NoirSon said:
I mean who really wants to wait years between game releases to get the "whole" story? When has a structure like that EVER paid off? Shen Mue? Mass Effect? Has it worked out for Assassin's Creed and it Desmond arc? Final Fantasy XIII? Anyone satisfied with or understands the Kingdom Heart main plot outside of die hards? The game at hand should be the focus not crafting some ambitious story that may never get completed. |
Actually, the story segments in Xenoblade were often considerably longer than those of Xenogears. Yet they didn't convery as much information, nor did they add to the game in the same way as the story dominated segments in Xenogears.
If anything, all aspects of the game of Xenogears are heavily augmented by the brilliant story of Xenogears, and the way it was so expertly crafted to fit into the game. Everything in Xenogears shines much more brightly as a result of being carried by such a fantastic story. It makes the already wonderful and mysterious world that much more wonderful and mysterious. It is why many gamers consider this the best RPG to date. The only portion I would say there is a problem with is the over-reliance on exposition during a 1.5 hour portion on disk 2.
It is Xenoblade that feels "bogged down" a lot of the time. A lot of it has to do with the tidal wave of tutorials at the beginning of the game, and the plague of fetch/grind quests to get past certain choke points throughout the rest of the game. It also gets bogged down by the huge amount of overhead required to manage your equipment.
In Xenogears, the story takes users through a variety of different gameplay scenarios; you've got Gear battles, chases, treasure hunts, fight club, murder mysteries, zombie mysteries, invasions, excavations and uncovering history, warfare, tournament battle arenas, soylent green, etc.. The story really immerses you into this. Whereas in Xenoblade it is pretty much the same "run to this spot, fetch/battle that, now run to that spot" thing all the way through with the only thing that is really striking and enjoyable is when there's a change of scenery - for me at least, these were the only really memorable moments for Xenoblade, outside of the boss fights I got to where I realized I had to grind.
I think people who do not play Xenogears due to being Nintendo fans, are really robbing themselves of a great amount of joy by ignoring Xenogears. I am one of the biggest Nintendo fans on this site, but I am not going to delude myself into believing that Xenoblade is better than Xenogears. You play 40 hours of Xenogears, and you'll experience SO much more than you will in 40 hours of Xenoblade. Xenogears is Tetsuya Takahashi and Soraya Saga's masterpiece.
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