| ironmanDX said: From DRM is the devil to it's ok.... Sometimes. Lol, the internet. |
If thats all you got out of the post then i think you missed the point entirely.
| ironmanDX said: From DRM is the devil to it's ok.... Sometimes. Lol, the internet. |
If thats all you got out of the post then i think you missed the point entirely.
Yeah, there is no "good DRM" at all. The benefits you talk about with Steam are good because of the *service* that steam offers, not the DRM solution. Now, perhaps with no DRM in place at all, Valve wouldn't have spent any time developing those features (or a platform in general) but that's sort of a chicken and egg scenario.
Regardless, my point is, Steam could have the exact same service they have now and have all games be DRM free, thus the DRM does not make a difference and thus isn't "good."
Muffin31190 said:
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The point? The point is stupid. The people who complain about DRM are on the internet already...The only point I see is how the internet turns into a giant sooky girl about everything! If they can't afford the internet do you think they can afford a brand new PS4 or X1?
Hell no.
DRM is bad in all circumstances. If the service you use goes bankrupt then you can't play those games anymore. What a waste of money!
Xbox Series, PS5 and Switch (+ Many Retro Consoles)
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ironmanDX said:
The point? The point is stupid. The people who complain about DRM are on the internet already...The only point I see is how the internet turns into a giant sooky girl about everything! If they can't afford the internet do you think they can afford a brand new PS4 or X1?
Hell no. |
Well there ways to manage DRM that do not Punish the consumers for wanting to buy a Used game, and i do see what your point is, but look at all forms of sales in the entertainment buisness and try and ssee that they dont punish you for buying a used movie or used book aor CD for that matter and why should Games be any different.
I am not trying to argue your point but there are ways around this strict form of DRM that can be benifical to both the consumer and the Publishers.
| Legend11 said: I still don't get the Steam is good DRM and Xbox One is bad DRM argument some people are trying to make. Most of it has to do with "Well you have the choice of going to other companies instead of Steam" but isn't that the same with Xbox One with PS4, Wii U, etc? |
The difference their is price of entry. Steam and its rival services are all free at point of entry (most people already have a PC/Mac) making switching to a new or even complementary service easy and convenient. If you've bought an Xbox One but don't like the DRM you now have to shell out $300+ for a new system; there's an extra and significant barrier to switching to a rival service.
Scoobes said:
The difference their is price of entry. Steam and its rival services are all free at point of entry (most people already have a PC/Mac) making switching to a new or even complementary service easy and convenient. If you've bought an Xbox One but don't like the DRM you now have to shell out $300+ for a new system; there's an extra and significant barrier to switching to a rival service. |
Couldn't that be said about millions of products? I mean if I buy a house or a car or whatever and after 6 months I'm not happy with it should I expect to be able to get a full refund to switch to something else? Also your point ignores the possibility of returning or selling your console and it ignores the fact that people would be aware of how the Xbox One works within a few days of owning one and would have the ability to return it at many stores. What if I bought a new PC for gaming and decided that for whatever reason PC gaming wasn't for me and I wanted to get a console instead? I guess to sum it up I think the "I'm not happy with my purchase and it might cost me to switch" angle is an invalid thing to use against the Xbox One's DRM since it could be said for almost anything.
| Legend11 said:
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You've completely missed the point. Buying a console for $300+ is a barrier for entry. Selling your console is hassle. Sending it back for a refund is hassle. Both cost the customer in time.
Downloading Steam is free: Don't like it? Delete it or just ignore it. Even better, choose from multiple rival services. No hassle, no significant loss of time for the customer, more options.
And a PC's is capable of multiple tasks, not just gaming so most people already have one. But even if you did buy a PC for gaming, you have multiple rival services all on the same platform that a console doesn't have by nature of being a closed system.
People compare Steam and Xbox One's DRM but fail to acknowledge the fundamental differences between PC and console gaming. I've copied a post from a previous thread but the points are the same:
1. There is no cost of entry with Steam. You already have PC or Mac hardware and you can download Steam for free. The actual puchases cost money but the service is free at the point of entry (and can remain free in its entirety if you only play F2P titles). Xbox One is a console where you have to pay in excess of $300 before you can access any content.
2. Related to 1, on PC, Steam isn't the only service available. Off the top of my head there's also gog.com, GMG, Origin and GFWL. All are free at point of entry and competing for the same consumers. This drives the different services to provide sales and lower prices.
3. On PC there are plenty of workarounds for people who don't want to use Steam. You can purchase a game on Steam and download a crack to play fully offline whilst having all the advantages of keeping the game tied to your account. Or you can use a different service altogether that has less restrictive DRM.
4. On Steam, I can play games I've purchased from many years in the past. I have Half-Life 2 from release on there as well as older games from earlier generations. With XBone, when the next generation ends, what happens if the hardware is no longer compatible (e.g. due to another change in chip architecture)? The XBone can't play 360 games, so games that are tied to an account are not going to translate across generations as they do with Steam/PC. The next part of this is what happens when MS turn off the XBone based servers? Are those games going to be accessible at all?
5. PC and console markets are quite different and have diverged a fair bit. Digital took off on PC because normal retailers greatly reduced the amount of PC games on their shelves. There was a gap in the market that digital services fulfilled so players are/were more forgiving. However, it's not like people don't still complain about this, but as I said in point 3, workarounds and competitors exist due to the open nature of PC.
Plus, second-hand sales have never been a big element of PC games and the sharing of games has gradually reduced since the late 90s (well, legitimate sharing). On consoles, second-hand sales and game sharing have been a big part of the consumer ecosystem for the last 20+ years that MS are suddenly saying will completely change on XBone. It's a forced consumer change rather than a natural one.
Essentially, this DRM system in Xbox One is taking the very worst aspects of PC gaming with very few of the benefits.
wow, did you write that up yourself? really well written. i don't even really anything else to add other than bravo. welcome to VGCz!
**checks profile**
..nm that last bit, just post more!