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Forums - Gaming - Shin’en Multimedia: Wii U Is Most Definitely A Next-Generation Console

TheJimbo1234 said:
dahuman said:
TheJimbo1234 said:
dahuman said:
TheJimbo1234 said:
 


http://www.anandtech.com/show/6465/nintendo-wii-u-teardown

Yes, we do knoq what is in it as that is not exactly hard to do. You buy one, strip it, then run the correct software on it. Job done. It's a 40nm gpu, which says enough, but when combined with benchmarks and power input, this gives you a perfectly good figure to work with.

Only that thing is still making people scratch their heads on GAF and Beyond3D because it's so customized that nobody's knows WTF is really going on as some devs are claiming that it has almost unlimited bandwidth for their needs on the device or that it's really efficient and the watt/performance ratio is stupid good without even really pushing the system yet. I myself am very puzzled by it because I did look at the Anandtech tear down and the real time teardown on twitch. If you look at the GPU die, the first reaction from me was literally "WTF?" because I've looked at plenty of AMD dies before, and the shit in the Wii U GPU is like ??? other than the obvious eDRAM areas and possible shader areas.


Yet anyone with the slightest bit of knowledge knows such claims are a) absurd b) impossible. The PS4s position and choice of RAM provides it with an insane bandwidth - one that will likely never be used. The WiiU's? Erm, how is that the case with theirs? The RAM is slow, small, and generic. It certainly will have a limited bandwidth. What is going on is the devs choice of words eg. "unlimited bandwidth for their needs" aka low spec games. If you are running pong, then hell, 2GB might as well be 2TB as it will make no difference. But if you are running a state of the art game such as Killzone:SF, then people would be saying otherwise. The fact that AMD have not commented on the gpu is a bad sign as all companies like to brag about their gear - look at how they have used the PS4 and xbox1 to push their JAg range of procs. But when it comes to the WiiU? Silence. That isn't a good sign and is most likely because the answer would be "we did the best for a low spec system".


uh, I've been talking about the Wii U now for awhile, it's not really about the PS4 right now in this discussion, I've already made it clear that it'd run shittier, we just don't know how much shittier, remember? The point is that the people actually working with the hardware are saying those things, so unless you are a dev and can provide me with actual benchmark numbers(which would be great, I'm dying to see it so I can actually estimate it's actual performance level and not second guess in a wide margin of a giant fucking circle.)

The majority of the bandwidth would be coming from the eDRAM BTW, DDR3 just has decent latency for fetching small data quickly and that performance will depend on how many cycles it takes to actually get to where it needs to be. Your comment about bandwidth with a low detail game also makes no sense, the bandwidth on the hardware itself will not change no matter what kind of game is being made, the more accurate estimate to what it might mean would be that with how much the dev thinks the GPU can handle, the bandwidth is plenty to work with is how I'm taking it. 1000TB/s bandwidth won't make a dick difference if the GPU itself can't handle the RAM anyways.

What I want are hard number answers, not opinions or bullshit, and more than anything else, if it has certain fixed functions, or what the fuck is hidden in those blocks in the GPU. The only things we know are "efficient" and "balanced." Nobody wants to share any numbers and I'm not a god damned Wii U dev so WTF Nintendo? AMD is not commenting on the GPU is because they are under NDA BTW, and who knows what the hell Nintendo is thinking? Nobody but the top brass in their company.

Shadow Fall is not state of the art BTW, there is no such game yet on the PS4 or Xbox One, they haven't pushed the hardware yet, it's just higher res and better lighting ATM if you remove your pony rainbow goggles, they are 7th gen games running on a decent PC rig right now with DX11 features turned on. I hope you are not satisfied with just that level of graphics this early in the generation at least. I'm counting on them to become much better so PC games can look even better.


...yet comments from devs has varied from "Yeahm it's great (and also we are huge Nintendo devs and without them would be sunk)", to "It's aweful (and we are not a Nintnedo dev company and don't have to watch what we say)". Now which do you think are telling the truth?

