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Forums - Gaming - Xbox vs GC .. Which had best looking games? Would love an outside perspective

 

GC or Xbox had best graphics?

Xbox 123 40.46%
 
GC 120 39.47%
 
About the same imo 34 11.18%
 
Meh ..... PC 15 4.93%
 
I couldn't tell really 11 3.62%
 
Total:303

I woud say the gamecube with Rogue leader RS2, launch title processing from 12 to 15 millions polygons/sec (in game number) with 4 textures layers at 60 fps:



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This thread exists somewhere :/. Anyways, it's interesting to see the graphic technologies back then. The PS2 did everything it could to handle polygons (Apparently, handled polygons better than the Gamecube did). Very programmable and can do quite a lot. Terrible to program for and it was really starved for texture bandwidth. Gamecube had great memory performance and texture capability. Wasn't very flexible. Uses the TEV engine to try to supplement that. Had strong hardware functions though. Xbox was the melding, same programmability as the PS2 via vertex and fragment shaders. Very good video card (Geforce 3 was a beast), so had a good fixed function pipeline. Problem, Intel really screwed them over with the CPU. All 3 went in different directions for where graphics were heading. Nintendo with their fixed hardware, Ken with his crazy ways to implement future tech (Both vector units were percusors to fragment and vertex shaders), and the Xbox represented where graphics were heading.



CGI-Quality said:
The fact that the Resident Evil games on the GameCube could compete with some 7th gen titles speaks volumes. I was always under the impression that the Xbox had the power to top it, I just don't recall anything beating the Cube's best efforts.

RE4 was one of the best looking games, but it could have been ported to the Xbox. It was on the PS2 and the biggest sacrifice was the lighting effects.

I don't think you could bring games like Riddick, Chaos Theory, Doom 3, or Half-Life 2 to Gamecube without big sacrifices.

I feel Half-Life 2 on Xbox was more visually stunning than RE4 on Gamecube. Primarly because of the large detailed environemtns, physics, and superior lighting.



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CGI-Quality said:

And with that, I mostly disagree. Doom 3 is the only one that I would say looked better than most things on the GameCube, but "easily beat anything Gamecube put out graphically" - a resounding no

I would like to know what games on Gamecube you think looked better than Doom 3 or Splinter Cell Chaos Theory.

Resident Evil 4? I don't think so imo.



Overall I would say XBOX had an edge.. but when it came crashing down they were about the same... so I would say they look the same in my opinion..



Nintendo Wii by generations...

1. Wii

2. Wii U

3. Wii O U

Predictions made by gamers concerning the current Nintendo line up of games.

Pikmen 3= Little Bump to nothing. (Got Little Bump)

Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)

Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)

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technically I guess Xbox; but in general I think RE4 GC destroyed everything on the Xbox.



xbox had vertex shaders


cube had brilliant color


they are different



Anyone voting for GC is either too young to judge, or a fanboy. I am 33, and owned all four consoles that gen. The GC had some games that rivaled it like Rouge Squadron, but over all, the Xbox blew it away. Games like Splinter Cell more than prove that to be true.

Both made the PS2 look like crap though, graphically speaking.



Honestly in spec wise GC won hands down. But hands on gameplay, well i couldnt really tell.



Xbox was more powerful

Art design wise, Metroid Prime/Mario Sunshine/Paper Mario/Wind Waker looked amazing.