ethomaz said:
Michael-5 said:
Yea, but are you good at racing sims? I think at the more competetive end of the game, a wheel really holds you back because it's just not as responsive enough. e.g. You can't do a sharp turn, like on Tsukuba, with a steering wheel as fast as you can with a controller, even with sensitivity at 10.
For comparision, I know I'm within the top 10,000/2,500,000 (last I checked) Forza players on the Top Gear Test Track, and I think I could do better.
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Forza uses a wireless protocal created by MS way slower than USB wheels... I do sharp turn with wheel that I can't with controllers.
USB/HID is far way better than XID.
Without USB connection there is no USB/HID communication protocol.
Without USB/HID communication protocol there is no direct communication between device (console/PC) and slave (wheel) with proper instructions for non-prescribed input values.
Without direct communication between device and slave with proper instructions for non-prescribed input values you are left in the field of XID-protocol.
And XID protocol - also known as Xinput in variant Microsoft is using it in its SDK environment - is something you don't want to become a standard on your driving simulations.
For more explanation of HID and XID please refer HERE, HERE and HERE.
http://neogaf.com/forum/showpost.php?p=58246714&postcount=1916
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Forza driving is not that good not only because the game physics... there are technical issues with wheel input that break the imersion deu the slow response.
Force Feedback didn't works well with XID.
In HID mode (on PS3) CSRE is great as expected, because HID FFB (please Google this if you are interested in deeper explanation of HID FFB) transfers all details of FFB effects on the wheel without any problem. But the main challenge for the CSRE in my testing was X360 performance, especially in Forza Motosrport 4. Why? Because X360 does not use the same HID FFB "protocols" as PC/PS3 platforms, but instead uses XID FFB which was the most responsible for somewhat weaker performance of the FFB effects in X360 driving games when compared to their PC/PS3 counterparts. |
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Well there you go, that's probably why I'm pretty decent with a controller. I remember the Logitech wheel for PS3, and how GT had sensitivity settings, I was jealous.
Anyway, I will get a PS3 this fall, and I will get GT6, so....I'll see you then *shifty eyes.*
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Also I wouldn't say Forza is a bad sim at all, I have a racing licence, and driven race cars on the track. Both GT5 and Forza do a lot of things right, and a lot of things wrong. Different things per game. E.G. I think GT5 models car physics well under braking, but poorly under acceleration. It gives front engine RWD cars too much understeer, but under braking, I think it's pretty much spot on.