Soriku said:
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That was pretty much my experience exactly. The first Xenogears was a lot of exposition, and didn't really get into the storyline, and the exposition also failed to really explain anything. The only thing that I can even really recall from it was how twisted Albedo was... Oh and walking across long areas battling hordes and hordes of monsters. Especially int he encephalon.
The second game is where the story got rolling, and instead of hordes of battles, there were maybe ~100 battles in the whole game that just required more to beat them. Unlike the first game, most of these battles had a chance at killing you if you fought poorly.
The third game was speeding all the way through, lots of interesting locations, and one final epic universe changing battle. It may have felt a little rushed because from what I understand, this game essentially covered the time period of 3 games, and a fourth game was completely cut out which would have taken place between episode 2 and episode 3. One thing that can be said, there were a LOT of portions that would be the equivalent of the climactic ending of mostly any other RPG. I am guessing that perhaps a lot of these were actually meant to be battles fought at the end of episodes had the entire series been realized.
On the comment above about disatisfaction with episode 3, it was more disatisfaction by people when the series didn't connect cleanly up to the beginning of Xenogears. It would have been really cool if it did, but it didn't exclude the possibility, it just left the gap. We can assume that Abel, the deus weapon, and the immigrant ship Elderich still did what they did later on. I think people were just expecting that segment to be in the ending.
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