The lack of numbers is as I said, a bad sign and reinforces the latter comments from those devs. Kz:SF is good enough to start with. The DX11 features is next gen (tesselation, material reflections, particles etc), and about 2 PC games have these options due to everything being multiplatform nowadays.

Ii you are talking about EA, well they are just filthy liars, who squeeze every cent out of people via DLC and other ways they find to screw us.

Plus recently they have flip flop and said that the Wi U is a next gen console alongside with the PS4 & ONE, so who's to say that Metro & others won't do the same and start saying that the Wii U is next gen like the PS4 & ONE, which is something these 3rd parties have been saying most recently now that the PS4 & ONE reveal, well now they say that the Wii U is next gen (the same 3rd parties who use to say the opposite until just recently).

I think it's just best to wait and see what games get ported in the next 12 months.

I just wanted to say stuff about EA that everyone else seems to be thinking about that greedy company. So you can ignore my rant. I just wanted to clear up what EA has been saying.



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TheJimbo1234 said:
dahuman said:
TheJimbo1234 said:


Yet anyone with the slightest bit of knowledge knows such claims are a) absurd b) impossible. The PS4s position and choice of RAM provides it with an insane bandwidth - one that will likely never be used. The WiiU's? Erm, how is that the case with theirs? The RAM is slow, small, and generic. It certainly will have a limited bandwidth. What is going on is the devs choice of words eg. "unlimited bandwidth for their needs" aka low spec games. If you are running pong, then hell, 2GB might as well be 2TB as it will make no difference. But if you are running a state of the art game such as Killzone:SF, then people would be saying otherwise. The fact that AMD have not commented on the gpu is a bad sign as all companies like to brag about their gear - look at how they have used the PS4 and xbox1 to push their JAg range of procs. But when it comes to the WiiU? Silence. That isn't a good sign and is most likely because the answer would be "we did the best for a low spec system".


uh, I've been talking about the Wii U now for awhile, it's not really about the PS4 right now in this discussion, I've already made it clear that it'd run shittier, we just don't know how much shittier, remember? The point is that the people actually working with the hardware are saying those things, so unless you are a dev and can provide me with actual benchmark numbers(which would be great, I'm dying to see it so I can actually estimate it's actual performance level and not second guess in a wide margin of a giant fucking circle.)

The majority of the bandwidth would be coming from the eDRAM BTW, DDR3 just has decent latency for fetching small data quickly and that performance will depend on how many cycles it takes to actually get to where it needs to be. Your comment about bandwidth with a low detail game also makes no sense, the bandwidth on the hardware itself will not change no matter what kind of game is being made, the more accurate estimate to what it might mean would be that with how much the dev thinks the GPU can handle, the bandwidth is plenty to work with is how I'm taking it. 1000TB/s bandwidth won't make a dick difference if the GPU itself can't handle the RAM anyways.

What I want are hard number answers, not opinions or bullshit, and more than anything else, if it has certain fixed functions, or what the fuck is hidden in those blocks in the GPU. The only things we know are "efficient" and "balanced." Nobody wants to share any numbers and I'm not a god damned Wii U dev so WTF Nintendo? AMD is not commenting on the GPU is because they are under NDA BTW, and who knows what the hell Nintendo is thinking? Nobody but the top brass in their company.

Shadow Fall is not state of the art BTW, there is no such game yet on the PS4 or Xbox One, they haven't pushed the hardware yet, it's just higher res and better lighting ATM if you remove your pony rainbow goggles, they are 7th gen games running on a decent PC rig right now with DX11 features turned on. I hope you are not satisfied with just that level of graphics this early in the generation at least. I'm counting on them to become much better so PC games can look even better.


