Lucas-Rio said:
The camera is way too high when we see above, meaning the game us like 3D Land, it's a small scal game, with levels being very low and very limited as a platformer. The level design, just watch, it's very easy, simplified, to allow multiples player to pass easily. You can't have technical and awesome level and multiplayers, it's impossible. |
Mario Party? Isn't that an N64 game? It certainly looks way better than that lol. I don't really see the problem with the camera. You need it to be high so all 4 players have freedom to move, but it's not too high where it's hard to see things. I also don't see how the camera or multiplayer has much to do with how intricate and complex the levels are. Did you see full playthroughs of it's levels already? If so please elaborate. And I just said not to use "X because I say so!" logic, yet you keep doing it. You understand the flaw with this logic right? Here I'll show you. The artstyle is amazing, the music and sound are great, it looks better than NSMBU in that aspect. See what I did there?













