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Given the trailers Mario Kart 8 = FZero!



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Mensrea said:
NintendoPie said:
Mensrea said:
I kinda want Miyamoto to step down. Seriously, he's a great guy, and I appreciate all he has done immensely, but he is so out of touch with what fans want these days. Sticker Star is entirely his fault, Skyward Sword is his fault, no F-zero is his fault. No starfox is his fault. I mean, the guy is just a wall these days, preventing everything I want from Nintendo actually happening. I like the guy, but he isn't even making anything new anymore, and all he wants to do is stop things we want.

Just because you were disappointed by the games in bold doesn't mean everyone else was. And surely doesn't mean the person who had some type of control over them should step down. 

Well he specifically demanded features in those games that is disliked by the majority of the gaming community. (IE: Motion, taking turn based combat out)

 

Skyward Sword wasn't bad cause of the motion controls, it was dissapointing cause of the overworld. , how the flying worked, you had nothing to do besides skyloft and the main quest. Also backtracking.

Also Sticker Star had turn based battle, it was just handled different. You had to cllect your skills. Sticker Star isn't well received cause of the length and the level structure.



Mensrea said:

Disagree very strongly. Thousand year door>>64>>>>>>>>>Super Paper Mario>>>>>>>Sticker star.

Everybody says that TTYD is the best but I don't see why...I guess I'm just different.

64 > SS > SPM > TTYD



you could play Wipeout in the meantime.



Aquietguy said:
PS3, 360, PS2, Xbox, GameCube, and every other console created. And that's just the video game industry.

Except perhaps the Vita. I don't think that thing is really attracting any business at all. :P



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It's the ongoing problem of developer capacity at Nintendo, especially when you need the biggest studios focused on the games that are really going to move hardware. Franchises like F-Zero, Starfox, and Metroid get caught out in the cold with no-one out there dedicated to making them work.

As Viper said, the new R&D building will help with that, though we likely won't see the fruits of that labor until late in this generation.



Monster Hunter: pissing me off since 2010.

ryuzaki57 said:

Isn't that what Nintendo is doing with ? Furthermore, you seem to imply that Miyamoto is disconnected from the reality of the market...


I implied no such thing. I pointed out my understanding of the way he thinks and works, and how he approaches a game.

 

There is a massive difference between game designers of HIS generation, who did not grow up with video games even existing, and thus are not "gamers" or big gaming fans. And the up and coming younger generation of designers, who DID grow up with video games, ARE video game fans, etc. On the one hand, one would assume that being big fans of gaming, that somehow that would make you a better designer. But actually I find it might  be the complete opposite, meaning that those older designers who are not big gamers, approach it (in many cases at least) more creatively. I think a lot of modern designers tend to use elements of games they grew up loving, they tend to try and put new twists on things that already have been done, that already exist. Whereas someone like Miyamoto, who is not a gamer, thinks "outside the box" when it comes to gaming.

You say I was implying that he was "disconnected from the market".........in a sense, while that's NOT was I was personally implying at all, from a certain perspective I suppose that could be true. If, by being disconnected from the market, you mean following trends and doing what other developers are doing. A big part of the reason Nintendo games have that certain uniqueness to them that sets them apart from other games, is specifically because of Miyamoto's ideas and imput, the fact that he approaches things from an "outside the market" perspective. I just think that perhaps sometimes he doesn't think so much in terms of "oh this worked for that other game, perhaps we should try it",  more that he thinks of some idea he personally finds neat, and tries to find a way to impliment that into a game. He cares more about trying to create a new gameplay concept than he does about making big cinematic games. I think that's always more or less been the case.



Mr Khan said:
It's the ongoing problem of developer capacity at Nintendo, especially when you need the biggest studios focused on the games that are really going to move hardware. Franchises like F-Zero, Starfox, and Metroid get caught out in the cold with no-one out there dedicated to making them work.

As Viper said, the new R&D building will help with that, though we likely won't see the fruits of that labor until late in this generation.


Yes, but on the positive side of that, late-generation games are almost ALWAYS the best, in terms of taking full advantage of the hardware.



an f-zero re boot would work anyway imo

best case scenario is a downloadable f-zero title for the fans, theres not a right lot you can do with it it simply wouldnt translate into a good game unlike mario kart



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

ryuzaki57 said:
DevilRising said:
ryuzaki57 said:

I think some people are not really getting where Miyamoto comes from when he says these types of things. He's not us. He's not a gamer. He didn't grow up playing and loving video games. He went to art school, became a designer. Worked for Nintendo, got put on their burgeoning video game unit, and the rest is history. When he designs games, he always thinks of the gameplay ideas first, before anything else, be it characters, story, setting, you name it.

When he created Zelda, he wanted to recreate his childhood adventures off in the backwoods near his home. He wanted to recreate that free-roaming sense of exploration. When he created Pikmin, he was really into gardening, and started imagining Pikmin and the like as an extension of that. He created Wii Fit because he was really getting into fitness and weighing himself. Etc. etc.

So when he approaches making a new game in one of Nintendo's franchises, he doesn't look at it like we do, from a fan's perspective. He always tries to justify making a new game by trying to think up some new experience that he could put in it. They don't ALWAYS work out amazing, but more often than not, they work out fine. He's had far more successes than failures, that's for sure. And when it comes to something like F-Zero, I think he tends to not really be interested in just giving us more of the same with better graphics. That's what I believe he was trying to convey. "How can we make the next F-Zero installment special, and not just more of the same?"

Isn't that what Nintendo is doing with ? Furthermore, you seem to imply that Miyamoto is disconnected from the reality of the market...


I will outright say it, while Miyamoto is a visionary and probably one of the top 3 most important people in the history of console video games, I think he is more used to dictating the tide rather then following or completely understanding it.

He is more of an artist in the classic sense, making his art not for anyone in particular but as an expression of himself. This wasn't that big of an issue until he got older, with more power and literally no one in the company could tell him no. Not saying he still isn't one of the best at what he does but from a business standpoint he is less concerned about playing for the crowd and more about what he would want.