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Forums - Microsoft - Latest Kinect sensors allow games to feed off your fear

ironmanDX said:
SvennoJ said:

I guess most of these so called scary games will end with "Ok, I give up, here's your money back and please stop staring at me with that total disappointment in your eyes"

Anything that can measure frustration and adjust the game before the controller hits the kinect square in the face is a plus though.

Nice food for thought in the last paragraph:
Systems that could detect when you are mentally taxed could also take advantage – pushing in-game transactions such as buying an extra life or better weapons, for example. "Willpower is like a muscle that can be exhausted by any mental activity," says Madigan. "When it's depleted we're more likely to do dumb stuff like make impulse purchases."

I'm sure marketeers are drooling at all the possibilities. Not just in games, looking a bit hungry, pop up the pizza app. Smacking your lips, Pepsi commercial. Detect disgusted look, adjust, pop up Coke commercial. Pleased look found, save to profile.

Straight to the negatives, will this site ever surprise me again?

Companies have done targeted advertising for ages already. It's nothing new.

Straight to the defensive, predictable as always.

Dead space 3 already entices the player with impulse purchases, need a couple more rare ingredients, here buy them now.

Games can already figure out how the gamer feels without a camera. Repeatedly dying, aimlessly walking back and forth, frustration. Constantly hiding behind things, running away, fear. Walking around at a languid pace not caring about getting hit, just stand there and deal it out, bored. Running around, scrambling on low health and resources, quickly ducking in and out of fights, doggedly tailing another car pressing to pass at every corner, excited.

The real benefit is gouging consumer reactions to commercials. Targeted advertising is nothing real, being able to watch people's reaction to advertisement is a gold mine.

Anyway show me a game that uses it. Detecting fear is only a small part of the equation.



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Rab said:
I wonder if it will get ragged on like the vitality sensor did, still it has potential, and it's very nice tech


i'll believe the potential when i see it.  i'm guessing nintendo had a good reason not to bring the vitality sensor to market.



Could see this being applied in horror where enemies will come and go (spawn and respawn) depending on what kinect sees.



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Kinect 1 already allowed to have a kid named Milo in your console who could do much cooler things.
Only problem was that he was very shy and only showed up in Microsoft trailers.

But seriously, it's a nice idea, but I wonder how useful it will be in practice. The exclusive Wired video for example (http://www.youtube.com/watch?v=Hi5kMNfgDS4) suggests that the system recognizes just about a handful of facial expressions like "happy" or "sad" and additionally tries to guess your pulse. The pulse guessing is indeed interesting, but not only is it questionable how accurate a pulse sensor relying only on vision will be, it's also questionable how much one's pulse actually changes while playing a video game. Will your pulse really go crazy just because you see a pixel monster on the screen?

I believe in practice it might be somewhat useful in sports/fitness/dance games, but little more.



MTZehvor said:
Guess I'll just have to wear my Iron Man mask when playing X-Box One then.


No.... Xbox may think you are dead (because you have not blinked for hours and call the ambulance.... Xbox go home....



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ArnoldRimmer said:
Kinect 1 already allowed to have a kid named Milo in your console who could do much cooler things.
Only problem was that he was very shy and only showed up in Microsoft trailers.

But seriously, it's a nice idea, but I wonder how useful it will be in practice. The exclusive Wired video for example (http://www.youtube.com/watch?v=Hi5kMNfgDS4) suggests that the system recognizes just about a handful of facial expressions like "happy" or "sad" and additionally tries to guess your pulse. The pulse guessing is indeed interesting, but not only is it questionable how accurate a pulse sensor relying only on vision will be, it's also questionable how much one's pulse actually changes while playing a video game. Will your pulse really go crazy just because you see a pixel monster on the screen?

I believe in practice it might be somewhat useful in sports/fitness/dance games, but little more.

I trust your predictions as much as I trust a used car salesman's honesty.  Only last week you were telling everyone on the board how Kinect 2 was little better than Kinect 1.  Now you're trying to diminish how much better it is because of the number of emoticons in a tech demo?  Please.

You know how many emoticons there were when the Internet was first publically available?  Two.  :( and :).  So you assume that because a tech demo translates a handful of facial expressions to an emoticon, you think somehow it can't understand a range of them beyond that?  Seriously?  If you have the ability to determine what a face looks like, the logically one would assume you can map that expression observed to an expression known.  It would seem logical because that's actually how the human brain works.  Likewise people deal with expressions that they don't understand, hence the question "Why are you giving me that look?".   

I'll give you the question of, does one's pulse actually change significantly during a game.  Although I'm affected by the horror genre, I know there are people who are not.  So, it would be interesting to see how effective it is over a range of people.  More so, over the number of playing experiences.  That is, the more you play the game is your fear diminished enough.

But please.  Stop with your Kinect 2 negativity.  The technology is completely different from Kinect 1 and far, far superior.



kitler53 said:
Rab said:
I wonder if it will get ragged on like the vitality sensor did, still it has potential, and it's very nice tech


i'll believe the potential when i see it.  i'm guessing nintendo had a good reason not to bring the vitality sensor to market.


It's a much better implementation when the sensor doesn't clamp onto you with a wire.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Zizzla_Rachet said:
tres said:
how about it learning your poke face


there is a thread about Kinect watching you have sex...MS will learn  everyones poke face


lol poker poker



sales2099 said:
Could see this being applied in horror where enemies will come and go (spawn and respawn) depending on what kinect sees.

That could actually be really great with head tracking. Make certain things only visible out of the corner of your eye, make them disappear as soon as you look straight at them. Medusa style enemies can finally become a reality.



SvennoJ said:

That could actually be really great with head tracking. Make certain things only visible out of the corner of your eye, make them disappear as soon as you look straight at them. Medusa style enemies can finally become a reality.

Wow! I hope a game designer is reading this.  Espcially if they expand it with the IlliumiRoom.  So you have a since of what is arround you, but you can't really see it.

So creepy!  I want that in a game.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

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