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Forums - Gaming - Retro Studios and Naughty Dogs

F0X said:
...


Apparently there is enough difference to net DKCR six more points than Yoshi's Island DS on Metacritic.

That's meant to be an argument in your favour?



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NobleTeam360 said:
Overrated if you ask me.


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MTZehvor said:
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 If Retro's games are too stagnant for you, are there any sequels that you enjoy at all?

Nothing after 2007 as far as I know.



Mr Khan said:
archbrix said:
Soleron said:

What did Retro actually DO with DKCR? Took the game as is from SNES, put a 'NSMB' coat of graphics on it that frankly anyone could, and came up with some good level design for it. That doesn't show the team is capable of really standing out. They could have got Artoon to do it.

Or perhaps people's standards for what consitutes a praiseworthy studio are much lower now that the genre-defining studios of the past are gone, bought out or transformed?

I understand liking a game because you like it. I don't understand why there's a need to build up these kind of narratives for developers. You're just setting yourself up for disappointment, or even worse not realising how much better things could be; not letting the dev realise they could put so much more in a game.

I'm the first one to admit that DKCR had one serious flaw for me personally, which was having to shake the remote to roll.  Terrible design choice IMO, but that's all it amounted to:  A design choice that I didn't agree with.  Nobody (well, almost nobody) can take away from the devs for the beauty and polish that went into the game from a technical aspect.  For example, the fact that you attribute DKCR's graphical presentation to a "NSMB coat of graphics" is truly astonishing; NSMB Wii can't hold a candle to DKCR visually.

He's saying conceptually: take an old side-scrolling game, give it modern-rendered graphics but keep it side-scrolling.

I was the only one who did not mind shake-to-roll, it seemed. The only thing about DKCR that i really hated was the rocket-barrels.

Sure, but I don't believe that anyone is trying to establish that DKCR radically changed the formula.  The discussion began off of my comment that Retro is known for pushing hardware, in which DKCR applies (my opinion) simply because the visual presentation is a thing of beauty.  Comparing that aspect of the game to NSMB Wii is flawed because Mario's visuals did the exact opposite (again, my opinion).



Soleron said:
F0X said:
...


Apparently there is enough difference to net DKCR six more points than Yoshi's Island DS on Metacritic.

That's meant to be an argument in your favour?


Since my position is that Artoon would not do a better job (and since you seem to not have any problems with using Metacritic in order to make points), then yes.



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Mensrea said:
I think Naughty Dog is honestly overrated. Uncharted 2 was excellent no doubt, but 3 was not, and now they are just reusing that same "cinematic" game style with the last of us. I'm not overly fond of it. Thus far, Naughty Dog has shown that they can push a system, and make good setpieces, but the game play in their games is lacking in any sort of depth.

Retro made my favorite game of all time in Metroid Prime 2, Prime 1 is in my top 5, and DKCR is my favorite 2D plat. Prime 3 was pretty weak, but their talent is just pretty crazy to me. They made Metroid relevant again, with Prime which is considered to be one of the best games of all time. Whatever they're working on is going to be amazing.


Oh dear god... O.O  



sub-zero-TM said:
NobleTeam360 said:
Overrated if you ask me.


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>__>



I prefer by far Retro. ND did great this gen, they managed to creat a great IP. Loved UC1 (terribly underated imo), UC2 was arguably better, but UC3 was crap. UC3 was the moment that I realised the direction they wanted to go. UC3 felt like they had cinematic moments just for the sake of having cinematic moments, seems like they had a check list when they thought ''we had a train crash in UC2, what can top that?'' so they checked off their list a plane crash and a sunken boat. The story and the bad guys were terrible, even the character motivations felt forced. I have high hopes for Last of Us cause I think a new IP with new characters and new goals will revive ND's talent, but I'm aware that they are going cinematic again. I actualy saw moments where the small cinematic events had the same camera angle/movements from UC2and3 (when character falls from stuff for example) so that worries me.

As for Retro, the Prime trilogie is my favorite trilogie of all time. The fact that Prime3 was the weakest (but still great) makes me wonder if they peaked for prime, I hope not. But if I have something to say against Retro, is that imo they don't make game quick enough. During this entire gen, all they did was Prime3 and DKCR... Thats 2games in 7years. Meanwhile ND made 3UC games + Last of Us. I know that just recently they have 2teams but still all 3UC games were made by the same team and their is no doubt that their is more work behind a game like UC than their is behind a 2D platformer like DKCR.



 

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Metrium said:
I prefer by far Retro. ND did great this gen, they managed to creat a great IP. Loved UC1 (terribly underated imo), UC2 was arguably better, but UC3 was crap. UC3 was the moment that I realised the direction they wanted to go. UC3 felt like they had cinematic moments just for the sake of having cinematic moments, seems like they had a check list when they thought ''we had a train crash in UC2, what can top that?'' so they checked off their list a plane crash and a sunken boat. The story and the bad guys were terrible, even the character motivations felt forced. I have high hopes for Last of Us cause I think a new IP with new characters and new goals will revive ND's talent, but I'm aware that they are going cinematic again. I actualy saw moments where the small cinematic events had the same camera angle/movements from UC2and3 (when character falls from stuff for example) so that worries me.

As for Retro, the Prime trilogie is my favorite trilogie of all time. The fact that Prime3 was the weakest (but still great) makes me wonder if they peaked for prime, I hope not. But if I have something to say against Retro, is that imo they don't make game quick enough. During this entire gen, all they did was Prime3 and DKCR... Thats 2games in 7years. Meanwhile ND made 3UC games + Last of Us. I know that just recently they have 2teams but still all 3UC games were made by the same team and their is no doubt that their is more work behind a game like UC than their is behind a 2D platformer like DKCR.

There is a suspicion that Retro was working on something big that got canceled around 2009 or so. Rumors point to a "Westernized" Zelda, which would then explain their low output compared to others.

That and Retro is smaller than Naughty Dog still.



Monster Hunter: pissing me off since 2010.

fact is whatever game they made retro or naughty all games kick ass.



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