By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861

 

oni-link said:


vs.




how about this one:

PS4 Knack

 

vs

PS3 Puppeteer:

see a diffrence now bet PS3 and PS4?



Around the Network
danasider said:
curl-6 said:

Because generations aren't defined by graphical boundaries anymore. That idea's been obsolete for nearly a decade now.

Ok, so maybe with consoles the generations are now more clearly defined by release window.  So maybe WiiU is considered nextgen by some regardless of which console it graphically competes with.  But if that's the case, and WiiU is truly nextgen doesn't that make it worse that is is producing barely better graphics than 7/8 year old consoles?  If posters in this thread are trying to make a point that these 3 games are beyond the scope of PS360 and using marginally better graphics screenshots as proof, doesn't that weaken the point that WiiU will be competitive in graphics with regards to other nextgen CONSOLES(caps for people who bring in the PC argument when PC tech is not released in the cycles that consoles are and don't direclty compete with consoles in the market but coexist)?

Its like bragging that XenoBlade Chronicles looks way better than Final Fantasy XII.  Sure its got greater scale, prettier vistas and sharper graphics, but it pales in comparison to something like FFXIII, Ni No Kuni or Skyrim (on a technical level as I'm sure Xenoblade can hold its own in terms of artistic merit).  And if we're going by the sentiment that generations are defined by release windows instead of graphics, in the present day I'll want the game that looks best (if the gameplay is comparable).  I'm pretty sure that's why a lot of 3rd party devs are skipping the WiiU altogether.  Sure Nintendo will always be around because their first party offers franchises that can't be replicated on other consoles, but I just think that these three games won't amount to much as a case for graphical prowess when compared to similar offerings on consoles released within WiiU's release timeframe.  And even if WiiU is nextgen by some new standard, it LOOKS lastgen in comparison to what will be available in the coming months, because its so comparable to PS360 rather than PS4/XB1.  Just look at the posts on this thread for evidence!

So what's the point of asking whether these games can be done on PS360?  Are they supposed to be impressive?  If I'm going to switch from my current generation of consoles, the ultimate motivation will be what the next box can do that mine doesn't and WiiU just doesn't offer much variation despite its improved tech compared to a PS4 or XB1 (the former which is only $50 more).


What you have said about the Wii U can also be said about the PS4 & ONE.

Neither the Wii U nor PS4 nor ONE has showed us any 8th gen graphics by your standards Literally.

I understand that since the GameCube, it has been hard to see any need to brag about graphics anymore, but you can't ignore that the PS4 & ONE are currently in the same position as the Wii U right now, but all 3 of these will do much better graphics later on with the PS4 on top.

Graphics are more dependent on the GPU then everything else. All 3 have 800 MHz GPU, and the Wii U GPU has 1 GB of RAM that clocks it at 800 MHz and when it is clocked at 800 MHz it drains somewhere from 2 Hz to 5 Hz of power.

We recently found out that the 3DS GPU ( PICA200 ) is 400 MHz max clock frequency and only drains 0.5 Hz to 1 Hz of power and does 160Mtriangle/s while the PS Vita GPU can only do 140Mtriangle/s which explains more about 3rd Party support on Handheld Consoles during the 8th Gen. Plus the 3DS CPU ( Nintendo ARM11 ) is a 4-core CPU target up to 1 GHz that can be underclock as low as 350 MHz a core at the lowest possible, so both 8th Gen handhelds have 4-core 1 GHz CPUs.

Anyways all 3 8th Gen Home Consoles have 800 MHz GPUs which makes the PS4 & ONE real adavantage being a lot more RAM as well as much more CPU processing, but the Wii U can already do such open world as Lego City Undercover, so the Wii U can still do as much open world as most 8th Gen games will have (but still varying depending on what 3rd Party Devs will want to do with new games).

