Saw this over on NeoGaf
Eurogamer: I want to ask about indie games and why you decided not to enable self-publishing when so many of your competitors and other places do?
Phil Spencer: Today what we've said is we don't have a self-publishing system in place. But what we do look at: we support the indie development community, we've had over 200 developers ship over 400 games on our platform; over a billion dollars in revenue for independent developers selling content through our ecosystem. From the beginning of Xbox Live we have been committed to indie games, and we will continue to do that. Things like self-publishing, things like discovery of content, things like promotion - these are things that we are committed to, and our platform will evolve.
If you could boot your Xbox 360 seven years ago when it launched, when you first bought it and you looked at the experience we had, and over the years how we added functionality... We understand the desires of certain developers out there. We want all the developers to work on our platform. We want to make a commitment to the plans we have in place and what we're launching and that's what we're doing today.
Making sure content shows up on our platform, you understand what content people are playing. So you see trending; you have search to search for any piece of content to make sure that any pieces of content that hit Xbox One are actually discoverable and easily purchasable; and then part of your library that roams with you wherever you go - that's an important step. And that's what we're committed to at launch. We want to make sure we're making the right commitments at the right time. Our ears are open on self-publishing and other changes and advancements in our publishing ecosystem, but I don't want to stand up and commit to things that aren't plan of record now. That would be wrong.
Eurogamer: So, to be clear, you're open to the possibility of self-publishing in the future? Things may change?
Phil Spencer: Absolutely.
http://www.eurogamer.net/articles/2013-06-13-the-big-interview-microsoft-studios-phil-spencer-discusses-xbox-one











