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Forums - Gaming - The industry is driving me crazy and why Nintendo are a great example of "doing things right"

pokoko said:
Interesting. I've learned in this thread that only studios who make expensive blockbusters struggle.


Who said that?

HikenNoAce said:
Region-locking and half-year long droughts = doing things right.

Its pretty tough for a company, even one with as much talent as Nintendo, to keep 2 platforms supported with new games every Month.

There is a reason why I highlighted software. The handling of Nintendo hardware has been quite poor in the last 2-3 Years.



                            

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What gets under my skin about this is how a few bitchy developers like EA are collectively ushering this behind the scences



Carl2291 said:

It was more why these publishers and developers feel the need to introduce it. The incompetancy of the higher ups and general shittiness of the situation.

But they're largely the same publishers. As for your previous example about the price of Mass Effect 3 on PSN vs. Steam, I'm reasonably sure those are both EA's calls. So it isn't just about good publishers and bad publishers. Either they (or perhaps the platform holders) really are as averse to undercutting retailers too much with their digital prices, or the competition with the myriad of different digital distributors on PC forces prices down below where they'd otherwise go. Or a combination of the two.



Carl2291 said:
pokoko said:
Interesting. I've learned in this thread that only studios who make expensive blockbusters struggle.


Who said that?

You seem to be saying that most of the problems with the industry can be traced to games having large budgets.  If that's the case, then games with smaller budgets should be performing better.  However, that's not the case.  It's the middle-budget games that have totally died out this generation, with many middle-level developers going belly-up.

And I'm still confused about what you're saying with Steam.  Because Steam has sales a lot they get a free pass?  Despite being a DRM pioneer?

Also, isn't it a bit unfair to compare the sales of Nintendo software with those of third-party developers?  Nintendo software franchises were built on a monopoly situation where Nintendo software was given prime position.  That's something any developer would kill for.  You think it doesn't help Mario sales greatly that Nintendo also makes the console?  Or the same with Halo or Uncharted?  And those are the big budget games you say are killing the industry, but they're doing quite well for themselves.



badgenome said:

But they're largely the same publishers. As for your previous example about the price of Mass Effect 3 on PSN vs. Steam, I'm reasonably sure those are both EA's calls. So it isn't just about good publishers and bad publishers. Either they (or perhaps the platform holders) really are as averse to undercutting retailers too much with their digital prices, or the competition with the myriad of different digital distributors on PC forces prices down below where they'd otherwise go. Or a combination of the two.


I dont even think Mass Effect 3 is on Steam in all honesty. I know ME and ME2 are though.

I could understand them not wanting to undercut the retailers by too much. I mean, in cases the cost of the game on PSN is more than the cost of the game at a game store. Thats just taking it too far. How can they expect it to work if theyre charging those prices? How can they expect the consumer to choose that version en masse? The only incentive there is, is that you dont have to leave your house.

With how prices fluctuate at retail, if they want DD to succeed on consoles they need to offer better prices. Its one of the things PS Plus gets so right. Good deals.



                            

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The only way to stop the way the industry is going is by not supporting it. But saddly people WILL support it, just as they supported sony and microsoft when they raised the games price back in 2006



One point about Nintendo that i think all gamers should appreciate is that they are trying to keep the mid-level game alive. That really seems to be the thing that's falling off the face of the earth: it's not super-AAA and it's not an indie or mobile game, and i think that's where home console gaming has really lost diversity is in the mid-level games



Monster Hunter: pissing me off since 2010.

Carl2291 said:

I dont even think Mass Effect 3 is on Steam in all honesty. I know ME and ME2 are though.

I could understand them not wanting to undercut the retailers by too much. I mean, in cases the cost of the game on PSN is more than the cost of the game at a game store. Thats just taking it too far. How can they expect it to work if theyre charging those prices? How can they expect the consumer to choose that version en masse? The only incentive there is, is that you dont have to leave your house.

With how prices fluctuate at retail, if they want DD to succeed on consoles they need to offer better prices. Its one of the things PS Plus gets so right. Good deals.

Oh, derp. I misread that store price as Steam. Well, whatevs! My point stands! (Okay, not really.)

I'm really not sure whether to blame the platform holders or publishers, but I do get the sense that the former are pretty reliant on retailers and so don't want to cheese them off. But however much TotalBiscuit and the like deny it, killing used/physical games is going to be far, far worse for consumers of consoles than it was on PC because there is a ridiculous amount of competition on PC. If Steam is gouging you, you can very easily go to GOG or whomever. Sure, there's technically competition with consoles because you always can (and should) buy a Playstation over an Xbox or whatever, but most people who only have a Playstation are going to feel locked into that ecosystem and will be highly susceptible to paying whatever price is asked of them if there aren't retailers who need to move the physical products on their shelves and PSN is the only option.



That's why Nintendo software usually keeps the full price for a long time... Keep people interested, they won't sell the game, there's not used games to buy...



carlos3189 said:
That's why Nintendo software usually keeps the full price for a long time... Keep people interested, they won't sell the game, there's not used games to buy...

No. Nintendo software prices stay their full price because Nintendo does not offer price-protection to retailers :P But I get your point.