The point is the Wii U is clearly 8th Gen and can do what most 3rd party Devs want to do with 8th gen Home Console games. There won't be as many 8th gen games requiring more tech then the Wii U as you seem to be claiming. Even the 3DS has more shader cores then the PS3 & 360 despite the PS3 & 360 having more better textures & more polygons & more CPU then the 3DS. Plus the 3DS seems to have more open world then the PS3 & 360 but the 3DS does 240p graphics with less polygons with its 128 MB FCRAM which would explain Lego City Undercover the Chase Begins (3DS exclusive). So clealry the Wii U has more shader cores then even the 3DS which has more shader cores then the PS3 & 360.

The Wii U is 8th Gen. Plus the Wii U has a GPGPU which does every different gameplay mechanic, which leaves more processing power for the Wii U CPU, while the PS4 & ONE seem to use a APU which means one core or so will be use as a GPU at 800 MHz while the the other cores will be use as a CPU to do all the gameplay mechanics, so the only real edge I see is the extra cores & extra RAM which won't make the visuals look as much greater as it actually is as you been pointing out about the Wii U vs. PS360, well same goes for PS4/ONE vs. Wii U where you won't be seeing the kind of gap you thought you would despite the specs and functions being greater.

So prepare to be almost as disappointed when you see PS4 & ONE games compare to PS3 & 360 games despite the big gap in the rendering of the games graphics compared to each other.

It is 8th Gen technology, you just have to wait a few years per Home Consoles (i.e. Wii U & PS4 & ONE) to see it be as much of a gap as it is, and it still won't look that much more better then it actually is for all 3 8th Gen Home Consoles, at least by your standards.



well of course it could if its downgrade. the ps3 and 360 cant do 1080p and the ram is a bit low so it wouldn't be able to handle a straight port.




'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto



 

Ok, so maybe with consoles the generations are now more clearly defined by release window.  So maybe WiiU is considered nextgen by some regardless of which console it graphically competes with.  But if that's the case, and WiiU is truly nextgen doesn't that make it worse that is is producing barely better graphics than 7/8 year old consoles?  If posters in this thread are trying to make a point that these 3 games are beyond the scope of PS360 and using marginally better graphics screenshots as proof, doesn't that weaken the point that WiiU will be competitive in graphics with regards to other nextgen CONSOLES(caps for people who bring in the PC argument when PC tech is not released in the cycles that consoles are and don't direclty compete with consoles in the market but coexist)?

Its like bragging that XenoBlade Chronicles looks way better than Final Fantasy XII.  Sure its got greater scale, prettier vistas and sharper graphics, but it pales in comparison to something like FFXIII, Ni No Kuni or Skyrim (on a technical level as I'm sure Xenoblade can hold its own in terms of artistic merit).  And if we're going by the sentiment that generations are defined by release windows instead of graphics, in the present day I'll want the game that looks best (if the gameplay is comparable).  I'm pretty sure that's why a lot of 3rd party devs are skipping the WiiU altogether.  Sure Nintendo will always be around because their first party offers franchises that can't be replicated on other consoles, but I just think that these three games won't amount to much as a case for graphical prowess when compared to similar offerings on consoles released within WiiU's release timeframe.  And even if WiiU is nextgen by some new standard, it LOOKS lastgen in comparison to what will be available in the coming months, because its so comparable to PS360 rather than PS4/XB1.  Just look at the posts on this thread for evidence!

So what's the point of asking whether these games can be done on PS360?  Are they supposed to be impressive?  If I'm going to switch from my current generation of consoles, the ultimate motivation will be what the next box can do that mine doesn't and WiiU just doesn't offer much variation despite its improved tech compared to a PS4 or XB1 (the former which is only $50 more).


What you have said about the Wii U can also be said about the PS4 & ONE.

Neither the Wii U nor PS4 nor ONE has showed us any 8th gen graphics by your standards Literally.

I understand that since the GameCube, it has been hard to see any need to brag about graphics anymore, but you can't ignore that the PS4 & ONE are currently in the same position as the Wii U right now, but all 3 of these will do much better graphics later on with the PS4 on top.

Graphics are more dependent on the GPU then everything else. All 3 have 800 MHz GPU, and the Wii U GPU has 1 GB of RAM that clocks it at 800 MHz and when it is clocked at 800 MHz it drains somewhere from 2 Hz to 5 Hz of power.

