| Riot Of The Blood said: a defencive marth won't work, it will never get anywhere. If you just stand still with marth and let people come you, you're allowing them to control the spacing and dictate the match. Marth is all about control and spacing, and his best spacing attacks are in the air. Only time marth should be on the ground is if you are punishing with the dancing blade or techchasing. Every great marth you see (DSF, Danimals, Roy, ect) are doing this. |
There are flaws in your perception of Marth.
For one thing, Marth can play defensively fairly well, it mainly depends on the player and the character he's up against.
Another flaw I noticed in your Marth is your lack of ground spacing. Marth's Fsmash is a great kill move, especially if the tip hits. Roy can kill opponents below 100%(I think around 60-80%) because he can space the fsmash very well, you barely use your's. Marth's arials are great for racking up damage, but your main kill move should be the fsmash. My TL usually survives til 130-ish% against you, and always gets killed with your Up-tilt.
On a sidenote.
I'm back guys/gals!
Did ya miss me?! =D

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I can't connect to the WFC either.
Third member of the Sonic Support Squad. Member of the Fierce Fox Force.


