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Forums - Microsoft - Cloud Processing won't mean a thing for the Xbone

 

The Cloud will...

Significantly improve games 63 12.57%
 
Improve some games somewhat 65 12.97%
 
Might be used well here and there 101 20.16%
 
Merely PR BS 271 54.09%
 
Total:500
disolitude said:

Man Xbox One must be one big piece of sh%t.

For everything they announced about it so far, there is not a single aspect that posters at VGchartz don't have any issues with and can see as a positive.

Not necessarily. One can be sceptical about some PR claims and still think that tech could offer many benefits.
As I wrote elsewhere, I don't thinhk the cloud can multiply significantly the raw performances of a console, due to the lag, but it can expand its capabilities and its processing power in other ways. For example the cloud can be used to bring to single player, local multiplayer and peer to peer multiplayer games an advantage of MMOGs, being able to have a vaster active world, while without the cloud a console (or a PC) could still have games that aren't MMOGs with vast worlds, but its RAM and processing power would limit the part of these wordls that can be loaded and kept active at any time. Beyond a given distance from the player character these worlds would be kept "frozen" until the player gets closer (although, like in RPGs, distant part of worlds can evolve according  to significant actions performed by the player, for example completing quests, but that wouldn't be continuous activeness). With the cloud the distance at which the world gets frozen is larger, and possibly whole small gaming worlds could be kept entirely active at any time.



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Machiavellian said:

blah blah blah

I do agree "Let's continue this discussion after E3 with hopefully some actual examples."


So what happened!? 

You've been the most vocal about cloud computing in this thread... What was shown!?

Eurogamer:

"Forza 5 is also Microsoft's current standard-bearer for its plan to offload Xbox One's computing tasks to the cloud. ... Hartman told me that the cloud isn't just providing storage and serving data, it's processing that data to create the Drivatar AI routines. "By actually offloading that processing from Xbox One, it frees up more of the Xbox One. So it's actually more power on the box to use," he maintained. But, he confirmed, the Drivatar routines will not be running in real time on the cloud during races; "those are on the box." This is clearly down to latency, and it casts Microsoft's claims that cloud computing can enhance Xbox One's in-game performance in a rather dubious light."

http://www.eurogamer.net/articles/2013-06-12-vorsprung-durch-forza

Seems completely unnecessary for a cloud to do that! I'm CERTAIN an idling PS4/Wii/Xbone could take care of those calculations in minutes.



Machiavellian said:
Vashyo said:
Question

So if ur internet goes down, ur gonna lose all that cloud processing and ur games stop working cause they cant process all the data?


The developer would need to condition for this situation.  They would need to revert to local rendering of the scene or throw away imcompleted data from the cloud and switch to local processing.  I believe in the early stages this is how things will go.  I would not be surprised if we see online only games where you know if you do not have a decent net connection, you will not have a good experience.


"I would not be surprised if we see online only games where you know if you do not have a decent net connection, you will not have a good experience."

I'm pretty sure an 'online only' game will pretty much always 'not have a good experience' if you 'do not have a decent net connection' is royally accepted as the truth by the whole human populace.