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Forums - Nintendo - Official Super Smash Bros. Brawl Thread

^^TL should be able to outcamp Snake in normal maps such as Battlefield and FD.

Fun duels twilit.
Thanks for the help and all, but why do you hit me when I taunt?
You do it on purpose and it kills the fun for me because it shows how much you just want to win...
I should also adopt TGM's and Riot's techinque of edge grabbing before an opponent respawns to not get hit in the invulnerability state...

 




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Very predictable. I'll go into it more once I'm done making food, don't wanna burn it >.>



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iclim4 said:
^^TL should be able to outcamp Snake in normal maps such as Battlefield and FD.

Fun duels twilit.
Thanks for the help and all, but why do you hit me when I taunt?
You do it on purpose and it kills the fun for me because it shows how much you just want to win...
I should also adopt TGM's and Riot's techinque of edge grabbing before an opponent respawns to not get hit in the invulnerability state...

 


 Oh yes, sorry about that.I just don't know why I do it. Habit I guess.



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twilit said:

I can't believe what happened in our last match... I kept walking towrds you instead of F-Smashing >.>

Iclim, those matches were fun for a bit but you became rather predictable. Evertime I hit around 60% you seemed to try to F/D-Smash me every time I went off the ledge. I just lost intrest


What did you want me to do?
Taunt?
It kills doesn't it. =P
Plus I don't really get punished if I stick to that edgeguard technique.
And I keep jumping, I'm still confused with my controls. T_T

Edit: In hindsight, I should start using Ike's Dair spike.

And G&W's smash is wicked strong.
Ike is a pretty heavy character but he gets KO'ed if he gets hit by G&W's Dsmash at around 80%.
Same with his Fsmash I think.




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iclim4 said:
twilit said:

I can't believe what happened in our last match... I kept walking towrds you instead of F-Smashing >.>

Iclim, those matches were fun for a bit but you became rather predictable. Evertime I hit around 60% you seemed to try to F/D-Smash me every time I went off the ledge. I just lost intrest


What did you want me to do?
Taunt?
It kills doesn't it. =P
Plus I don't really get punished if I stick to that edgeguard technique.
And I keep jumping, I'm still confused with my controls. T_T

Edit: In hindsight, I should start using Ike's Dair spike.

And G&W's smash is wicked strong.
Ike is a pretty heavy character but he gets KO'ed if he gets hit by G&W's Dsmash at around 80%.
Same with his Fsmash I think.

Didn't you know it? Ike's taunt is his STRONGEST kill move ;) I need to get past that. And what was with that counter. You know which one, the one that diddn't actually counter(or cancel) your F-Smash. It was intresting :P

Edit: Also we have to Marth x Ike duel again sometime. Perfect practice for my Dolphin Slash techniques(sp?).



Game & Watch is kind of interesting. He's a toon you want to avoid getting hit at all costs with due to him being extremely light. Try to save F-air for off the stage kills, its ending lag makes it less optimal as an approach. B-air is his best approach. It hits multiple times, shield pokes, and if it doesn't hit through the shield it shoves the opponent out of range. Its also hard to spot dodge. N-air combos into itself at low percentages.

The dreaded #9 kills at 9%. It's not good to spam Judgment but its good to use it sparingly to keep people on edge. If your opponents falling to his death you can spam Judgment to try and get food from the #7.

Down Throw is a good tech chase. If you predict well, you can hit someone rolling behind you with an F-Smash. If they just try standing you can D-smash them. If they do a get up attack you can SH D-air them. If they roll away you can psuedo chain grab them.

Try to avoid his dash attack, its easily punishable. However his dash attack can tear through Meta Knights Tornado so keep that in mind. D-air can be punished as well if spot dodged correctly.

U-air can be used to stall until your in a good position to let them fall into your Up Smash. U-air also refreshes moves even if only the gust effect hits. Pretty sure this is the only move that does 0 damage that refreshes move strength. U-air if the attack itself hits kills well, but the gust is just as useful.

F-smash hitbox duration can make it good for covering an edge from being grabbed from above. Especially against people like Dedede who have to go above the ledge before they can grab it. Chef over the ledge can be used to annoy but isn't the most useful. Chef can kill Pit if he has to Up-B though since it knocks him out of it and can't reuse it once hit. Use F-air to edge guard if they're above the edge.

Best kill moves are D-smash, F-smash and F-air.

That's all I can think of for now...



My Creations in Modnation Racers! Check zhem!
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@ Ivo, I'll have to pratice with those tips sometime. Tyvm ^_^



I'm starting to get good with Marth. I can spike now.



I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!


I'm working on getting new vids up on Youtube... mostly just replays I liked but I decided I'm going to put a Free for All up on it as well.

The Free for Alls the first match going on it that I didn't win :x oh zhe shame.

Edit: Wish Youtube would upload faster >.<

Edit2: Holy crap I made that Dedede Vs. Fox video loud... I really need to take lessons on proper recording >.<

Wish replays had a name option... I can't remember who the people in the replays were >.< 



My Creations in Modnation Racers! Check zhem!
http://community.modnation.com/en-us/players/IvoYaridovich/creations