...yet comments from devs has varied from "Yeahm it's great (and also we are huge Nintendo devs and without them would be sunk)", to "It's aweful (and we are not a Nintnedo dev company and don't have to watch what we say)". Now which do you think are telling the truth?

The lack of numbers is as I said, a bad sign and reinforces the latter comments from those devs. Kz:SF is good enough to start with. The DX11 features is next gen (tesselation, material reflections, particles etc), and about 2 PC games have these options due to everything being multiplatform nowadays.

EA Sports, Mentally Challenged at Everything? :D The DX11 features is current gen, any DX10 capable part with a tessellator can duplicate the effects, it's just a MS library. Here is a list of games with DX11 support, see, I actually have a source instead of just spouting stuff :). Shows what you really know about PC gaming eh?

http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support



Kaizar said:
TheJimbo1234 said:

...yet comments from devs has varied from "Yeahm it's great (and also we are huge Nintendo devs and without them would be sunk)", to "It's aweful (and we are not a Nintnedo dev company and don't have to watch what we say)". Now which do you think are telling the truth?

The lack of numbers is as I said, a bad sign and reinforces the latter comments from those devs. Kz:SF is good enough to start with. The DX11 features is next gen (tesselation, material reflections, particles etc), and about 2 PC games have these options due to everything being multiplatform nowadays.

Ii you are talking about EA, well they are just filthy liars, who squeeze every cent out of people via DLC and other ways they find to screw us.

Plus recently they have flip flop and said that the Wi U is a next gen console alongside with the PS4 & ONE, so who's to say that Metro & others won't do the same and start saying that the Wii U is next gen like the PS4 & ONE, which is something these 3rd parties have been saying most recently now that the PS4 & ONE reveal, well now they say that the Wii U is next gen (the same 3rd parties who use to say the opposite until just recently).

I think it's just best to wait and see what games get ported in the next 12 months.

I just wanted to say stuff about EA that everyone else seems to be thinking about that greedy company. So you can ignore my rant. I just wanted to clear up what EA has been saying.

I'm not talking about EA. Actual devs have said this and their publishers have rushed to the press to do damage control because their comments have been that brutal.

Got any links to these comments as I sure as heck have not seen them, and from knowing the specs, it is not in the same league as the other two which is why it managed to come out earlier. Just look at the cpu. The ps4 & xbox1 run an 8 core which for the first time ever, is actually going to be fully utilised (finally!), yet the wiiu only has a tricore. Also the xbox1 and PS4 have the same/very similar architecture to make porting somthing of the past for devs in order to maximise game production, thus having to do a massive port job to a console that has less power is just going to be a pain and most likely a loss.



AT this point in time I think everyone knows what the Wii U is.

We've seen what its capable of in Nintendo Land/X/Mario Kart. Its obviously not comparable to ps4/X1 when its comes to power, but depending on art style it can match them in graphics or come damn close.



TheJimbo1234 said:
Kaizar said:
TheJimbo1234 said:

...yet comments from devs has varied from "Yeahm it's great (and also we are huge Nintendo devs and without them would be sunk)", to "It's aweful (and we are not a Nintnedo dev company and don't have to watch what we say)". Now which do you think are telling the truth?

The lack of numbers is as I said, a bad sign and reinforces the latter comments from those devs. Kz:SF is good enough to start with. The DX11 features is next gen (tesselation, material reflections, particles etc), and about 2 PC games have these options due to everything being multiplatform nowadays.

Ii you are talking about EA, well they are just filthy liars, who squeeze every cent out of people via DLC and other ways they find to screw us.

Plus recently they have flip flop and said that the Wi U is a next gen console alongside with the PS4 & ONE, so who's to say that Metro & others won't do the same and start saying that the Wii U is next gen like the PS4 & ONE, which is something these 3rd parties have been saying most recently now that the PS4 & ONE reveal, well now they say that the Wii U is next gen (the same 3rd parties who use to say the opposite until just recently).

I think it's just best to wait and see what games get ported in the next 12 months.

