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Forums - Gaming - Square Enix: Long Development Periods are “Dishonest” – and Unprofitable

Following a disappointing FY2013 punctuated by an “extraordinary loss“, Square Enix has announced plans to dramatically alter the way it approaches games development.

 

“One could go as far as to say that in today’s times, making customers wait for years with little to no information is being dishonest to them. We’re no longer in an age where customers are left in the dark until a product is completed. We need to shift to a businessmodel where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations.”

In a financial briefing session, senior executive managing director Yosuke Matsuda reminded investors that major releases like Sleeping Dogs, Hitman: Absolution and Tomb Raider did not meet sales targets. He said that there were a number of factors which caused the lower than expected sales, but said these occurrences are indicative of a broader trend which the publisher cannot ignore.

“I believe that this situation is not a one‐time event for the fiscal year ended March 2013, but is a structural issue within the packaged product sales model. As a result, I believe it is difficult to guarantee an appropriate return on our investments within the revenue model of purely packaged software,” he said.

“It is important to consider how to change business models in light of rigidity fromthe perspective of pricing, and I believe that the transformation to online titles and the diversification of profit opportunities is the key. While we have stated this before, we intend to pursue this with further intensity going forward.”

Matsuda said the publisher has three major reforms in mind, and the first of these is to back away from its traditional development model, which has developers beavering away at games in secrecy for years before a profit is made.

“Poor asset turnover means that we have little contact with customers during several years of development of a game title,” he added.

“In a model where a game is developed without customers knowing what it’s like for many years, the product is presented to customers only after it has been finished, and all investment is recovered at one time, customers are forced to wait for too long, and opportunities for profit are passed up.

“One could go as far as to say that in today’s times, making customers wait for years with little to no information is being dishonest to them. We’re no longer in an age where customers are left in the dark until a product is completed. We need to shift to a businessmodel where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations.”

Matsuda then cited Kickstarter, Steam Greenlight and Steam Early Access as good examples of the kind of business he means, in that all allow potential customers to get a good idea of a product early on and provide feedback to its creators.

“This is what I would like to realize with respect to long‐term, large‐scale developments. It is not an easy task, but I believe that it has become quite possible under the current environment,” he concluded.

As for the remaining two initiatives, Matsuda said Square Enix will begin producing new, console-quality games for smart devices instead of using them as dumping grounds for ports and social games, and that it will stop trying to develop universally appealing games for a global market – instead focusing on region-specific titles.

The full briefing is fascinating reading – especially if you think of Square Enix as a bit of a lumbering old guard dinosaur. A translated PDF is available.

Thanks, Siliconera.



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“One could go as far as to say that in today’s times, making customers wait for years with little to no information is being dishonest to them. We’re no longer in an age where customers are left in the dark until a product is completed. We need to shift to a businessmodel where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations.”

This. Get serious about deadlines and budgets. No mysterious PR statements. No 5 years+ dev cycles. Life is too short to wait that long to play your favorite franchise.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Square Enix: Long Development Periods are “Dishonest” – and Unprofitable

And it only took them one generation to realize that.



It's cool that they realized that, so maybe we'll finally get some info on FF Versus 13, FF15, and Kingdom Hearts 3.

Wait, let's not forget, they are still Square Enix.



zumnupy10 said:

Square Enix: Long Development Periods are “Dishonest” – and Unprofitable

And it only took them one generation to realize that.

Came in here to say this. 



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It is only dishonest if you announce a game before it has actually gotten past a certain point of development. Square Enix's problem stems from them getting an idea of games, making a few designs and throwing it out to their rabid fanbase to consume when the games themselves weren't far enough along or even in development. Now in this new era of game development where it is harder and more expensive, they and others are getting the backlash from this practice and their output of games has dropped due to the rising costs, they need to change their mindsets.

The last few years have been all about trying to get money, the publisher needs to figure out a method to use smaller teams on digital releases and stick to a decent but not massive budget for their retail projects if they hope to survive outside of Japan as a major power in the industry.



Not only should they develop games faster, but they should start seeing the reality sooner too.



Neoarc said:

As for the remaining two initiatives, Matsuda said Square Enix will begin producing new, console-quality games for smart devices instead of using them as dumping grounds for ports and social games, and that it will stop trying to develop universally appealing games for a global market – instead focusing on region-specific titles.


Noooooo... they still need to port Final Fantasy 7 first....



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Seemed like common business sense to me.



Too little too late?
Just a bit of damage control from SE. Words won't do it anymore.