We recently found out that the 3DS GPU ( PICA200 ) is 400 MHz max clock frequency and only drains 0.5 Hz to 1 Hz of power and does 160Mtriangle/s while the PS Vita GPU can only do 140Mtriangle/s which explains more about 3rd Party support on Handheld Consoles during the 8th Gen. Plus the 3DS CPU ( Nintendo ARM11 ) is a 4-core CPU target up to 1 GHz that can be underclock as low as 350 MHz a core at the lowest possible, so both 8th Gen handhelds have 4-core 1 GHz CPUs.

Anyways all 3 8th Gen Home Consoles have 800 MHz GPUs which makes the PS4 & ONE real adavantage being a lot more RAM as well as much more CPU processing, but the Wii U can already do such open world as Lego City Undercover, so the Wii U can still do as much open world as most 8th Gen games will have (but still varying depending on what 3rd Party Devs will want to do with new games).

The point is the Wii U is clearly 8th Gen and can do what most 3rd party Devs want to do with 8th gen Home Console games. There won't be as many 8th gen games requiring more tech then the Wii U as you seem to be claiming. Even the 3DS has more shader cores then the PS3 & 360 despite the PS3 & 360 having more better textures & more polygons & more CPU then the 3DS. Plus the 3DS seems to have more open world then the PS3 & 360 but the 3DS does 240p graphics with less polygons with its 128 MB FCRAM which would explain Lego City Undercover the Chase Begins (3DS exclusive). So clealry the Wii U has more shader cores then even the 3DS which has more shader cores then the PS3 & 360.

The Wii U is 8th Gen. Plus the Wii U has a GPGPU which does every different gameplay mechanic, which leaves more processing power for the Wii U CPU, while the PS4 & ONE seem to use a APU which means one core or so will be use as a GPU at 800 MHz while the the other cores will be use as a CPU to do all the gameplay mechanics, so the only real edge I see is the extra cores & extra RAM which won't make the visuals look as much greater as it actually is as you been pointing out about the Wii U vs. PS360, well same goes for PS4/ONE vs. Wii U where you won't be seeing the kind of gap you thought you would despite the specs and functions being greater.

So prepare to be almost as disappointed when you see PS4 & ONE games compare to PS3 & 360 games despite the big gap in the rendering of the games graphics compared to each other.

It is 8th Gen technology, you just have to wait a few years per Home Consoles (i.e. Wii U & PS4 & ONE) to see it be as much of a gap as it is, and it still won't look that much more better then it actually is for all 3 8th Gen Home Consoles, at least by your standards.

hmmm...this is more interesting:

Knack PS4:

vs Pikmin3 and Wonderful 101(WiiU):



oni-link said:


 

Ok, so maybe with consoles the generations are now more clearly defined by release window.  So maybe WiiU is considered nextgen by some regardless of which console it graphically competes with.  But if that's the case, and WiiU is truly nextgen doesn't that make it worse that is is producing barely better graphics than 7/8 year old consoles?  If posters in this thread are trying to make a point that these 3 games are beyond the scope of PS360 and using marginally better graphics screenshots as proof, doesn't that weaken the point that WiiU will be competitive in graphics with regards to other nextgen CONSOLES(caps for people who bring in the PC argument when PC tech is not released in the cycles that consoles are and don't direclty compete with consoles in the market but coexist)?

Its like bragging that XenoBlade Chronicles looks way better than Final Fantasy XII.  Sure its got greater scale, prettier vistas and sharper graphics, but it pales in comparison to something like FFXIII, Ni No Kuni or Skyrim (on a technical level as I'm sure Xenoblade can hold its own in terms of artistic merit).  And if we're going by the sentiment that generations are defined by release windows instead of graphics, in the present day I'll want the game that looks best (if the gameplay is comparable).  I'm pretty sure that's why a lot of 3rd party devs are skipping the WiiU altogether.  Sure Nintendo will always be around because their first party offers franchises that can't be replicated on other consoles, but I just think that these three games won't amount to much as a case for graphical prowess when compared to similar offerings on consoles released within WiiU's release timeframe.  And even if WiiU is nextgen by some new standard, it LOOKS lastgen in comparison to what will be available in the coming months, because its so comparable to PS360 rather than PS4/XB1.  Just look at the posts on this thread for evidence!

