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Forums - Nintendo - "Wii U GPU is several generations ahead of current gen" Shin'en

Of course WiiU isn't next gen...

It doesn't have mandatory game installs, DRM, gesture and voice based camera control, cloud computing and other things next gen gaming is all about.



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disolitude said:
Of course WiiU isn't next gen...

It doesn't have mandatory game installs, DRM, gesture and voice based camera control, cloud computing and other things next gen gaming is all about.


lol...not sure if this was a joke, it's funny though.



Chandler said:

It's Shin'en.

 


better?



I'm sorry, but if you don't consider WiiU in the same category as PS4/XBOne, then you need to GTFO.

There is no technical reason WiiU won't get any 3rd party game. There is no technical reason WiiU can't run the same engines.

For EA its a matter of personal issue and where they want DRM to go, not technical with DICE's FrostByte engine.
Any other engine just hasn't been default coded. Hopefully Nintendo will take up the task if the engine is big enough to warrant their personal level of support.



superchunk said:
I'm sorry, but is you don't consider WiiU in the same category as PS4/XBOne, then you need to GTFO.

There is no technical reason WiiU won't get any 3rd party game. There is no technical reason WiiU can't run the same engines.

For EA its a matter of personal issue and where they want DRM to go, not technical with DICE's FrostByte engine.
Any other engine just hasn't been default coded. Hopefully Nintendo will take up the task if the engine is big enough to warrant their personal level of support.


Aren't they a really big proponent of the Unity engine?  They went as far as giving away the engine to those who got their development kits!!!  On another note, what do you think of this engine?  Besides allowing more Indies to make games for the Wii U (looking like this is where Nintendo will get 3rd party support) will it enable games to use the full potential of the system? Or will developers like Shin'en, Retro, Monolith and Nintendo have to do all the muscle and show what the system is capable of?  The CryEngine3 demo for Shadow of the Eternals really showed promise in unlocking what the system could do.



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I think it's mostly up to Nintendo and a few others to start using the power.



oni-link said:

Aren't they a really big proponent of the Unity engine?  They went as far as giving away the engine to those who got their development kits!!!

You're absolutely right. However, what about the (I think) biggest 3rd party engine used? Unreal Engine will need someone to code the WiiU connection as its not part of the default package. Maybe Nintendo just need to pony up the money for them to add it. Eitherway, not having that when so many devs use it would be an extra cost to port to WiiU that is substantially larger than if the engine had built in features to run on WiiU. As the dev would have to get it working on Unity or some other engine separate from the rest of the ports. Also usually means a different or even lower level dev team focuses on WiiU.



pezus said:
Several gens....yeah, ok

GPU gens... not console.



Soleron said:

If we're defining generation by time, it's current gen

If we're defining generation by class of hardware power, it's last-gen

No one defines generation by how difficult it is to extract all the performance, like the article implies. If that were true, PS3 is part of the twenty-third generation.


If we  define generation by class of hardware power it is ONLY last gen when PS360 are the gen before last gen.  Since WiiU is clearly ahead  of the other 2 but also clearly behind PS4 and X1.

Your last paragraph makes no sense tho. You could theoretically run every Ps4 game on PS2 you would just have to take 1000 years to optimize it so it works. So then PS2 is a newer generation than PS4?  He does not say you are forced to squeeze out the potential  its more that he says you have to just TRY.



superchunk said:
oni-link said:
superchunk said:
I'm sorry, but is you don't consider WiiU in the same category as PS4/XBOne, then you need to GTFO.

There is no technical reason WiiU won't get any 3rd party game. There is no technical reason WiiU can't run the same engines.

For EA its a matter of personal issue and where they want DRM to go, not technical with DICE's FrostByte engine.
Any other engine just hasn't been default coded. Hopefully Nintendo will take up the task if the engine is big enough to warrant their personal level of support.


Aren't they a really big proponent of the Unity engine?  They went as far as giving away the engine to those who got their development kits!!!

You're absolutely right. However, what about the (I think) biggest 3rd party engine used? Unreal Engine will need someone to code the WiiU connection as its not part of the default package. Maybe Nintendo just need to pony up the money for them to add it. Eitherway, not having that when so many devs use it would be an extra cost to port to WiiU that is substantially larger than if the engine had built in features to run on WiiU. As the dev would have to get it working on Unity or some other engine separate from the rest of the ports. Also usually means a different or even lower level dev team focuses on WiiU.


I edited my previous quote btw.  CryEngine 3 on Shadow of the Eternals looked good in unlocking the console's potential.  I know Unity is using something like DirectX 10.1 level effects currently with their engine with the eventuallity that it will have DX11 in the near future. Isn't Unity a very big 3rd party engine which cost 5-8x less than UnrealEngine?  Thus it is the reason why Nintendo chose this as their "main" engine of choice?