ironmanDX said:
theprof00 said: It sounds cool in theory but will likely never see something tangible. |
How so?
I don't think it will happen for the first couple of years of the X1's life but eventually, who knows!
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I said that same of the wii's vitality sensor when they made up the same speculative scenario on how heart rate could make awesome horror games. Though we never got a chance to test that theory, the idea that a developer could use emotional input to MORE EFFECTIVELY generate terror is pretty farfetched.
All of the solutions to problems asked by the OP already exist. Games are already programmed to make things slightly easier when dying multiple times. Events are already scripted to evoke scares sufficiently, and using cellphones as an example, games are already programmed to deliver Add-on content to resigned players.
The whole nonsense in the intro about "desperately looking for a way out", "heart level rising", "sheen of perspiration"....get real. Nobody plays like that. This is all fantasy written in a way to pique the imagination, yet provide no real substance for a (key word) BETTER solution.