So what's the point of asking whether these games can be done on PS360?  Are they supposed to be impressive?  If I'm going to switch from my current generation of consoles, the ultimate motivation will be what the next box can do that mine doesn't and WiiU just doesn't offer much variation despite its improved tech compared to a PS4 or XB1 (the former which is only $50 more).


What you have said about the Wii U can also be said about the PS4 & ONE.

Neither the Wii U nor PS4 nor ONE has showed us any 8th gen graphics by your standards Literally.

I understand that since the GameCube, it has been hard to see any need to brag about graphics anymore, but you can't ignore that the PS4 & ONE are currently in the same position as the Wii U right now, but all 3 of these will do much better graphics later on with the PS4 on top.

Graphics are more dependent on the GPU then everything else. All 3 have 800 MHz GPU, and the Wii U GPU has 1 GB of RAM that clocks it at 800 MHz and when it is clocked at 800 MHz it drains somewhere from 2 Hz to 5 Hz of power.

We recently found out that the 3DS GPU ( PICA200 ) is 400 MHz max clock frequency and only drains 0.5 Hz to 1 Hz of power and does 160Mtriangle/s while the PS Vita GPU can only do 140Mtriangle/s which explains more about 3rd Party support on Handheld Consoles during the 8th Gen. Plus the 3DS CPU ( Nintendo ARM11 ) is a 4-core CPU target up to 1 GHz that can be underclock as low as 350 MHz a core at the lowest possible, so both 8th Gen handhelds have 4-core 1 GHz CPUs.

Anyways all 3 8th Gen Home Consoles have 800 MHz GPUs which makes the PS4 & ONE real adavantage being a lot more RAM as well as much more CPU processing, but the Wii U can already do such open world as Lego City Undercover, so the Wii U can still do as much open world as most 8th Gen games will have (but still varying depending on what 3rd Party Devs will want to do with new games).

The point is the Wii U is clearly 8th Gen and can do what most 3rd party Devs want to do with 8th gen Home Console games. There won't be as many 8th gen games requiring more tech then the Wii U as you seem to be claiming. Even the 3DS has more shader cores then the PS3 & 360 despite the PS3 & 360 having more better textures & more polygons & more CPU then the 3DS. Plus the 3DS seems to have more open world then the PS3 & 360 but the 3DS does 240p graphics with less polygons with its 128 MB FCRAM which would explain Lego City Undercover the Chase Begins (3DS exclusive). So clealry the Wii U has more shader cores then even the 3DS which has more shader cores then the PS3 & 360.

The Wii U is 8th Gen. Plus the Wii U has a GPGPU which does every different gameplay mechanic, which leaves more processing power for the Wii U CPU, while the PS4 & ONE seem to use a APU which means one core or so will be use as a GPU at 800 MHz while the the other cores will be use as a CPU to do all the gameplay mechanics, so the only real edge I see is the extra cores & extra RAM which won't make the visuals look as much greater as it actually is as you been pointing out about the Wii U vs. PS360, well same goes for PS4/ONE vs. Wii U where you won't be seeing the kind of gap you thought you would despite the specs and functions being greater.

So prepare to be almost as disappointed when you see PS4 & ONE games compare to PS3 & 360 games despite the big gap in the rendering of the games graphics compared to each other.

It is 8th Gen technology, you just have to wait a few years per Home Consoles (i.e. Wii U & PS4 & ONE) to see it be as much of a gap as it is, and it still won't look that much more better then it actually is for all 3 8th Gen Home Consoles, at least by your standards.

hmmm...this is more interesting:

Knack PS4:

vs Pikmin3 and Wonderful 101(WiiU):

I love this thread LOL!!!



