HoloDust said:
And you would win the bet, and I'm suspecting that's because Ninjablade has took the time to educate himself in the ways of hardware, and not for any other reasons. PS4/XOne's GPU architecture is GCN based, WiiU's is based on VLIW5. Guess what other console is based on VLIW5? That's right, 360. So no, PS4/XOne and WiiU are not same architecture, and gap between them is much, much, much wider than between WiiU and PS360. P.S. Just please don't ask me to explain why and how, there's enough info on various threads here alone, and most of info is out there, so anyone willing to put some effort into it can search and find all the answers for himself. |
By same architeture I refer to modern effetcs, as in DX11 equivalent and shaders for example. I'm not saying it's the same to program, I'm saying Wii U can do all that Ps4 and Xone can, with the difference being raw power only, and not that big anyway.







