| Michael-5 said:
ethomaz tells me that my 360 wheel, even though it's Microsoft branded, works on the PS3, but then he also says it's a bad wheel so I dunno. I don't really race competitively, I just know I'm fast. I almost won a PS3 in a GT5 competition, lol. I had the record lap time, but I messed up right at the end on Trail Mountain. Cut the last corner too hard and got a bit of air, and I didn't want to wait in a 20 minute line again...(was at the auto show). Still even backwards, I did rank well I recall, LOL. |
I tells you yur 360 wheel works better on PS3 than 360... XID FFD is really bad.
PC and PS3 uses HID FFD.
"PS3 and PCs use HID force feedback mechanisms. The machine calculates the strength and direction of force feedback based on the actions in the game.
360/older PCs use XID force feedback mechanisms. The machine only calculates what force feedback profile to use based on actions in the game ("Profile 82!"), the wheel then determines the strength and direction based on that profile ("Profile 82? That's 42.6% left and 21.1% right, 0.04s apart!").
Since the machine only does some of the calculation and the wheel does some, it's more machine-efficient - more system resources are available to do other things - but it's also a technology tightly controlled by Microsoft and they will not licence it to Logitech. It also means all wheels - XID or HID - will work on HID devices (PS3/modern PCs), but you're limited to XID only on XID devices, and that means the official MS wheel (which is crap) or the Fanatec Turbo S (which is expensive)."
You are limited in 360 to XID... that's not a wheel issue.
Make a easy test... put your wheel on PS3 or PC not using XID and you see the FFD works in a way you never saw before
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