| Jumpin said: Actually, the story segments in Xenoblade were often considerably longer than those of Xenogears. Yet they didn't convery as much information, nor did they add to the game in the same way as the story dominated segments in Xenogears. ... |
Xenoblade's story exists as an excuse to justify its design structure, and the narrative segments are ultimately a fraction of the total package. Also, Xenoblade as a whole aims for a different type of RPG gamer than the previous Xeno games, and is probably better judged by how it appeals to that particular segment, not how it compares to a very different game with very different goals in mind.
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