I just wanted to say stuff about EA that everyone else seems to be thinking about that greedy company. So you can ignore my rant. I just wanted to clear up what EA has been saying.

I'm not talking about EA. Actual devs have said this and their publishers have rushed to the press to do damage control because their comments have been that brutal.

Got any links to these comments as I sure as heck have not seen them, and from knowing the specs, it is not in the same league as the other two which is why it managed to come out earlier. Just look at the cpu. The ps4 & xbox1 run an 8 core which for the first time ever, is actually going to be fully utilised (finally!), yet the wiiu only has a tricore. Also the xbox1 and PS4 have the same/very similar architecture to make porting somthing of the past for devs in order to maximise game production, thus having to do a massive port job to a console that has less power is just going to be a pain and most likely a loss.


Well Metro has their engine run purely on the CPU for pretty much everything, which makes the Metro engine the most idiotic game Enigne ever made and used in the 21st centry.

The Wii U IBM CPU is most likely 4-core instead of 3-core and was clocked at around 1.25 GHz a core on pre-install firmware but now is clocked at a more higher clock speed on current firmware 3.0.0, and will most likely get firmware 4.0.0 this Summer.

Im not sure about the Xbox ONE, but I know the PS4 has a 8-core APU but tats not a CPU, it's more like a CPU/GPU hybrid, and they will most likely use at least 1-core at 800 MHz for GPU while having up to 7-cores be used as CPU underclock at 1.64 GHz a core.

But the time the PS4 & ONE come out, the Wii U will probably have its CPU clock as high as 1.60 GHz a core, but it will still be 3 or so cores short of how many the PS4 will use for CPU from its APU.

I know GPGPU is a good thing to use, but I don't know the quality of APU technology. But I do know that AMD has the worst CPUs & worst APUs with the worst architecture while IBM has some of the best CPUs with some of the best architecture. The reason why Sony uses AMD is because it is the cheapest 3rd party CPUs & APUs, and Sony hasn't known anything about technology since around 2008. So things between processing power between the PS4 & Wii U might not be that much of a gap, but the PS4 will still process more at the end of the day, just maybe not as much as people think.

So by the time the PS4 & ONE comes out in October or November it will be a smaller gap then people currently think it will.

Besides the GPGPU is still responsible for almost all of the games quality, and the Wii U GPGPU gets clocked at 800 MHz when 1 GB of RAM go into it, which is how much that does go into it, plus the GPGPU in the Wii U only drains 2 Hz to 5 Hz of power when clocked at 800 MHz.

Plus the GPGPU does all the game physics mechanics, while the APU in the PS4 & ONE will have to use its cores that are use as a CPU to do such things as game physics mechanics and many other functionalities that could have been done by a GPGPU instead to save CPU a lot more processing power that can be used elsewhere. So as I said, the APU isnt giving the PS4 & ONE that much of advantage, at least by the time the Hardware is release because the Wii U will be beyond firmware 4.0.0 making the gap smaller then thought for functionality between the Wii U compare to PS4 & ONE, which gives people less reason to choose the new over the Wii U.

What should concern us the most is that if people didn't care about graphics when they bought the PS2 & Wii, then why would they care about anything having better graphics then the Wii U when they didn't care about Wii and even PS2 low quality graphics. Plus since they all have 800 MHz clocked GPUs, well the gap will be questionable. The PS4 & ONE will clearly do more then the Wii U but not as much as people think.

Plus today's gamers are at the point where they wait for a system to keep cheaper with a bigger library and higher firmware available for Donwload. This is where the Wii U has the sales advantage since it is currently $50 to $100 cheaper (depending on the model you get) and will have a much more bigger library of games with more wanted titles too by the time the other 2 Home Consoles come out, plus the Wii U also has the higher firmware of beyond 4.0 by the time the other 2 come out, so the sales this Q4 2K13 will show the Wii U doing good.....we just don't know which Home Console is going to sell the most during that time because 2 of them are launch Consoles and one of them is just barely releasing Pikmin & Mario & others for its own 1 year old console by Q4 2K13.

