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Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861
ninjablade said:


I think it common sense thats it a 160sp, just look at how many devs have said, its on par with currentgen, look at how many ports have struggled,  a 320 sp gpu  on pc can run most current gen games with better framerate and at 1080p, yet the majority of wiiu MP games are infereior, even resident evil revelations runs worst and i expect assain creed 4 and watch dogs to also run worst to further prove my point, more importantly fourth storm, richard from DF and many tech heads at neogaf and most of beyond3d think its 160 sp.

the only common sense is that you hate nintendo.

http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/



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ninjablade said:
curl-6 said:
ninjablade said:

http://beyond3d.com/showpost.php?p=1757343&postcount=5207

http://beyond3d.com/showpost.php?p=1758022&postcount=5211

nothing is confirmed but 160 sp seems more plausible, especially looking at the mulitplatform comparisons.

GPUs don't exist in a vacuum; the multiplat gap is due to the CPU difference and the fact that engines are not optimised for the architecture.

well it really doesn't matter what you think, there are legit aruments to both sides, i just find it very hard to believe a 320 sp gpu wouldn't be able to achieve at least a good AA solution on curent gen looking games with a better framerate, since most games are running inferior at the moment just doesnt make any sense were talking 1.5x the power with being way more efficante.

http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/



curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

http://beyond3d.com/showpost.php?p=1757343&postcount=5207

http://beyond3d.com/showpost.php?p=1758022&postcount=5211

nothing is confirmed but 160 sp seems more plausible, especially looking at the mulitplatform comparisons.

GPUs don't exist in a vacuum; the multiplat gap is due to the CPU difference and the fact that engines are not optimised for the architecture.

well it really doesn't matter what you think, there are legit aruments to both sides, i just find it very hard to believe a 320 sp gpu wouldn't be able to achieve at least a good AA solution on curent gen looking games with a better framerate, since most games are running inferior at the moment just doesnt make any sense were talking 1.5x the power with being way more efficante.

I don't find it hard believe that games built around architecturally very different hardware perform worse in poorly optimized ports.

I also don't find it hard to believe that Re4 when ported to ps360 won't magically transform to RE6 graphics.



ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

http://beyond3d.com/showpost.php?p=1757343&postcount=5207

http://beyond3d.com/showpost.php?p=1758022&postcount=5211

nothing is confirmed but 160 sp seems more plausible, especially looking at the mulitplatform comparisons.

GPUs don't exist in a vacuum; the multiplat gap is due to the CPU difference and the fact that engines are not optimised for the architecture.

well it really doesn't matter what you think, there are legit aruments to both sides, i just find it very hard to believe a 320 sp gpu wouldn't be able to achieve at least a good AA solution on curent gen looking games with a better framerate, since most games are running inferior at the moment just doesnt make any sense were talking 1.5x the power with being way more efficante.

I don't find it hard believe that games built around architecturally very different hardware perform worse in poorly optimized ports.

well if your hardware is 6 years newer, more effeciante and has 1.5x the power, i do find very hard to believe, and its just not rare case with one port were talking about the majority of ports. its like giving a race car driver a car with 1.5x power and still coming in at the same speed at the much slower car, it just doesnt make any sense.

http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/



ninjablade said:
Viper1 said:
ninjablade said:

well if your hardware is 6 years newer, more effeciante and has 1.5x the power, i do find very hard to believe, and its just not rare case with one port were talking about the majority of ports. its like giving a race car driver a car with 1.5x power and still coming in at the same speed at the much slower car, it just doesnt make any sense.

Why do you continue to ignore the CPU and the fact the game engines were designed to be operated on 3.2 Ghz CPU's?

The GPU is not the only variable you need to consider.

Your car analogy fails to look at the size of the tires and transmission gear ratios.

we don't actually know how problematic the cpu is, criteron mentioned that it wasn't a problem for them, but we clearly see the lack the 320 sp, with current gen games lacking AA and higher resolution, i have yet to see a great looking  game coming out on wiiu with good AA, which tells me clealry its not a 320sp gpu but  we have time and by this year if assain creed 4, and watch dogs, are on par or worst then current gen, then we have confirmation but of course you cause will deny it, and call the devs lazy, instead of just calling it bad hardware.

http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/



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curl-6 said:
ninjablade said:
Viper1 said:
ninjablade said:

well if your hardware is 6 years newer, more effeciante and has 1.5x the power, i do find very hard to believe, and its just not rare case with one port were talking about the majority of ports. its like giving a race car driver a car with 1.5x power and still coming in at the same speed at the much slower car, it just doesnt make any sense.

Why do you continue to ignore the CPU and the fact the game engines were designed to be operated on 3.2 Ghz CPU's?

The GPU is not the only variable you need to consider.

Your car analogy fails to look at the size of the tires and transmission gear ratios.

we don't actually know how problematic the cpu is, criteron mentioned that it wasn't a problem for them, but we clearly see the lack the 320 sp, with current gen games lacking AA and higher resolution, i have yet to see a great looking  game coming out on wiiu with good AA, which tells me clealry its not a 320sp gpu but  we have time and by this year if assain creed 4, and watch dogs, are on par or worst then current gen, then we have confirmation but of course you cause will deny it, and call the devs lazy, instead of just calling it bad hardware.

Again you fail to take into account the learning curve; devs have not yet learned how to harness Wii U's GPU. Few have even tried.

