| caffeinade said: I don't know about you guys, but I'm very excited to see where having tensor cores, and ray tracing hardware, packed in with CUDA cores, can take us. Denoising, audio processing, DLAA, variable rate shading, and who knows what else. Moore's law may be dead, but that doesn't mean we can't go places with intelligent software/hardware architectures. |
You are?. I mean, I'd want to be, but seeing where game desgin goes these days and how it has to run on consoles, I honestly don't see myself caring about tech I'll never be able to see, because it'd make the other closed off boxes look bad if a PC had it designed for them and used for first.
I'd be absolutely down for it if we saw many devs making games with real time ray tracing in mind for PC versions or primarily for PC made games. Just not later or after consoles get it first, because I'm honestly tired of the whole "avoid upsetting the special snowflake in the room" routine we've been having for years and years.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







