Zero999 said:
HoloDust said:
I see you post from time to time about hardware, and I'm afraid it's too obvious from your posts that you know very little about how stuff works (mistaking 1 core from APU for GPU being obvious pointer to that).
I strongly suggest, for start, to dig through some threads here (Superchunk's comparison thread is, mostly, accurate enough) if you really want to learn a bit or two about PS4/XOne/WiiU.
Oh, and unlike what some people here living in Phantasy Kingdom believe, the gap between them is, unfortunately, really big - but that's what you get when you ditch successful Wii design, and instead of better innards you go for Gamepad.
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and here comes the shitstorm again.
Wii u unknown number of GFLOPS but the 500-700 range is a safe bet. if we get the midle option it's like this: Wii u 600 gflops vs Xone 1200 gflops and ps4 1800 gflops. that's with all three sharing the same modern tools and in the diminishing returns era = not a big difference.
Instead of trying to offend me why don't you try countering my arguments with something better than "that's not true because I say so" wich is what you've been doing so far.
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Why? Cause I tried once, but you seem to be beyond salvation.
And what arguments would be that exactly? You mean your belief that you can cram 480 shaders part in such a small space @40nm fab? Cause that's what you need to get above 500GLOPS at 550MHz clock rate. 700 GFLOPS? And you wonder why I laugh? You need 640 shaders at that clock for that. Unless you think Nintendo uses alien tech, I really can't figure out, if you ever bothered to dig bit deeper than your beliefs, where you're coming up with this numbers. (Not to mention that GFLOPS are completely meaningless when comparing PS4/XOne vs WiiU architecture, cause GCN is way more efficient than VLIW5)
Go research a bit, there's plenty of info out there, if you're really interested in anything but your "safe bets", and then we can perhaps have a discussion.