By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Xbox One cloud is 'one area console has advantage over PS4', says Avalanche tech lead

Oh god, its happening. "The Cloud" is going to become this gens "teh Cell"

"C'mon guys, just wait until developers unlock the full power of the cloud. B_E_L_I_E_V_E"

Am I doin' it right?



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Around the Network
DirtyP2002 said:

"It's perfect for open-world games like ours as it enables techniques to make the game worlds more alive and social, such as persistence and asynchronous multiplayer features," he continued. "We are already using server-side computations in our PC hunting game theHunter, so that's nothing new for us as a concept. But Microsoft's solution may allow us to do this more efficiently and to a greater [extent]."


Sooo Deamon's Souls but MS hosts the server? Yay for progress



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Madword said:
maximrace said:
Lol a dev says something and now it's pr spin? LOL, Forum users are more believeable right? right?

It's a shame some forum users cannot comprehend what is wrong with the concept of cloud computing. But there is just no convincing some users who are entrenched in a particular product.

So all i can say is enjoy your cloud computing. Have fun :)

 

I wish i could live in your world for just 10 minutes



Gaikai has way more potential than Cloud ever could! Cloud computing could be impressive in 10 years, but then again i expect Google will have a better version in time.



Somini said:
Gaikai has way more potential than Cloud ever could! Cloud computing could be impressive in 10 years, but then again i expect Google will have a better version in time.


Gaikai is Cloud bassed, hell pretty much the entire internet is cloud computing...

"Cloud computing - correctly: a Computing Cloud - is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet). Cloud Computing is a jargon term without a commonly accepted non-ambiguous scientific or technical definition. In science Cloud computing is a synonym for distributed computing over a network and means the ability to run a program on many connected computers at the same time. The popularity of the term Cloud computing can be attributed to its use in marketing to sell hosted services in the sense of Application Service Provisioning that run Client server software on a remote location."



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Around the Network
zarx said:
Somini said:
Gaikai has way more potential than Cloud ever could! Cloud computing could be impressive in 10 years, but then again i expect Google will have a better version in time.


Gaikai is Cloud bassed, hell pretty much the entire internet is cloud computing...

"Cloud computing - correctly: a Computing Cloud - is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet). Cloud Computing is a jargon term without a commonly accepted non-ambiguous scientific or technical definition. In science Cloud computing is a synonym for distributed computing over a network and means the ability to run a program on many connected computers at the same time. The popularity of the term Cloud computing can be attributed to its use in marketing to sell hosted services in the sense of Application Service Provisioning that run Client server software on a remote location."

You're correct, but i was talking about Microsoft's version. The company i work at has been using it for more than a year now. The only positive about it, compared to the SAP variant we had, is that it Costs less.



VGKing said:

The PR speak is beyond annoying at this point. If you want to know how exactly cloud computing will be used in the XBox and if it is even feasible, I suggest you read this Eurogamer article on the subject. Do you research and form your own opinions.

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

 

here is an other article. Just for info

http://www.datacenterknowledge.com/archives/2013/05/24/microsoft-will-back-xbox-one-300000-servers/

 

"Booty says cloud assets will be used on “latency-insensitive computation” within games. “There are some things in a video game world that don’t necessarily need to be updated every frame or don’t change that much in reaction to what’s going on,” said Booty. “One example of that might be lighting,” he continued. “Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud.” This has implications for how games for the new platform are designed"

 



Somini said:
zarx said:
Somini said:
Gaikai has way more potential than Cloud ever could! Cloud computing could be impressive in 10 years, but then again i expect Google will have a better version in time.


Gaikai is Cloud bassed, hell pretty much the entire internet is cloud computing...

"Cloud computing - correctly: a Computing Cloud - is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet). Cloud Computing is a jargon term without a commonly accepted non-ambiguous scientific or technical definition. In science Cloud computing is a synonym for distributed computing over a network and means the ability to run a program on many connected computers at the same time. The popularity of the term Cloud computing can be attributed to its use in marketing to sell hosted services in the sense of Application Service Provisioning that run Client server software on a remote location."

You're correct, but i was talking about Microsoft's version. The company i work at has been using it for more than a year now. The only positive about it, compared to the SAP variant we had, is that it Costs less.


Azure cloud services are second only to Amazon (and they even surpass it in some areas). any other company isn't even in the same league as those two



we have to face the facts. the playstation corner will find every article to knock it. while ignoring the whole bottom of the eurogamer article talking about possible solutions. no one knows what microsoft has done to support the one with it. if we all agree microsoft's biggest asset this gen was live and online multiplayer then we can agree that this can(not will) be good for them. think mmo's. helloooooo...... is this thing on. all you hear is the flack about single player offline games.

i see gamers like pharaoh with a harden heart. this is what i see from ms....
-kinect 2.0
-illumiroom
-cloud computing in game

all of them have huge potential. without new tech we get stagnant. while hell yeah i'm getting a ps4, i'm beyond just more pretty power. we will see what they did with the ps4 eye. i don't care about a mood light or controller recognition that's the simplest thing they could do. that sculpting thing with move now that impress me. what else you got? .

kinect may have been a flop but i still blame it on cost cuttting. it went from it's own chip to none, low-res camera, less joints than the initial natal. crappy game implementation. the proof of that is in the guys using kinect with skyrim, bulletstorm, streetfighter, etc... (those guys disappeared oddly enough). they did better than anything ms or major devs to show the possibilities.

ask yourself stuff like if sony came out and said were going to be doing some cloud computing what would you think about it then? i can guarantee you would think its great and would revolutionize game. this i know. i've seen it over and over again. it's that it's only good if my preference does it syndrome. or as i like to call it just stupid



thranx said:
VGKing said:

The PR speak is beyond annoying at this point. If you want to know how exactly cloud computing will be used in the XBox and if it is even feasible, I suggest you read this Eurogamer article on the subject. Do you research and form your own opinions.

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

 

here is an other article. Just for info

http://www.datacenterknowledge.com/archives/2013/05/24/microsoft-will-back-xbox-one-300000-servers/

 

"Booty says cloud assets will be used on “latency-insensitive computation” within games. “There are some things in a video game world that don’t necessarily need to be updated every frame or don’t change that much in reaction to what’s going on,” said Booty. “One example of that might be lighting,” he continued. “Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud.” This has implications for how games for the new platform are designed"

 

Yes great for this gen's games. But all the new render engines are moving away from pre-baked lighting, dynamic global illumination is the next big thing. Trees blowing in the wind, clouds casting shadows, moving objects affecting the lighting in the scene, destructable objects, fire, hundreds of dynamic lights at night, sounds more like a new gen to me then server made pre-baked light maps. Same for fog, static fog is last gen. Swirling fog, dust/sand, explosions with volumetric smoke casting shadows and interacting with the lighting. Cloud servers can't help with that, too much data.

I guess if you have slow drifting fog you can get away with 5 fps updates, same with slow moving clouds. I remember a pc game where you could set it up to run certain things at lower frame rates for higher quality visuals, especially for much nicer lighting. It was very noticeable though that the lighting was lagging behind. But it did look nicer... trade off. Not quite helpful for a 60fps target though.