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Forums - Gaming - Square Enix Leadership Changes, Focus Shifts From AAA to Mobile

weaveworld said:
AndrewWK said:
blkfish92 said:
Maybe if they just did what worked back in the ps1 days..


The things that worked in the PS1 days Don't work anymore. JRPGS

arent selling nobody wants random encounters and turn based figths. You

gotta evolve as a company

I've always been curious about that, how come you know for certain they wouldn't sell.

Recent examples. JRPGs don´t sell anymore as good as they did in the PS1 era.

A great game like Xenoblade Chronicles can´t even reach the million mark



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AndrewWK said:
weaveworld said:
AndrewWK said:


The things that worked in the PS1 days Don't work anymore. JRPGS

arent selling nobody wants random encounters and turn based figths. You

gotta evolve as a company

I've always been curious about that, how come you know for certain they wouldn't sell.

Recent examples. JRPGs don´t sell anymore as good as they did in the PS1 era.

A great game like Xenoblade Chronicles can´t even reach the million mark

A very 'under the radar' like Jrpg as Valkyria Chronicles sold over a million on Ps3. (more strategy but closest to any decent turnbased jrpg game on ps3 i'm familiar with)

Seeing past 2 gens that sold a bunch of the good turnbased jrpg's on psx and ps2, did they even try this gen? I just don't see the games. Do we even know how much FF7 for example sold this generation on PSN alone?



Kyuu said:

Well you're mostly right. Tetsuya Takahashi and Hironobu Sakaguchi both left/stopped developing for Square after Xenogears and FFIX respectively. Takahashi left Square and co-founded Monolith Soft which initially worked with Namco to make the Xenosaga trilogy for the PS2. Nintendo would acquire his company years later. Sakaguchi founded Mistwalker who first worked on Xbox 360. I don't think any key Square employee went back to Nintendo after FFVII. As a matter of fact they hardly had any relation with them for two entire generations.

Square's merge with Enix did mark the company's semi-death but they still have enough talented people to make great games. They only need to bring them together.

Otaku is actually right: Entire teams left Square right after the failure of FF: The Spirits Within and before the merger with Enix, as he said the whole Xenogears/Chrono Cross Team (ended up as Monolith Soft.), the Mana Team (ended up as Brownie Brown) and the Super Mario RPG Team (ended up as Alpha Dream) and many, many more (Koichi Ishii @ Grezzo, Hironobu Sakaguchi @Mistwalker etc.)

....there is a reason why the quality of their games took a nosedive !



Who can blame them?

They've had no luck recently with their focus on good quality Western hardcore games.

Deus Ex underperformed relative its big budget, marketing and company expectations.

Dungeon Siege 3 underperformed.

Kane & Lynch 2 underperformed.

Slepping Dogs underperformed.

Hitman underperformed.

Tomb Raider underperformed.

And Thief 4 will most certainly underperform.

Some of these games broke even but combined they certainly were losing money for Square Enix.



If they want to cut production costs and make mobile games, why don't they at least make 3DS and Vita versions?



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I think this is the direction alot of gaming companies are going to go in the future.



AndrewWK said:
weaveworld said:
AndrewWK said:
blkfish92 said:
Maybe if they just did what worked back in the ps1 days..


The things that worked in the PS1 days Don't work anymore. JRPGS

arent selling nobody wants random encounters and turn based figths. You

gotta evolve as a company

I've always been curious about that, how come you know for certain they wouldn't sell.

Recent examples. JRPGs don´t sell anymore as good as they did in the PS1 era.

A great game like Xenoblade Chronicles can´t even reach the million mark

Released Limited to gamestop during April 2012 in the US to 0 marketing and with 850000 pirates during the year of 2011.

 



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:
AndrewWK said:
weaveworld said:
AndrewWK said:
blkfish92 said:
Maybe if they just did what worked back in the ps1 days..


The things that worked in the PS1 days Don't work anymore. JRPGS

arent selling nobody wants random encounters and turn based figths. You

gotta evolve as a company

I've always been curious about that, how come you know for certain they wouldn't sell.

Recent examples. JRPGs don´t sell anymore as good as they did in the PS1 era.

A great game like Xenoblade Chronicles can´t even reach the million mark

Released Limited to gamestop during April 2012 in the US to 0 marketing and with 850000 pirates during the year of 2011.

 

Do you really think a JRPG can move as many copies as Tomb Raider or Hitman in the West?



Slimebeast said:
Who can blame them?

They've had no luck recently with their focus on good quality Western hardcore games.

Deus Ex underperformed relative its big budget, marketing and company expectations.

Dungeon Siege 3 underperformed.

Kane & Lynch 2 underperformed.

Slepping Dogs underperformed.

Hitman underperformed.

Tomb Raider underperformed.

And Thief 4 will most certainly underperform.

Some of these games broke even but combined they certainly were losing money for Square Enix.


Well Deus EX had surpassed their expectations back in 2011.

And they have said that Tomb Raider and Hitman where profitable, just not profitable enough for them. But yeah that can be considered underperformance



brendude13 said:
If they want to cut production costs and make mobile games, why don't they at least make 3DS and Vita versions?


This. I wasn't aware 3DS and Vita games had large budgets, so why not some 3DS and Vita games as well?

I guess I saw this coming with their losses, maybe Cliffy B is right in a sense. More companies will focus on mobile/downloadable games thanks to  larger budgets.



It's just that simple.