By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Finally The Last of Us multiplayer gameplay video.. and its awesome!

Jay520 said:
Chandler said:

Speculation, I say he did become visible as soon as he poked out of the window. You shouldn't be marked like that or camping will be very popular in this game.



You're actually confusing me now. At first, you said your concern was with nametags showing through barriers. Now, you have a concern with nametags showing even when the player is clearly visible poking his head through Windows. Maybe you dislike nametags altogether.

Camping isn't going to make sense in this game because of the large player health and the low ammunition. Not that nametags have ever been the cause of camping. A game can have a radar locating every player on the map, but that doesn't necessarily lead to camping (plenty of games have done it before, actually). What dictates camping are the actual game mechanics.

 

Yes, I dislike nametags alltogether, I already made that clear in my very first comment. The large player health and scarce ammo combined with the fact that the melee attacks seem to be pretty effective even promote camping further, additionally to the nametags showing when you move between cover.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Around the Network
Chandler said:
Jay520 said:
Chandler said:

Speculation, I say he did become visible as soon as he poked out of the window. You shouldn't be marked like that or camping will be very popular in this game.



You're actually confusing me now. At first, you said your concern was with nametags showing through barriers. Now, you have a concern with nametags showing even when the player is clearly visible poking his head through Windows. Maybe you dislike nametags altogether.

Camping isn't going to make sense in this game because of the large player health and the low ammunition. Not that nametags have ever been the cause of camping. A game can have a radar locating every player on the map, but that doesn't necessarily lead to camping (plenty of games have done it before, actually). What dictates camping are the actual game mechanics.

Yes, I dislike nametags alltogether, I already made that clear in my very first comment. The large player health and scarce ammo combined with the fact that the melee attacks seem to be pretty effective even promote camping further, additionally to the nametags showing when you move between cover.



huh? Camping generally consists of staying in cover, popping up for a very short time and getting a numerous, easy, and quick kills. This doesn't work with large player health since it prevents you from killing people too easily or too quickly. The large player health gives people a chance to escape camping; whereas low player health encourages camping since running into the battlefield almost always results in instant death. Low ammo means that even if someone does camp, they wouldn't be able to do it a lot, forcing them to melee and/or increasing their shot efficiency by getting closer for more damaging/accurate shots. I'm not even sure how effective melee can even be associated with camping.

Jay520 said:
Chandler said:
Jay520 said:
Chandler said:

Speculation, I say he did become visible as soon as he poked out of the window. You shouldn't be marked like that or camping will be very popular in this game.



You're actually confusing me now. At first, you said your concern was with nametags showing through barriers. Now, you have a concern with nametags showing even when the player is clearly visible poking his head through Windows. Maybe you dislike nametags altogether.

Camping isn't going to make sense in this game because of the large player health and the low ammunition. Not that nametags have ever been the cause of camping. A game can have a radar locating every player on the map, but that doesn't necessarily lead to camping (plenty of games have done it before, actually). What dictates camping are the actual game mechanics.

Yes, I dislike nametags alltogether, I already made that clear in my very first comment. The large player health and scarce ammo combined with the fact that the melee attacks seem to be pretty effective even promote camping further, additionally to the nametags showing when you move between cover.



huh? Camping generally consists of staying in cover, popping up for a very short time and getting a numerous, easy, and quick kills. This doesn't work with large player health since it prevents you from killing people too easily or too quickly. The large player health gives people a chance to escape camping; whereas low player health encourages camping since running into the battlefield almost always results in instant death. Low ammo means that even if someone does camp, they wouldn't be able to do it a lot, forcing them to melee and/or increasing their shot efficiency by getting closer for more damaging/accurate shots. I'm not even sure how effective melee can even be associated with camping.

The video clearly shows something very different. Melee-ing seems to be by far the most effective method to kill people quickly.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Chandler said:

The video clearly shows something very different. Melee-ing seems to be by far the most effective method to kill people quickly.



Yes, melee looks like it plays a relatively large role compared to most other games. However, you said, "...the fact that the melee attacks seem to be pretty effective even promote camping further". I'm not sure what you mean here since powerful melee should discourage melee. What did you mean by this statement?

Jay520 said:
Chandler said:

The video clearly shows something very different. Melee-ing seems to be by far the most effective method to kill people quickly.



Yes, melee looks like it plays a relatively large role compared to most other games. However, you said, "...the fact that the melee attacks seem to be pretty effective even promote camping further". I'm not sure what you mean here since powerful melee should discourage melee. What did you mean by this statement?


What? If melee is your strongest attack but you can't get out of cover without having a large red sign over your head the natural thing to do is to wait in cover until someone walks by or is close enough to run him down since the video showed that 1-2 bullets wont be enough to stop a player.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Around the Network
Chandler said:
Jay520 said:
Chandler said:

The video clearly shows something very different. Melee-ing seems to be by far the most effective method to kill people quickly.



Yes, melee looks like it plays a relatively large role compared to most other games. However, you said, "...the fact that the melee attacks seem to be pretty effective even promote camping further". I'm not sure what you mean here since powerful melee should discourage melee. What did you mean by this statement?


What? If melee is your strongest attack but you can't get out of cover without having a large red sign over your head the natural thing to do is to wait in cover until someone walks by or is close enough to run him down since the video showed that 1-2 bullets wont be enough to stop a player.



I meant to say, "discourage camping". Anyway, there only two ways to use melee effectively: sneaking up behind someone, or rushing them from the front before they have the time to aim at you. Nametags won't be a problem in either case. In the former case, the player would be out of sight; and in the latter case, even if the player is seen, he would still be able to attack before being targeted.

Nametags does discourage melee, but only when trying to melee while both (a) visible to the enemy, and (b) too far away for a rush attack. However, in this case, melee would be pretty ineffective regardless of nametags.

Jay520 said:
Chandler said:
Jay520 said:
Chandler said:

The video clearly shows something very different. Melee-ing seems to be by far the most effective method to kill people quickly.



Yes, melee looks like it plays a relatively large role compared to most other games. However, you said, "...the fact that the melee attacks seem to be pretty effective even promote camping further". I'm not sure what you mean here since powerful melee should discourage melee. What did you mean by this statement?


What? If melee is your strongest attack but you can't get out of cover without having a large red sign over your head the natural thing to do is to wait in cover until someone walks by or is close enough to run him down since the video showed that 1-2 bullets wont be enough to stop a player.



I meant to say, "discourage camping". Anyway, there only two ways to use melee effectively: sneaking up behind someone, or rushing them from the front before they have the time to aim at you. Nametags won't be a problem in either case. In the former case, the player would be out of sight; and in the latter case, even if the player is seen, he would still be able to attack before being targeted.

Nametags does discourage melee, but only when trying to melee while both (a) visible to the enemy, and (b) too far away for a rush attack. However, in this case, melee would be pretty ineffective regardless of nametags.


The bottom line is, it's still far easier to spot someone with a bright red name over their head, that even shines through obstacles for a period of time.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

I dont really get why all the secrecy over this multiplayer mode...