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Nintendo - R.I.P F-ZERO - View Post

ryuzaki57 said:

Isn't that what Nintendo is doing with ? Furthermore, you seem to imply that Miyamoto is disconnected from the reality of the market...


I implied no such thing. I pointed out my understanding of the way he thinks and works, and how he approaches a game.

 

There is a massive difference between game designers of HIS generation, who did not grow up with video games even existing, and thus are not "gamers" or big gaming fans. And the up and coming younger generation of designers, who DID grow up with video games, ARE video game fans, etc. On the one hand, one would assume that being big fans of gaming, that somehow that would make you a better designer. But actually I find it might  be the complete opposite, meaning that those older designers who are not big gamers, approach it (in many cases at least) more creatively. I think a lot of modern designers tend to use elements of games they grew up loving, they tend to try and put new twists on things that already have been done, that already exist. Whereas someone like Miyamoto, who is not a gamer, thinks "outside the box" when it comes to gaming.

You say I was implying that he was "disconnected from the market".........in a sense, while that's NOT was I was personally implying at all, from a certain perspective I suppose that could be true. If, by being disconnected from the market, you mean following trends and doing what other developers are doing. A big part of the reason Nintendo games have that certain uniqueness to them that sets them apart from other games, is specifically because of Miyamoto's ideas and imput, the fact that he approaches things from an "outside the market" perspective. I just think that perhaps sometimes he doesn't think so much in terms of "oh this worked for that other game, perhaps we should try it",  more that he thinks of some idea he personally finds neat, and tries to find a way to impliment that into a game. He cares more about trying to create a new gameplay concept than he does about making big cinematic games. I think that's always more or less been the case.