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Game & Watch is kind of interesting. He's a toon you want to avoid getting hit at all costs with due to him being extremely light. Try to save F-air for off the stage kills, its ending lag makes it less optimal as an approach. B-air is his best approach. It hits multiple times, shield pokes, and if it doesn't hit through the shield it shoves the opponent out of range. Its also hard to spot dodge. N-air combos into itself at low percentages.

The dreaded #9 kills at 9%. It's not good to spam Judgment but its good to use it sparingly to keep people on edge. If your opponents falling to his death you can spam Judgment to try and get food from the #7.

Down Throw is a good tech chase. If you predict well, you can hit someone rolling behind you with an F-Smash. If they just try standing you can D-smash them. If they do a get up attack you can SH D-air them. If they roll away you can psuedo chain grab them.

Try to avoid his dash attack, its easily punishable. However his dash attack can tear through Meta Knights Tornado so keep that in mind. D-air can be punished as well if spot dodged correctly.

U-air can be used to stall until your in a good position to let them fall into your Up Smash. U-air also refreshes moves even if only the gust effect hits. Pretty sure this is the only move that does 0 damage that refreshes move strength. U-air if the attack itself hits kills well, but the gust is just as useful.

F-smash hitbox duration can make it good for covering an edge from being grabbed from above. Especially against people like Dedede who have to go above the ledge before they can grab it. Chef over the ledge can be used to annoy but isn't the most useful. Chef can kill Pit if he has to Up-B though since it knocks him out of it and can't reuse it once hit. Use F-air to edge guard if they're above the edge.

Best kill moves are D-smash, F-smash and F-air.

That's all I can think of for now...



My Creations in Modnation Racers! Check zhem!
http://community.modnation.com/en-us/players/IvoYaridovich/creations