Around the Network
camilosanchez16 said:
Mario Kart 8: Yes
Bayonetta 2: No (Maybe but in 720p and 30 fps)
X: No (Maybe at 720p and 30 fps)


Mario Kart 8 is still in development and won't be out until Spring 2K14.

And now we play the waiting game (LOL).



Kaizar said:
danasider said:
curl-6 said:

Because generations aren't defined by graphical boundaries anymore. That idea's been obsolete for nearly a decade now.

Ok, so maybe with consoles the generations are now more clearly defined by release window.  So maybe WiiU is considered nextgen by some regardless of which console it graphically competes with.  But if that's the case, and WiiU is truly nextgen doesn't that make it worse that is is producing barely better graphics than 7/8 year old consoles?  If posters in this thread are trying to make a point that these 3 games are beyond the scope of PS360 and using marginally better graphics screenshots as proof, doesn't that weaken the point that WiiU will be competitive in graphics with regards to other nextgen CONSOLES(caps for people who bring in the PC argument when PC tech is not released in the cycles that consoles are and don't direclty compete with consoles in the market but coexist)?

Its like bragging that XenoBlade Chronicles looks way better than Final Fantasy XII.  Sure its got greater scale, prettier vistas and sharper graphics, but it pales in comparison to something like FFXIII, Ni No Kuni or Skyrim (on a technical level as I'm sure Xenoblade can hold its own in terms of artistic merit).  And if we're going by the sentiment that generations are defined by release windows instead of graphics, in the present day I'll want the game that looks best (if the gameplay is comparable).  I'm pretty sure that's why a lot of 3rd party devs are skipping the WiiU altogether.  Sure Nintendo will always be around because their first party offers franchises that can't be replicated on other consoles, but I just think that these three games won't amount to much as a case for graphical prowess when compared to similar offerings on consoles released within WiiU's release timeframe.  And even if WiiU is nextgen by some new standard, it LOOKS lastgen in comparison to what will be available in the coming months, because its so comparable to PS360 rather than PS4/XB1.  Just look at the posts on this thread for evidence!

So what's the point of asking whether these games can be done on PS360?  Are they supposed to be impressive?  If I'm going to switch from my current generation of consoles, the ultimate motivation will be what the next box can do that mine doesn't and WiiU just doesn't offer much variation despite its improved tech compared to a PS4 or XB1 (the former which is only $50 more).


What you have said about the Wii U can also be said about the PS4 & ONE.

Neither the Wii U nor PS4 nor ONE has showed us any 8th gen graphics by your standards Literally.

I understand that since the GameCube, it has been hard to see any need to brag about graphics anymore, but you can't ignore that the PS4 & ONE are currently in the same position as the Wii U right now, but all 3 of these will do much better graphics later on with the PS4 on top.

Graphics are more dependent on the GPU then everything else. All 3 have 800 MHz GPU, and the Wii U GPU has 1 GB of RAM that clocks it at 800 MHz and when it is clocked at 800 MHz it drains somewhere from 2 Hz to 5 Hz of power.

We recently found out that the 3DS GPU ( PICA200 ) is 400 MHz max clock frequency and only drains 0.5 Hz to 1 Hz of power and does 160Mtriangle/s while the PS Vita GPU can only do 140Mtriangle/s which explains more about 3rd Party support on Handheld Consoles during the 8th Gen. Plus the 3DS CPU ( Nintendo ARM11 ) is a 4-core CPU target up to 1 GHz that can be underclock as low as 350 MHz a core at the lowest possible, so both 8th Gen handhelds have 4-core 1 GHz CPUs.

Anyways all 3 8th Gen Home Consoles have 800 MHz GPUs which makes the PS4 & ONE real adavantage being a lot more RAM as well as much more CPU processing, but the Wii U can already do such open world as Lego City Undercover, so the Wii U can still do as much open world as most 8th Gen games will have (but still varying depending on what 3rd Party Devs will want to do with new games).

