Wii U is similar to the 360 like the 360 is similar to the Wii albeit having 3 cores instead of one!!!
360: 3-core PPC CPU, AMD GPU
Wii: single core PPC, AMD GPU
J/K lol...now can we move on the 360 and Wii U similarity?
Wii U is similar to the 360 like the 360 is similar to the Wii albeit having 3 cores instead of one!!!
360: 3-core PPC CPU, AMD GPU
Wii: single core PPC, AMD GPU
J/K lol...now can we move on the 360 and Wii U similarity?
oni-link said:
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The 360 GPU is DirectX 9.0c and Shader Model 3.0+
And I don't even like Microsoft. They are very anti-consumer lately.
| Sharu said: ViktorBKK, yes, WiiU is empty inside and its runned by weird Nintedo magic... |
Lol
My 1000th post: https://gamrconnect.vgchartz.com/post.php?id=9368779
| ViktorBKK said: Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc. Both the 360 and Wii U use PowerPC architecture. There is no "exotic" architecture involved, like PS3's mixed-core solution. Now obviously, some people want to believe that there is immense untapped power in this system. The cold hard truth is that Nintendo's system is based on 40-45nm silicon and runs at 75 Watts during full blown game-play. 80 dollar video cards from the same process node run at 100-130 watts. If you understand the principles of semi-conductor size and power consumption, then you know what I'm talking about. There is barely any hardware inside that console. |
How does saying WiiU's architecture is different from 360's mean that someone thinks there is immense untapped power?
You don't even know what you're arguing about, do you? And your last sentence is just pure silliness. Waste of time.
ViktorBKK said:
The 360 GPU is DirectX 9.0c and Shader Model 3.0+ And I don't even like Microsoft. They are very anti-consumer lately. |
I was under the impression that the 360 was limited to DX8.1 and the API was not upgradable? http://en.wikipedia.org/wiki/DirectX .
I am actually both a Nintendo and 360 fan (Alan wake is one of the best visually pleasing games no matter what anyone says) so I did my research a few years back on this subject. Did it change with the Valhalla Chip, b/c that is the version I currently have.
I wouldn't say anti-consumer...more defensive-minded in terms of their IP rights.
"Support for a superset of DirectX 9.0c API DirectX Xbox 360, and Shader Model 3.0+"
http://en.wikipedia.org/wiki/Xenos_%28graphics_chip%29
Xenos was based on early prototypes of the Radeon X1000 series. Even its predecessor, the X800 series, supported DirectX 9.0b.
| ViktorBKK said: Let's take things from the start. Technically, CPU architecture refers to the instruction set of a CPU. Examples are, x86, ARM, MIPS etc. Both the 360 and Wii U use PowerPC architecture. There is no "exotic" architecture involved, like PS3's mixed-core solution. Now obviously, some people want to believe that there is immense untapped power in this system. The cold hard truth is that Nintendo's system is based on 40-45nm silicon and runs at 75 Watts during full blown game-play. 80 dollar video cards from the same process node run at 100-130 watts. If you understand the principles of semi-conductor size and power consumption, then you know what I'm talking about. There is barely any hardware inside that console. |
The fact that 360 and Wii U both have PowerPC CPUs doesn't make them similar. There's big difference between a 3.2GHz PPC CPU with 1MB of cache, a long pipeline, and no audio DSP, and a 1.2Ghz PPC CPU with 3MB of cache, a short pipeline, and an audio DSP. You need specific optimization to make code for one work well for the other.
| sales2099 said: gens are defined by time and successors..... |
I'm pretty sure the WiiU GPU was developed long after the PS3/Xbox360 GPU. ATI also had multiple generations of GPU's in between 2006 and now (HD3000-, HD4000-, HD5000-, HD6000-, HD7000-series - that's just the GPU's for the regular user). So, what exactly do you think is wrong with his claim?
oni-link said:
I was under the impression that the 360 was limited to DX8.1 and the API was not upgradable? http://en.wikipedia.org/wiki/DirectX .
I am actually both a Nintendo and 360 fan (Alan wake is one of the best visually pleasing games no matter what anyone says) so I did my research a few years back on this subject. Did it change with the Valhalla Chip, b/c that is the version I currently have. I wouldn't say anti-consumer...more defensive-minded in terms of their IP rights. |
Rad this post (I swear it) seconds ago. Open Steam to look up Alan Wake and what do I see? It's there at a 90% discount. Gonna get my credit card ready...
My 1000th post: https://gamrconnect.vgchartz.com/post.php?id=9368779