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Forums - Sony - SCEA Trademarks Online Bidding/Auction System, Incentive Reward Program For Games, “Bid For Greatness”

Talal said:
badgenome said:

You'll be able to auction off your trophies? Hakoom will be a very rich man!

Sounds pretty stupid, but whatever, Sony.


I hope not. Trophies will become useless if they do that.

 

Edit: it would be pretty cool if they gave you credit for your trophies. Like 5$ for each platinum. That would encourage buying games and getting trophies, but that will also encourage developers to make easy trophies. So not all positive. :p


I don't see that happening but that would be nice lol. I can see we can get points for every Platinum trophy we get and we can exchange it for PSN credits, Virtual Items in Home or Avatar/ Dynamic theme or exchange it for early access on game demos or beta. 



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NoCtiS_NoX said:
Talal said:

I hope not. Trophies will become useless if they do that.

 

Edit: it would be pretty cool if they gave you credit for your trophies. Like 5$ for each platinum. That would encourage buying games and getting trophies, but that will also encourage developers to make easy trophies. So not all positive. :p


I don't see that happening but that would be nice lol. I can see we can get points for every Platinum trophy we get and we can exchange it for PSN credits, Virtual Items in Home or Avatar/ Dynamic theme or exchange it for early access on game demos or beta. 


Yeah, something like that. 5$ is too much. Some people have hundreds (or thousands) of platinums. :p



happydolphin said:
theprof00 said:

consistent about what? I want to earn points to use towards other things, most people do. This is not what MS is doing.

I'm not talking about that...

You also wrote "assigns a monetary value to virtual assets which should concern you if the drm stuff at MS conference was an issue".

:/

You know what happy, just say exactly what you are trying to say. How is assigning monetary value to these items like xb1 DRM.

If the goal by PS is to be like "this is a tough trophy, we know. You can just buy it if you want, or trade it from someone through auction", then I'm still not seeing how this is like xb1 DRM. Your point continues to elude me. Giving an option to buy a trophy is a "who the fuck cares" issue. Not owning your own property is fucking not even remotely close to that. Just leave the gloves on the floor happy.

Just explain how it's the same, and leave out broad statements like "it's monetizing", say, "it's monetizing, and here's how, and here's why it's bad, and how it's the same"



PullusPardus said:
badgenome said:

You'll be able to auction off your trophies? Hakoom will be a very rich man!

Sounds pretty stupid, but whatever, Sony.


that guy's already from Qatar (AKA filthy rich) , going to be some serious business.

Edit : nope Bahrain, i guess not as filthy rich as I thought.


They bought (really, bought) every good athlet on olympics 2004 (it was like "and this guy was running for USA 4years ago" "that one was french" "oh, an asian")

They do are rich. Or extremely poor. Put extremely poor ones don't have a ps3.



Talal said:
NoCtiS_NoX said:


I don't see that happening but that would be nice lol. I can see we can get points for every Platinum trophy we get and we can exchange it for PSN credits, Virtual Items in Home or Avatar/ Dynamic theme or exchange it for early access on game demos or beta. 


Yeah, something like that. 5$ is too much. Some people have hundreds (or thousands) of platinums. :p


$5,000 PSN credits imagine that. lol.  



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theprof00 said:

You also wrote "assigns a monetary value to virtual assets which should concern you if the drm stuff at MS conference was an issue".

:/

You know what happy, just say exactly what you are trying to say. How is assigning monetary value to these items like xb1 DRM.

If the goal by PS is to be like "this is a tough trophy, we know. You can just buy it if you want, or trade it from someone through auction", then I'm still not seeing how this is like xb1 DRM. Your point continues to elude me. Giving an option to buy a trophy is a "who the fuck cares" issue. Not owning your own property is fucking not even remotely close to that. Just leave the gloves on the floor happy.

Just explain how it's the same, and leave out broad statements like "it's monetizing", say, "it's monetizing, and here's how, and here's why it's bad, and how it's the same"

My gloves have been off for the past two posts. I'm saying that Sony monetizing virtual assets (by assigning money to virtual assets) is a very slippery slope. You assign a money value to a trophey and suddenly you're turning things that have essentially little material value a cost. If MS' stance on making people pay for online and all other money-ensuring mechanisms they put into play alert some people, I'm not suer why this wouldn't. If I didn't answer your question here, call me lol.