At least the competition is whipping out more power in Home Consoles, because Handheld Consoles is a different story: the PS Vita only does 140Mtriangle/s (35 million a core) while the 3DS GPU does 160Mtriangle/s (PICA200), plus the Vita GPU is 266 MHz while the 3DS GPU is 400 MHz and only drains 0.5 Hz at 400 MHz. The PS Vita & 3DS both have 4-core target up to 1 GHz CPUs, but the Vita uses a AMD CPU while the 3DS uses a non-AMD CPU which automatically makes the 3DS CPU (which is Nintendo ARM11) better. The Vita has a 512 MB RAM for 5XXp graphics while the 3DS has 128 MB RAM for 240p graphics which gives them both about e same amount of open world, except that the Vita RAM is way less efficient then the PS3 & 360 RAMs, while the 3DS RAM is way more efficient then the PS3 & 360 RAMs. So as I said Nintendo actually knows about technology while Sony plays the quantity & pricing game with their cheapness these past 5 or so years giving their Sony products crappy technology which explains why the non-American Vitas would freeze all the time on pre-install firmware.

I am not saying the PS4 will freeze all the time on pre-instal firmware but it seems like non of the 3 is giving a Home Console power hugs want, because only the PS4 takes things as far as power hugs want it, while the ONE goes almost as far, but the PS4 is using the cheapest technology with the worst architecture, and the other 2 are lacking some things that power hugs want, especially the Wii U, so it seems like none of these 8 Gen Home Consoles are doing justice for any power hungry people (LOL at the unintentional one liner).

The Wii U already got such exclusives as Lego City Undercover & Bayonetta & Wonderful 101 & X & SMT x FE & etc. for just fucosing on pure gaming and that seems to be what makes people prefer the Wii U version of games (for example: Batman Arkham City & Need for Speed Most Wanted & Darksiders & Mass Effect 3) over the PC version.....so if PC gamers are preferring weaker graphics on Wii U for its gaming, then what would make anyone buy a PS4/ONE version of a game they will have more better gaming with on the Wii U.

Anyways I wouldn't worry about any games the Wii U wouldn't get, since being HD gets it pretty much all the PS4/ONE games on the Wii U, with the Wii U not needing anymore support then what it is getting now with ZombiU 2 & Killer Freaks from Outer Space & etc. etc. etc. which shows that they clearly got the majority of Western 3rd Party developers, and I am not worry about 3rd Party Japanese developers since they only make games mostly for the 3DS only these days like Project X Zone & Bravely Default 1 & 2 & King if Pirates (trilogy) & Rodea the Sky Soldier & any almost any other Japanese 3rd party game you can think of (outside of the obvious old classics like main Final Fantasy which 13 sucked unfortunately).

Anyways any game the Wii U doesn't end up getting won't really stop it from having a more better lifetime sales then the other 2. Plus with the PS3/360/Wii, well the PS3 & 360 had too many different models that were being bought by people already owning one, plus the PS3 & 360 would tend to have a maximum life spam of 3 years, making even more current owners buy even more extra PS3s & 360s. So I wouldnt expect the launch sales of the PS4 & ONE to be that much different from the launch sales of the PS3 & 360, but probably somewhat better this time, because of pricing.



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Kaizar said:
TheJimbo1234 said:
Kaizar said:

Ii you are talking about EA, well they are just filthy liars, who squeeze every cent out of people via DLC and other ways they find to screw us.

Plus recently they have flip flop and said that the Wi U is a next gen console alongside with the PS4 & ONE, so who's to say that Metro & others won't do the same and start saying that the Wii U is next gen like the PS4 & ONE, which is something these 3rd parties have been saying most recently now that the PS4 & ONE reveal, well now they say that the Wii U is next gen (the same 3rd parties who use to say the opposite until just recently).

