ninjablade said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:
actually they didn't, i read from several developers on beyond 3d that all you had to do was throw the ps2 code and the xbox would give higher resolution and frame rate automaticly kind of like need for speed where all they add was switch on pc textures for the wiiu version cause of the extra ram but apperntly it was only some pc textures.
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Not if it was a game very specifically adapted to the PS2 architecture, the way PS3/360 games today take advantage of those systems.
Need for Speed shows the laziness of most multiplat devs on Wii U. They didn't even bother adding higher resolution texures to games like Black Ops 2, Batman, Assassin's Creed 3, Darksiders 2, or Mass Effect 3 despite having all that extra RAM, though Need for Speed shows it's possible if an effort is made.
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yea but need for speed had extra dev time so thats not really a fair comparsion to the othere devs, which had to release all at the sametime, need for speed also made cut backs online 6 players instead of 8, they also only added some pc textures., and even with all that extra time the AA was the same and it still had blocky shadows.
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They needed time to come to grips with the unfamiliar hardware. In that sense PS3/360 versions effectively had 7 years of extra dev time in the form of the experience Criterion had with them versus having no experience with Wii U.
Adding the higher resolution textures took no time at all, they said it as the flick of a switch. What took time was working with its strange and hard to program for GPU. It was a game in the Wii U's first 6 months, and in the 6th/7th year of the PS3/360 yet it had better textures, reflections, and framerate on Wii U. Because Criterion made an effort. Something other Wii U devs didn't.
You realise by this point that you're a laughing stock in this forum, right? People see right through you.
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you mean nintendo fans that can't handle the truth, its funny im the laughing stock when i'm alway right, i predicted the wiiu would bomb and was flamed and laughed at by everybody on this forum, and i also told you guys wiiu was on par with current gen and was flamed and it seems i'm right again and you keep repeating yourself about 6th/7th year of 360 Back then, devs were forced to learn how to exploit shaders, weird in-order CPUs, non-unified memory pools in the case of PS3, and all that jazz. the wiiu is just pc parts in a box, not some new ground breaking hardware your making out to be, the fact we haven't even seen a wiiu with great AA just tells how weak the hardware is.
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