superchunk said:
You're absolutely right. However, what about the (I think) biggest 3rd party engine used? Unreal Engine will need someone to code the WiiU connection as its not part of the default package. Maybe Nintendo just need to pony up the money for them to add it. Eitherway, not having that when so many devs use it would be an extra cost to port to WiiU that is substantially larger than if the engine had built in features to run on WiiU. As the dev would have to get it working on Unity or some other engine separate from the rest of the ports. Also usually means a different or even lower level dev team focuses on WiiU. |
I edited my previous quote btw. CryEngine 3 on Shadow of the Eternals looked good in unlocking the console's potential. I know Unity is using something like DirectX 10.1 level effects currently with their engine with the eventuallity that it will have DX11 in the near future. Isn't Unity a very big 3rd party engine which cost 5-8x less than UnrealEngine? Thus it is the reason why Nintendo chose this as their "main" engine of choice?







