First there was talk of piracy being evil, because it cost publishers and producers of content money. That has gone away, to a large degree, from the console arena. At least to an extent it really isn't discussed much and the videogame industry isn't complaining about it as an issue.
Now, there is the talk of used games being horrible. The goal, to insure that publishers and producers have enough content, is to make sure that every single user who uses content, pays for it. This way, the industry has enough money to to keep putting out content. So, by closing down used game sales, and unlimited giving away of content, you make sure that profitability is maintained. This is the idea here, and people on here have supported. You can even see the likes of TotalBiscuit speaking on a strong argument for this, on how the industry needs to get rid of used game sales and transferring of content, to survive:
http://www.youtube.com/watch?v=2G_f8YBy39M
I am not going to try to say that he is right that prices will go down like in Steam, on games. Major Nelson believes Microsoft does an AWESOME job currently marketing down digitially distributed games, so TotalBiscuit's argument that prices coming down won't be a problem, is suspect I believe. But, back to the point here, and the question.
You have a place, funded with tax dollars that sustain it, which end up actually promoting and pushing that content be shared to a wide degree, meaning nearly unlimited amounts of people can go through the content and be done with it. This means the content producers who put out this content are NOT PAID by individuals using the content. And this place is a book library. Public libraries that carry books do this, and are supported with tax dollars. It is not even like places like Gamestop, where people get money to reduce costs and use that to eventually buy new content. No, it is a dead end. And, at the core, there is very little change of degraded through use of books, just like videogames. You read the books for words. Yes, like disks, they can get mucked up some, but the content remains able to be obtained.
So, if we are going to follow the reasoning to eliminate used games completely, shouldn't libraries also be targeted? After all, money is tight, so why should we even bother to have libraries, if they are going to deny content producers money? Isn't the core idea not that someone makes money in transfers, but the reality that content producers don't make as much money as they can, and people get free rides and free content, without paying? So, exactly what is the difference between a library and used games? Is it MAYBE, that production costs are SO high that it is impossible to sustain any other way? I could of argued that videogames don't have the same revenue streams as movies. But, heck, they have a VERY similar set of revenue streams as books. And yet books have THIS part of the cultural landscape, a place where content gets purchased once and can be shared infinitely without the publishers and content producers getting paid.