The point is the Wii U is clearly 8th Gen and can do what most 3rd party Devs want to do with 8th gen Home Console games. There won't be as many 8th gen games requiring more tech then the Wii U as you seem to be claiming. Even the 3DS has more shader cores then the PS3 & 360 despite the PS3 & 360 having more better textures & more polygons & more CPU then the 3DS. Plus the 3DS seems to have more open world then the PS3 & 360 but the 3DS does 240p graphics with less polygons with its 128 MB FCRAM which would explain Lego City Undercover the Chase Begins (3DS exclusive). So clealry the Wii U has more shader cores then even the 3DS which has more shader cores then the PS3 & 360.

The Wii U is 8th Gen. Plus the Wii U has a GPGPU which does every different gameplay mechanic, which leaves more processing power for the Wii U CPU, while the PS4 & ONE seem to use a APU which means one core or so will be use as a GPU at 800 MHz while the the other cores will be use as a CPU to do all the gameplay mechanics, so the only real edge I see is the extra cores & extra RAM which won't make the visuals look as much greater as it actually is as you been pointing out about the Wii U vs. PS360, well same goes for PS4/ONE vs. Wii U where you won't be seeing the kind of gap you thought you would despite the specs and functions being greater.

So prepare to be almost as disappointed when you see PS4 & ONE games compare to PS3 & 360 games despite the big gap in the rendering of the games graphics compared to each other.

It is 8th Gen technology, you just have to wait a few years per Home Consoles (i.e. Wii U & PS4 & ONE) to see it be as much of a gap as it is, and it still won't look that much more better then it actually is for all 3 8th Gen Home Consoles, at least by your standards.


Just because they're all clocked at 80MHZ doesn't mean they're in the same class, PS4 and Xbox One both have many more cores in them than the Wii U's GPU, which translates to better power. MHZ doesn't measure power at all, it measures the cores speed and nothing more, and the PS4 has 7GB of more RAM than Wii U for games, and Xbox One has 5GB for games, Indie games and Killzone: Shadowfall both use multiple GB's of RAM for textures alone, look at the Shadowfall breakdown, and Blow pretty much made it apparent that the Witness would be IMPOSSIBLE for Wii U.

The PS4's GPU is capable of taking tasks the CPU normally would, so your GPGPU argument is pretty pointless. It seems you know alot about the Wii U's hardware but don't know shit about PS4's and Xbox One's, which is bullshit and quite frankly it angers me that you're spreading bullshit.

 

I've seen gameplay of Infamous and Killzone, I'm not in the least dissapointed by the visual gap. 





 

 

vs Pikmin3 and Wonderful 101(WiiU):




MK8 wouldn't be 1080P @ 60fps on PS360 though.



Daisuke72 said:
Kaizar said:


What you have said about the Wii U can also be said about the PS4 & ONE.

Neither the Wii U nor PS4 nor ONE has showed us any 8th gen graphics by your standards Literally.

I understand that since the GameCube, it has been hard to see any need to brag about graphics anymore, but you can't ignore that the PS4 & ONE are currently in the same position as the Wii U right now, but all 3 of these will do much better graphics later on with the PS4 on top.

Graphics are more dependent on the GPU then everything else. All 3 have 800 MHz GPU, and the Wii U GPU has 1 GB of RAM that clocks it at 800 MHz and when it is clocked at 800 MHz it drains somewhere from 2 Hz to 5 Hz of power.

We recently found out that the 3DS GPU ( PICA200 ) is 400 MHz max clock frequency and only drains 0.5 Hz to 1 Hz of power and does 160Mtriangle/s while the PS Vita GPU can only do 140Mtriangle/s which explains more about 3rd Party support on Handheld Consoles during the 8th Gen. Plus the 3DS CPU ( Nintendo ARM11 ) is a 4-core CPU target up to 1 GHz that can be underclock as low as 350 MHz a core at the lowest possible, so both 8th Gen handhelds have 4-core 1 GHz CPUs.

