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Forums - Nintendo - Is the Wii U gamepad the reason for it's failure? No Mario HD because they are still trying to figure out how to use it?

Last gen almost all big franchises such as Mario and Zelda demostrated why the Wii mote was essencial for the gameplay of their titles. 

For instance, Mario Galaxy implemented the use of the Wii mote briliantly to the game mechanics from collecting coins to swinging Mario. How can nintendo EAD take full advantage of this gamepad? 

However, unlike the Wii where the Wii mote made sense and the 3D on the 3DS adds depth to the gameplay. I don't see the point of the WiI U gamepad, it just seems like an add on peripheral. 



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ctk495 said:

Last gen almost all big franchises such as Mario and Zelda demostrated why the Wii mote was essencial for the gameplay of their titles. 

For instance, Mario Galaxy implemented the use of the Wii mote briliantly to the game mechanics from collecting coins to swinging Mario. How can nintendo EAD take full advantage of this gamepad? 

However, unlike the Wii where the Wii mote made sense and the 3D on the 3DS adds depth to the gameplay. I don't see the point of the WiI U gamepad, it just seems like an add on peripheral. 

They could have used it to manipulate the level. Implement Pushmo/Pullblox-like puzzles, tap the screen to reshape the level geometry around the point you tapped etc.

MANY possibilities.



Myself and some other have been saying this since E3 2012. Not only does the 2nd screen add too little value, it took away from Wii's major selling feature - ease of use/motion controls and added $50-$100 to the price of the system. They also initially focused on core instead of Wii's casual market and then completely under-delivered to both markets. All of these combine to detract from sales.

Add Nintendo's total clusterf--- on games releases and WiiU was been severely sales impaired.

Sales will improve as more games come out but Nintendo will be lucky to achieve even Gamecube sales at this point (IMO). They'd need to do something truly innovative and amazing (like Wii Sports was in it's day) to pull WiiU over GC/N64 level sales (20-30m). No signs of that happening.

Worse aside from direct competition from PS3/360 it'll now have more powerful systems PS4/XBOne and way cheaper casual appealing systems Ouya/GamePop/Galaxy S4/Razor/Gamestick,etc, etc as well to compete with.

The gamepad was always a bad idea, despite some good use it's been put too.



 

KHlover said:
ctk495 said:

Last gen almost all big franchises such as Mario and Zelda demostrated why the Wii mote was essencial for the gameplay of their titles. 

For instance, Mario Galaxy implemented the use of the Wii mote briliantly to the game mechanics from collecting coins to swinging Mario. How can nintendo EAD take full advantage of this gamepad? 

However, unlike the Wii where the Wii mote made sense and the 3D on the 3DS adds depth to the gameplay. I don't see the point of the WiI U gamepad, it just seems like an add on peripheral. 

They could have used it to manipulate the level. Implement Pushmo/Pullblox-like puzzles, tap the screen to reshape the level geometry around the point you tapped etc.

MANY possibilities.

yes they could,but they won't .

As soon as they do so people will cry out for more manipulation.Something like lbp.Than nintendo must release their level editor to the common people.Than many levels will ne made by gamers and interest in mario games will drop because of fatigue.Instead of 10 units they may only sell 1mio.



Gamerace said:
Myself and some other have been saying this since E3 2012. Not only does the 2nd screen add too little value, it took away from Wii's major selling feature - ease of use/motion controls and added $50-$100 to the price of the system. They also initially focused on core instead of Wii's casual market and then completely under-delivered to both markets. All of these combine to detract from sales.

Add Nintendo's total clusterf--- on games releases and WiiU was been severely sales impaired.

Sales will improve as more games come out but Nintendo will be lucky to achieve even Gamecube sales at this point (IMO). They'd need to do something truly innovative and amazing (like Wii Sports was in it's day) to pull WiiU over GC/N64 level sales (20-30m). No signs of that happening.

Worse aside from direct competition from PS3/360 it'll now have more powerful systems PS4/XBOne and way cheaper casual appealing systems Ouya/GamePop/Galaxy S4/Razor/Gamestick,etc, etc as well to compete with.

The gamepad was always a bad idea, despite some good use it's been put too.

I'm sorry, but with 550€ the Galaxy S4 is more expensive than any of the Next-Gen consoles.

It's a bit early to judge the OUYA, but pretty much all impressions of Kickstarter backers which already got it are negative.



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Iwata should have taken his own advice years ago.

http://news.cnet.com/8301-13506_3-10444431-17.html



RolStoppable said:
Yes, the Gamepad is among the main reasons for the Wii U failure.

The 3D Mario game is Super Mario 3D World, because Nintendo is on a mission to make 3D Mario sell better than 2D Mario, so that they can finally drop 2D Mario altogether. They try to make 3D Mario feel like 2D Mario as much as possible for that reason. It doesn't have anything to do with the Gamepad.


Oh, c'mon, ROL.

Nintendo is on a mission to get rid of one of its' highest selling game?

Why would they do that to replace it with 3D mario when they can just have both?



I have always been of the idea that the gamepad was the biggest problem when it comes to the WiiU.



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I am indeed curious as to whether Mario 3D World was their original plan or not. It is the kind of game they could have made quickly enough to be a reaction to 3D Land's surprisingly great (beat NSMB2) sales.

The root of the gamepad's appeal is for off-screen play. It's targeted, really, at non-american markets, where folks are more likely to live in smaller dwellings and maybe have only one good TV. Asymmetrical gameplay is just a side idea.

Whatever the concept though, it certainly doesn't seem to have any pull on the market at all. Nintendo just needs to start focusing on games, and what they have shown so far is a good start: it's not like GameCube where every major game is experimental in some ways (if anything, 3D World is too unambitious, but if it does for Wii U what 3D Land did for 3DS, it will do its job neatly enough), same with Donkey Kong, where we're still on the fundamentals. Mario Kart looks to be a stand-up successor to the vastly successful Mario Kart Wii (moreso than 7, where the rush of panic mode was felt in the paucity of karts and playable characters). The games from Platinum and Monolith soft are good fodder for the fanboys, Smash Bros is Smash Bros (quite excited to see more there)

How the Wii U ends up, and how it is viewed in posterity, will be an interesting thing to watch.



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It's not the GamePad. It's the complete lack of intelligent ways to use it and how developers won't/can't find a way to fit it into their game properly. Almost like the WiiMote, except way less innovative.