Talal said:
NoCtiS_NoX said:
Talal said:

I hope not. Trophies will become useless if they do that.

 

Edit: it would be pretty cool if they gave you credit for your trophies. Like 5$ for each platinum. That would encourage buying games and getting trophies, but that will also encourage developers to make easy trophies. So not all positive. :p


I don't see that happening but that would be nice lol. I can see we can get points for every Platinum trophy we get and we can exchange it for PSN credits, Virtual Items in Home or Avatar/ Dynamic theme or exchange it for early access on game demos or beta. 


Yeah, something like that. 5$ is too much. Some people have hundreds (or thousands) of platinums. :p

Well, something like "Get 5$ back if you finish at 100% this game" would be very incentive to buy. It could really bring more revenue.

Edit : Or 10% of the price you paid



happydolphin said:
KBG29 said:

This basically sounds like PSN eBay. You have full control over selling your digital content, and direct access to the exact consumer that is your target market. If that is what this is, this is as anti Microsofts policy as it gets. 

Basically, right now I can buy a physical CE edition of a game and sell off any extra content I don't want, Double XP codes, Art Books, Collectable figures, ect., but if I buy the digital version I loose all that value. This looks like it is making the digital and physical copy hold equal value. You can keep it, you can trade it, you can sell it, you can part it out. Ownership of digital content is the end goal of achieveing a viable digital only world.

True, but it also assigns a monetary value to virtual assets which should concern you if the DRM stuff was an issue as of MS' original conference. Don't get me wrong I see the pros, but the cons glare at me twice as strong.

The only issue I have with MS is that there policy looks like it eliminates a competitive used game market. I can no longer craigslist or ebay my used games, I am stuck with what the certified used game retailer will give me. If they could open it up to a competitive market place, all my gripes are gone. 

Although they still have the online check in, and that is not acceptable when you live in a place with severe storms that nock out communications. Escpecially when it always happens during winter break, the prime time to play games.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

happydolphin said:
theprof00 said:

You also wrote "assigns a monetary value to virtual assets which should concern you if the drm stuff at MS conference was an issue".

:/

You know what happy, just say exactly what you are trying to say. How is assigning monetary value to these items like xb1 DRM.

If the goal by PS is to be like "this is a tough trophy, we know. You can just buy it if you want, or trade it from someone through auction", then I'm still not seeing how this is like xb1 DRM. Your point continues to elude me. Giving an option to buy a trophy is a "who the fuck cares" issue. Not owning your own property is fucking not even remotely close to that. Just leave the gloves on the floor happy.

Just explain how it's the same, and leave out broad statements like "it's monetizing", say, "it's monetizing, and here's how, and here's why it's bad, and how it's the same"

My gloves have been off for the past two posts. I'm saying that Sony monetizing virtual assets (by assigning money to virtual assets) is a very slippery slope. You assign a money value to a trophey and suddenly you're turning things that have essentially little material value a cost. If MS' stance on making people pay for online and all other money-ensuring mechanisms they put into play alert some people, I'm not suer why this wouldn't. If I didn't answer your question here, call me lol.

How is bolded like italicized. Do not answer with underlined.

Saying 'I'm not sure how it's not the same', is essentially saying 'I'm not sure how it's the same', which is essentially saying you don't know how to say it's niether the same nor different.



theprof00 said:

How is bolded like italicized. Do not answer with underlined.

Saying 'I'm not sure how it's not the same', is essentially saying 'I'm not sure how it's the same', which is essentially saying you don't know how to say it's niether the same nor different.

The auction house is set up. People start buying ($), selling($), trading points & virtual assets (trophies, costumes, in-game items) as part of a trading system. This creates a virtual economy (you played Diablo II, you should know about the SoJ). Suddenly you mix money and virtual points (similar to LoL's Riot points) and things get a monetary value. Sony (much like Blizzard with DII) can then inject virtual assets out of thin air and make money, since they would be the only ones to exchange virtual assets (out) to money (in).

This can easily lead to a creepy money-making scheme (slippery slope).