLC in Hitman 2, and will be updated into parity with Hitman 2's new missions—that's with updated combat AI, new items, new difficulty levels, and so on.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

If you're interested in watching Nvidia's Gamescon presentation, you can do it from Twitch or Ustream. It starts today at 18:00h (in Germany):

And remember to go to Kirin_gaming's thread about it: http://gamrconnect.vgchartz.com/thread.php?id=237361



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

I haven't watched the presentation, so I don't know about the little details of the architecture and the advancements it brings. But I've seen this and I thought it was worth sharing:

 

Even if the cards have the same $100 extra that the latest Founder Edition cards had, that's still a lot of money. We need AMD to be competitive again, asap.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.