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Forums - Nintendo - Official Super Smash Bros. Brawl Thread

twilit said:

@ Shea; Falco's laser lock. All you need to do is shoot Falcos blaster at someone while they are lying down(hitting the floor before/without cancelling hitstun). However it does not work on all characters and you going to have a really hard time doing this against someone good. Still pretty neat though :D

I know how to do it, but I don't know how to get my opponent in the situation to do it.  I can't set it up.

 



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Learning percents for attacks that cause enough launch and hit stun to force the opponent to strike the ground with little chance of regaining control before is key to setting it up.

The most common move I see used for set up is Phantasm (Side-B).

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twilit said:

@ Shea; Falco's laser lock? All you need to do is shoot Falcos blaster at someone while they are lying down(hitting the floor before/without cancelling hitstun). However it does not work on all characters and you going to have a really hard time doing this against someone good. Still pretty neat though :D

 

brawl needs a patch....and it should involve removing pikachu from the list of characters....i kid i kid




I still don't understand the Pikachu hate... I probably never will, theres characters that have far more annoying attacks then the little electric rodent with stylish accessories. =/



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I say ban laser locking.



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DK is stupid. How the hell do you beat him? That bair is cheaper than ivo's.



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Bait his attacks then punish the lag. He does worse on the ground due to his attacks start up and ending lag. When recovering try to go head on with him and his F-air spike is harder to land then the D-air spike.

Or you could just pick Dedede and chaingrab the hell out of him. Your choice.



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what lag? I'm talking about a dk that knows what he is doing. He spaces with lagless tilts and I can't get inside without taking damage and I can't grab him or kill him.

I'm confident against the metaknight, but the dk is stupid.



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Now I know who I am going to use against Riot :D



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DK has a hard time covering diagonally up and in front of him on the ground. His up tilts range is mostly towards his backwards diagonal. If you can bait a smash, dash, or special though then punish it. If you feel the need to approach him, go in at the diagonals and try to not get shield grabbed. At certain %s if he grabs you near the edge just say good bye because your going to be cargo carried stage spiked. In the air, keep in mind his hitboxes aren't disjointed. You can actually strike his leg when he sticks it out for his B-air. In the air he's weakest from in front of him since his F-air is so slow. His u-air lacks range as well. If he has a full charge of Donkey Punch bait it out, you do NOT want to get hit by it unexpectedly. Go defensive when its charged to avoid it.



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