TruckOSaurus said: Tell me how much you like me then. |
MUCHO LOTS!!!
When will you be getting the 3DS version of Super Smash Bros? | |||
Day 1 | 94 | 55.62% | |
In October | 9 | 5.33% | |
Before the end of the year | 10 | 5.92% | |
In 2015 | 2 | 1.18% | |
Never, I'm waiting for the Wii U version | 52 | 30.77% | |
Total: | 167 |
TruckOSaurus said: Tell me how much you like me then. |
MUCHO LOTS!!!
I was fortunate enough to fulfill all the required conditions to receive an early demo code so I've been getting familiar with this new Smash for the last few hours. Here's my quick impressions:
First of all, getting used to the controls is a challenge, my hands are so used to the Gamecube controller that I sometimes press the wrong button. Also the lack of C-stick does make a difference but I think it'll be a good experience to force myself not to depend on it for quick smashes and air attacks.
The game itself is really fun, faster than Brawl for sure but slower than Melee, which fits just right with my tastes. The screen size is fine (I have a 3DSXL), it did get a bit small when the Andross assist trophy popped up and the camera pulled back but nothing dramatic.
As for the characters, I'm enjoying the 5 available. Mega Man takes some getting used to because his options are limited at close range but he's by no means a bad character (his U-tilt has crazy knockback). Villager is a nice quirky character, I'm still not sure how useful his Down-B can be but I guess it'll come with practice.
The veterans play pretty similar to their Brawl version, Pikachu's Thunder (Down-B) is the biggest change I've noticed. Also, I'm actually not half bad with Mario which is strange because I never really got the hang of him in Brawl (still suck at his recovery though).
Signature goes here!
It's funny, I was winning all day with Mario, Link, and Pikachu, but as soon as I try out Villager and Megaman I start losing. xD
Also, can't say I'm happy with Mario's neutral air having no knockback anymore as it was one of my favorite moves of his, and his forward air is still hard to spike with. It did seem easier to chain attacks together though, and his fireballs actually have knockback now. I killed the computer once with it lolz! Also, Link's new dash attack keeps throwing me off as I'm expecting it to be the same as Melee/Brawl. Kinda wish it stayed the same as this new one is much slower, though it has more range and knockback .
I had a hard time with the demo, the control will need some practice to get and I need to stop closing the lid while playing xD even though the controls have some challenge I loved the graphics, the sound, the mobility of the characters and the items are awesome
TruckOSaurus said: I was fortunate enough to fulfill all the required conditions to receive an early demo code so I've been getting familiar with this new Smash for the last few hours. Here's my quick impressions: First of all, getting used to the controls is a challenge, my hands are so used to the Gamecube controller that I sometimes press the wrong button. Also the lack of C-stick does make a difference but I think it'll be a good experience to force myself not to depend on it for quick smashes and air attacks. [...] |
The controls are a definite challenge. My muscle memory is fighting me every step of the way
Other than that: the graphics are crisp and clean, the action is silky smooth, and the items are a lot of fun.
I've been really impressed with Mega Man. He has a strong stable of A and B attacks, and his air attacks are particularly strong, something that I use a lot. His final smash is just a love letter to fans
I could definitely see him becoming one of my go-to fighters.
RealGamingExpert said: Smash Run won't support online play: http://nintendoeverything.com/smash-run-in-smash-bros-3ds-doesnt-support-online-play/ |
Massive fail right here. Also saw the day 1 patch, but that's not so bad since it seems like it's only relevant in online play anyway.
Veknoid_Outcast said:
The controls are a definite challenge. My muscle memory is fighting me every step of the way Other than that: the graphics are crisp and clean, the action is silky smooth, and the items are a lot of fun. I've been really impressed with Mega Man. He has a strong stable of A and B attacks, and his air attacks are particularly strong, something that I use a lot. His final smash is just a love letter to fans I could definitely see him becoming one of my go-to fighters. |
One thing though is that we don't access to the control customization in the demo. I think being able to remap the buttons will be very helpful since I really don't like "Up to jump" and I also usually map X to grab since I don't need two jump buttons and I struggle with the L button.
Signature goes here!
TruckOSaurus said: One thing though is that we don't access to the control customization in the demo. I think being able to remap the buttons will be very helpful since I really don't like "Up to jump" and I also usually map X to grab since I don't need two jump buttons and I struggle with the L button. |
Control customization was confirmed?
Einsam_Delphin said:
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No but Brawl had it... don't make me nervous, I need to change my inputs!
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TruckOSaurus said: No but Brawl had it... don't make me nervous, I need to change my inputs! |
Brawl also had Ice Climbers. :L