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Forums - Sony - Sony's Shuhei Yoshida Says PS4 Can Offload Calculations To Cloud, if Developers Choose

Microsoft has touted the Xbox One's cloud-computing capabilities, promising that the system's hardware resources can be freed up by accessing remote servers that handle AI and physics calculations. Those remote computations, Microsoft says, will allow the Xbox One, unlike the Xbox 360, to become more powerful over time.

Sony Computer Entertainment's Shuhei Yoshida says that the PlayStation 4 can tap into similar technology, offloading processes that are typically handled locally to the cloud.

Yoshida said that "of course" PS4 developers will be able to take advantage of cloud-based computing for their titles.

"Linking, matchmaking... there are already many computations being done on the cloud side," Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth.

Asked whether cloud-based computing technology would face issues of adoption, since Sony does not require an online connection for PS4, Yoshida said, "No."

"We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."

When Sony unveiled the PlayStation 4, it focused on using cloud-based technology for the delivery of streaming games, instant-play demos and the ability to let a friend on the internet take over gameplay on your PlayStation 4. Microsoft's implementation of cloud-based computing emphasized tapping into "variable number of transistors in the cloud."

Gaikai's cloud service is coming to PlayStation 4 sometime in 2014 after the console's initial launch.

http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations

I said that before but NVM... and the cloud use in games is way limited.



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"We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."

See this is what I've been saying all this time about new consoles needing to be always online for certain games to work. If a game needs to be always online, make that game require always online. Developers can just say that the game will require a constant internet connection to function, just like an MMO does now.

There's no need for the entire console to be always online and make the games that are offline also require to be online. The PS4 is versatile. It can be always online and always offline depending on the game and how the consumer wants to play. That is the way forward to the future. Choice and the ability to adapt.



 

This was obvious considering Sony's acquisition of Gaikai,



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Everything connected to the internet can use the internet for cloud computing.
I've done it with my phone when OnLive was a thing, not a big deal and not rocket science.



Euphoria14 said:
This was obvious considering Sony's acquisition of Gaikai,

Indeed.



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Cloud Based Computing = MMO

Other than that, Cool but Im not really interested.



It's bad that he had to say it so some people would believe it's not something exclusive to the xbone.



Wait what?

Cloud processing not matchmaking and friends. Lol.

Sony answer me this

Will gt7 use actual processing in the cloud for its ai?
Simple.
Not a cloud for your friends list or matchmaking.

If sony can prove to me that the y are committedmto the future and not half arsed gaikai serversmfor matchmaking I may be interested.

I want always online and every game to use cloud Processing.

Ryse
Forza 5
Quantum break
Dead rising 3 and
Titanfall

All use cloud processing. Not cloud computations of friendsmlists and matchmakijg as we already have this gen.

I want next gen not ps3 with better gpu.



Multimedialover said:
Wait what?

Cloud processing not matchmaking and friends. Lol.

Sony answer me this

Will gt7 use actual processing in the cloud for its ai?
Simple.
Not a cloud for your friends list or matchmaking.

If sony can prove to me that the y are committedmto the future and not half arsed gaikai serversmfor matchmaking I may be interested.

I want always online and every game to use cloud Processing.

Ryse
Forza 5
Quantum break
Dead rising 3 and
Titanfall

All use cloud processing. Not cloud computations of friendsmlists and matchmakijg as we already have this gen.

I want next gen not ps3 with better gpu.

You are completelly wrong lol



There goes the special sauce argument P: Still don't want it either way. I'd rather stay completely offline.