Watch Dogs and Assassin's Creed 4 Wii U will most likely be just the 360 version thrown onto Wii U with the bare minimum of optimization, and no effort to even try to use it's extra RAM and newer GPU. When a dev has more than twice as much RAM and doesn't use it, that's a confirmation of laziness, not poor hardware.

Watch dogs is a next gen game, it's not being developed with ps360 in mind. those two will be the last to be ported by teams. So watch dogs will be a good game to compare wii u vs ps4 vs xone.



ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

actually they didn't, i read from several developers on beyond 3d that all you had to do was throw the ps2 code and the xbox would give higher resolution and frame rate automaticly kind of like need for speed where all they add was switch on pc textures for the wiiu version cause of the extra ram but apperntly it was only some pc textures.

Not if it was a game very specifically adapted to the PS2 architecture, the way PS3/360 games today take advantage of those systems.

Need for Speed shows the laziness of most multiplat devs on Wii U. They didn't even bother adding higher resolution texures to games like Black Ops 2, Batman, Assassin's Creed 3, Darksiders 2, or Mass Effect 3 despite having all that extra RAM, though Need for Speed shows it's possible if an effort is made.

yea but need for speed had extra dev time so thats not really a fair comparsion to the othere devs, which had to release all at the sametime, need for speed also made cut backs online 6 players instead of 8, they also only added some pc textures., and even with all that extra time the AA was the same and it still had blocky shadows.

They needed time to come to grips with the unfamiliar hardware. In that sense PS3/360 versions effectively had 7 years of extra dev time in the form of the experience Criterion had with them versus having no experience with Wii U.

Adding the higher resolution textures took no time at all, they said it as the flick of a switch. What took time was working with its strange and hard to program for GPU. It was a game in the Wii U's first 6 months, and in the 6th/7th year of the PS3/360 yet it had better textures, reflections, and framerate on Wii U. Because Criterion made an effort. Something other Wii U devs didn't.

You realise by this point that you're a laughing stock in this forum, right? People see right through you.

you mean nintendo fans that can't handle the truth, its funny im the laughing stock when i'm alway right, i predicted the wiiu would bomb and was flamed and laughed at by everybody on this forum, and i also told you guys wiiu was on par with current gen and was flamed and it seems i'm right again and you keep repeating yourself about 6th/7th year of 360 Back then, devs were forced to learn how to exploit shaders, weird in-order CPUs, non-unified memory pools in the case of PS3, and all that jazz. the wiiu is just  pc parts in a box, not some new  ground breaking hardware your making out to be, the fact we haven't even seen a wiiu with great AA just tells how weak the hardware is.

http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/



ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:

They needed time to come to grips with the unfamiliar hardware. In that sense PS3/360 versions effectively had 7 years of extra dev time in the form of the experience Criterion had with them versus having no experience with Wii U.

Adding the higher resolution textures took no time at all, they said it as the flick of a switch. What took time was working with its strange and hard to program for GPU. It was a game in the Wii U's first 6 months, and in the 6th/7th year of the PS3/360 yet it had better textures, reflections, and framerate on Wii U. Because Criterion made an effort. Something other Wii U devs didn't.

You realise by this point that you're a laughing stock in this forum, right? People see right through you.

you mean nintendo fans that can't handle the truth, its funny im the laughing stock when i'm alway right, i predicted the wiiu would bomb and was flamed and laughed at by everybody on this forum, and i also told you guys wiiu was on par with current gen and was flamed and it seems i'm right again and you keep repeating yourself about 6th/7th year of 360 Back then, devs were forced to learn how to exploit shaders, weird in-order CPUs, non-unified memory pools in the case of PS3, and all that jazz. the wiiu is just  pc parts in a box, not some new  ground breaking hardware your making out to be, the fact we haven't even seen a wiiu with great AA just tells how weak the hardware is.

Or it could be you who can't handle the truth. You keep inventng more and more desperate lies to justify your bias, calling it PC parts in a box is laughable when its GPU is not identifiable as any currently known part and confuses tech enthusiasts and developers alike.

the  gpu is  160sp or 320sp gpu, thats all we know but of course it will confuse tech heads, there are many different gpu architectures, how many times do you buy a gpu or a console and the specs are kept secret, this thing is not common and very rare so of course it would confuse people as scenerios like this don't really exist at all except with nintendo, any if you want to repley message me cause were making this thread longer then needed.

http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/



curl-6 said:
ninjablade said:

the  gpu is  160sp or 320sp gpu, thats all we know but of course it will confuse tech heads, there are many different gpu architectures, how many times do you buy a gpu or a console and the specs are kept secret, this thing is not common and very rare so of course it would confuse people as scenerios like this don't really exist at all except with nintendo

The point is, if it was just PC parts, it would have taken a matter of HOURS for the exact part to  be identified after the photos came out. It's unidentifiable nature and dev difficulties all point to a highly customized part that will take a lot of effort and time for devs to extract the full power of.

but at the same time common sense says it can't possibly be as low as 176/350 GFLOPS. that's clear when we know ps360 maxed at 720p 30fps and wii u has more graphically intensive games than ps360 running in 1080p 60fps and wii u is nowhere near it's maximun potencial.



Has everyone forgotten about the Dreamcast and PS2 ? The PS2 received Dreamcast ports which performed significantly worse than their original versions (Dead or Alive 2, Grandia 2 ) but nobody will try to claim that the Dreamcast is less powerful than the PS2...right ?