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Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861

X I am not sure on. It looks great and the scope seems beyond anything (or most) of what I have seen from current gen this far. However, I have not seen anything from Bayonetta 2 that tells me it cannot be done on the PS3/360. The quality of Platinum's games have improved on the PS3/360 over time. I'm not suggesting there 'may' not be some sacrifices, but I am sure it can be done.



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Nope.

Wii U discs won't work in a PS3 or a 360. It's really that simple.



VGChartz

Run? with a noticeable downgrade and at a maximun of 720p 30fps, yes but the same aplies to Ps4 and Xone games.

with the same quality shown on wii u, both consoles would explode trying.



ninjablade said:

All games are i posted all look more technically advanced then anything seen on wiiu, this is the highest quality picf of X on the net and its looks very unimpressive tech wise.

none of the games you showed are technicaly superior than something like X. and you conveniently picked the lowest quality image from the past trailer of X that looks inferior than the recent trailer.

basically just the typical hater whining.



Egann said:

For me, there is one defining proof that the Wii U is indeed next-gen. It has as much eDRAM as the XBone has eSRAM. In fact, the Wii U has slightly more embedded memory because it has a small chunk of eSRAM on top of all of this.

For perspective, the 360 has less than a third of that much eDRAM. The XBone only matches the eDRAM. The PS4 has no embedded memory at all (that we know of.)

The Wii U also has about 1.5 GB RAM available to games, which is three times more than the PS3/360.

Conclusion: The Wii U has more embedded memory than any other console in this gen or the next, so it is impossible for any of those consoles to play an optimized Wii U game without turning some settings down. Porting to the PS4/ One will be a wash at best.

To the PS3/360? Don't make me laugh. The Wii U's bigger chunk of RAM alone makes that impossible, even if the GPU is on par on paper. Textures would have to be deeply compressed, which would adversely affect performance on top of the porting loss.

the gpu isn't on par in any sense of the word. wii u's gpu is far superior.

basically wii u has more raw power than ps360 as well as modern architeture. Ps4 and Xone have more raw power than wii u, period, the architeture is the same.



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Zero999 said:
Egann said:

For me, there is one defining proof that the Wii U is indeed next-gen. It has as much eDRAM as the XBone has eSRAM. In fact, the Wii U has slightly more embedded memory because it has a small chunk of eSRAM on top of all of this.

For perspective, the 360 has less than a third of that much eDRAM. The XBone only matches the eDRAM. The PS4 has no embedded memory at all (that we know of.)

The Wii U also has about 1.5 GB RAM available to games, which is three times more than the PS3/360.

Conclusion: The Wii U has more embedded memory than any other console in this gen or the next, so it is impossible for any of those consoles to play an optimized Wii U game without turning some settings down. Porting to the PS4/ One will be a wash at best.

To the PS3/360? Don't make me laugh. The Wii U's bigger chunk of RAM alone makes that impossible, even if the GPU is on par on paper. Textures would have to be deeply compressed, which would adversely affect performance on top of the porting loss.

the gpu isn't on par in any sense of the word. wii u's gpu is far superior.

basically wii u has more raw power than ps360 as well as modern architeture. Ps4 and Xone have more raw power than wii u, period, the architeture is the same.


I bet ninjablade wouldn't agree with you hahaha.



dahuman said:
HoloDust said:
Let's wait and see how MGSV and GTAV look on PS360.


I wouldn't count on GTA5, that thing looks massively cel-shaded which would save a ton of RAM by design so while looking great, won't be as technically impressive as something like X, MGSV looks really nice too, just not as much draw distance and is pretty much a ton of desert, and we'll see on that one since all the videos I saw had really good AA, and unless it's some form of really optimized MLAA, I'd just call it bullshit.

The first time I saw it, I wasn't that impressed with MGSV, especially self-shadowing was bothering me a lot. Then, after Kojima's statement that trailer was tuned to current gen, I became quite impressed and interested if they are really able to pull something close to that on current gen - that's why I want to see it on PS360 before I make any judgment.

I thought X looked ok, I haven't really seen too much of next-gen tech inside that trailer tbh, and some things even looked quite bland (that city walk scene  for example). Still, it's decent looking game, and I'm sure that Monolith will make it as beautiful as possible (specially for people who like that art style) - it's just it hasn't really wowed me in absolutely any way, but, as I said in one of post-E3 threads, even Witcher 3 that is leagues ahead of it, hasn't really impressed me that much for next-gen title (I'm hoping Cyberpunk 2077 will manage to do that).

As for X running on PS360 in same fidelity...I really doubt it, if WiiU's GPU is indeed 320 shader part (and has 32 TMUs, what I'm suspecting). Does it look better than any open world game on PS360...some things maybe, some not so much, that's why I started with MGSV and GTAV...unlike what some people here are led to believe, WiiU is not THAT above PS360, so it might very much come to Rockstar and Kojima having better/bigger teams that determines the answer.



MDMAlliance said:
Zero999 said:

the gpu isn't on par in any sense of the word. wii u's gpu is far superior.

basically wii u has more raw power than ps360 as well as modern architeture. Ps4 and Xone have more raw power than wii u, period, the architeture is the same.


I bet ninjablade wouldn't agree with you hahaha.

And you would win the bet, and I'm suspecting that's because Ninjablade took the time to educate himself in the ways of hardware, and not for any other reasons.

PS4/XOne's GPU architecture is GCN based, WiiU's is based on VLIW5. Guess what other console is based on VLIW5? That's right, 360. So no, PS4/XOne and WiiU are not same architecture, and gap between them is much, much, much wider than between WiiU and PS360.

P.S. Just please don't ask me to explain why and how, there's enough info on various threads here alone, and most of info is out there, so anyone willing to put some effort into it can search and find all the answers for himself.



F0X said:

Mario Kart 8 - Yes. It looks good, but there are plenty of racing games on 360/PS3 that are just as technically sound, if not better.

Bayonetta 2 - Maybe, but some corners might have to be cut to have a stable 60 fps.

X - Maybe, but this game probably benefits the most from Wii U RAM advantage. It could probably look about the same on 360 and PS3, but with reduced draw distance, which is its biggest technical advantage over most open-world games out there.

mario kart 8 - certainly wouldn't be 1080p 60 fps, and many reductions would be necessary.

bayonetta 2 - nope, ps360 barely handle less intensive games at sub hd and 30 fps. it would take more than cutting some corners.

X- lol no, wouldn't look nowhere near the same.



HoloDust said:
MDMAlliance said:
Zero999 said:

the gpu isn't on par in any sense of the word. wii u's gpu is far superior.

basically wii u has more raw power than ps360 as well as modern architeture. Ps4 and Xone have more raw power than wii u, period, the architeture is the same.


I bet ninjablade wouldn't agree with you hahaha.

And you would win the bet, and I'm suspecting that's because Ninjablade has took the time to educate himself in the ways of hardware, and not for any other reasons.

PS4/XOne's GPU architecture is GCN based, WiiU's is based on VLIW5. Guess what other console is based on VLIW5? That's right, 360. So no, PS4/XOne and WiiU are not same architecture, and gap between them is much, much, much wider than between WiiU and PS360.

P.S. Just please don't ask me to explain why and how, there's enough info on various threads here alone, and most of info is out there, so anyone willing to put some effort into it can search and find all the answers for himself.

By same architeture I refer to modern effetcs, as in DX11 equivalent and shaders for example. I'm not saying it's the same to program, I'm saying Wii U can do all that Ps4 and Xone can, with the difference being raw power only, and not that big anyway.