Anyways all 3 8th Gen Home Consoles have 800 MHz GPUs which makes the PS4 & ONE real adavantage being a lot more RAM as well as much more CPU processing, but the Wii U can already do such open world as Lego City Undercover, so the Wii U can still do as much open world as most 8th Gen games will have (but still varying depending on what 3rd Party Devs will want to do with new games).

The point is the Wii U is clearly 8th Gen and can do what most 3rd party Devs want to do with 8th gen Home Console games. There won't be as many 8th gen games requiring more tech then the Wii U as you seem to be claiming. Even the 3DS has more shader cores then the PS3 & 360 despite the PS3 & 360 having more better textures & more polygons & more CPU then the 3DS. Plus the 3DS seems to have more open world then the PS3 & 360 but the 3DS does 240p graphics with less polygons with its 128 MB FCRAM which would explain Lego City Undercover the Chase Begins (3DS exclusive). So clealry the Wii U has more shader cores then even the 3DS which has more shader cores then the PS3 & 360.

The Wii U is 8th Gen. Plus the Wii U has a GPGPU which does every different gameplay mechanic, which leaves more processing power for the Wii U CPU, while the PS4 & ONE seem to use a APU which means one core or so will be use as a GPU at 800 MHz while the the other cores will be use as a CPU to do all the gameplay mechanics, so the only real edge I see is the extra cores & extra RAM which won't make the visuals look as much greater as it actually is as you been pointing out about the Wii U vs. PS360, well same goes for PS4/ONE vs. Wii U where you won't be seeing the kind of gap you thought you would despite the specs and functions being greater.

So prepare to be almost as disappointed when you see PS4 & ONE games compare to PS3 & 360 games despite the big gap in the rendering of the games graphics compared to each other.

It is 8th Gen technology, you just have to wait a few years per Home Consoles (i.e. Wii U & PS4 & ONE) to see it be as much of a gap as it is, and it still won't look that much more better then it actually is for all 3 8th Gen Home Consoles, at least by your standards.


Just because they're all clocked at 80MHZ doesn't mean they're in the same class, PS4 and Xbox One both have many more cores in them than the Wii U's GPU, which translates to better power. MHZ doesn't measure power at all, it measures the cores speed and nothing more, and the PS4 has 7GB of more RAM than Wii U for games, and Xbox One has 5GB for games, Indie games and Killzone: Shadowfall both use multiple GB's of RAM for textures alone, look at the Shadowfall breakdown, and Blow pretty much made it apparent that the Witness would be IMPOSSIBLE for Wii U.

The PS4's GPU is capable of taking tasks the CPU normally would, so your GPGPU argument is pretty pointless. It seems you know alot about the Wii U's hardware but don't know shit about PS4's and Xbox One's, which is bullshit and quite frankly it angers me that you're spreading bullshit.

 

I've seen gameplay of Infamous and Killzone, I'm not in the least dissapointed by the visual gap. 

They are not clocked at the same speed, for start, not that it matters much.

And I would just ignore him, he periodically just copy&paste that post which anyone with minimal knowledge of hardware knows it's just pile of nonsensical gibberish.



Daisuke72 said:
Problem is, 1st gen PS4 and Xbone games are blowing 1st gen Wii U games out of the water visually.

Bayonetta 2 is the least impressive of the 3.

Mario Kart looks good, and so does X, however visually they're not far from what the PS3 and Xbox 360 are capable of. So I for one don't believe multiplats will look only "slightly" worse on Wii U, I mean let's not kid ourseles the difference is certainly there, 1GB vs 7GB and 5GB + higher bandwitdth RAM and way more powerful GPUs, the Wii U is roughly twice as powerful as a PS3, where as the other consoles are 5 - 10 times that.

wii u should be considered as having 1.5 gb of RAM and there's also the Edram everyone conviniently ignores. those 7 Gb for ps4 are still a big rumor.

and the gpu's on ps4/xone are more powerfull but not WAY more powerfull. Wii u is about 3-4x the X360. Xone is about 2x the wii u and ps4 about 3x the wii u. and that's in a time of graphical stagnation where it takes a much bigger difference than that to show only slight improvements.