dahuman said:
HoloDust said: Let's wait and see how MGSV and GTAV look on PS360. |
I wouldn't count on GTA5, that thing looks massively cel-shaded which would save a ton of RAM by design so while looking great, won't be as technically impressive as something like X, MGSV looks really nice too, just not as much draw distance and is pretty much a ton of desert, and we'll see on that one since all the videos I saw had really good AA, and unless it's some form of really optimized MLAA, I'd just call it bullshit.
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The first time I saw it, I wasn't that impressed with MGSV, especially self-shadowing was bothering me a lot. Then, after Kojima's statement that trailer was tuned to current gen, I became quite impressed and interested if they are really able to pull something close to that on current gen - that's why I want to see it on PS360 before I make any judgment.
I thought X looked ok, I haven't really seen too much of next-gen tech inside that trailer tbh, and some things even looked quite bland (that city walk scene for example). Still, it's decent looking game, and I'm sure that Monolith will make it as beautiful as possible (specially for people who like that art style) - it's just it hasn't really wowed me in absolutely any way, but, as I said in one of post-E3 threads, even Witcher 3 that is leagues ahead of it, hasn't really impressed me that much for next-gen title (I'm hoping Cyberpunk 2077 will manage to do that).
As for X running on PS360 in same fidelity...I really doubt it, if WiiU's GPU is indeed 320 shader part (and has 32 TMUs, what I'm suspecting). Does it look better than any open world game on PS360...some things maybe, some not so much, that's why I started with MGSV and GTAV...unlike what some people here are led to believe, WiiU is not THAT above PS360, so it might very much come to Rockstar and Kojima having better/bigger teams that determines the answer.