I think it's just best to wait and see what games get ported in the next 12 months.

I just wanted to say stuff about EA that everyone else seems to be thinking about that greedy company. So you can ignore my rant. I just wanted to clear up what EA has been saying.

I'm not talking about EA. Actual devs have said this and their publishers have rushed to the press to do damage control because their comments have been that brutal.

Got any links to these comments as I sure as heck have not seen them, and from knowing the specs, it is not in the same league as the other two which is why it managed to come out earlier. Just look at the cpu. The ps4 & xbox1 run an 8 core which for the first time ever, is actually going to be fully utilised (finally!), yet the wiiu only has a tricore. Also the xbox1 and PS4 have the same/very similar architecture to make porting somthing of the past for devs in order to maximise game production, thus having to do a massive port job to a console that has less power is just going to be a pain and most likely a loss.


Well Metro has their engine run purely on the CPU for pretty much everything, which makes the Metro engine the most idiotic game Enigne ever made and used in the 21st centry.

The Wii U IBM CPU is most likely 4-core instead of 3-core and was clocked at around 1.25 GHz a core on pre-install firmware but now is clocked at a more higher clock speed on current firmware 3.0.0, and will most likely get firmware 4.0.0 this Summer.

Im not sure about the Xbox ONE, but I know the PS4 has a 8-core APU but tats not a CPU, it's more like a CPU/GPU hybrid, and they will most likely use at least 1-core at 800 MHz for GPU while having up to 7-cores be used as CPU underclock at 1.64 GHz a core.

But the time the PS4 & ONE come out, the Wii U will probably have its CPU clock as high as 1.60 GHz a core, but it will still be 3 or so cores short of how many the PS4 will use for CPU from its APU.

I know GPGPU is a good thing to use, but I don't know the quality of APU technology. But I do know that AMD has the worst CPUs & worst APUs with the worst architecture while IBM has some of the best CPUs with some of the best architecture. The reason why Sony uses AMD is because it is the cheapest 3rd party CPUs & APUs, and Sony hasn't known anything about technology since around 2008. So things between processing power between the PS4 & Wii U might not be that much of a gap, but the PS4 will still process more at the end of the day, just maybe not as much as people think.

So by the time the PS4 & ONE comes out in October or November it will be a smaller gap then people currently think it will.

Besides the GPGPU is still responsible for almost all of the games quality, and the Wii U GPGPU gets clocked at 800 MHz when 1 GB of RAM go into it, which is how much that does go into it, plus the GPGPU in the Wii U only drains 2 Hz to 5 Hz of power when clocked at 800 MHz.

Plus the GPGPU does all the game physics mechanics, while the APU in the PS4 & ONE will have to use its cores that are use as a CPU to do such things as game physics mechanics and many other functionalities that could have been done by a GPGPU instead to save CPU a lot more processing power that can be used elsewhere. So as I said, the APU isnt giving the PS4 & ONE that much of advantage, at least by the time the Hardware is release because the Wii U will be beyond firmware 4.0.0 making the gap smaller then thought for functionality between the Wii U compare to PS4 & ONE, which gives people less reason to choose the new over the Wii U.

What should concern us the most is that if people didn't care about graphics when they bought the PS2 & Wii, then why would they care about anything having better graphics then the Wii U when they didn't care about Wii and even PS2 low quality graphics. Plus since they all have 800 MHz clocked GPUs, well the gap will be questionable. The PS4 & ONE will clearly do more then the Wii U but not as much as people think.

Plus today's gamers are at the point where they wait for a system to keep cheaper with a bigger library and higher firmware available for Donwload. This is where the Wii U has the sales advantage since it is currently $50 to $100 cheaper (depending on the model you get) and will have a much more bigger library of games with more wanted titles too by the time the other 2 Home Consoles come out, plus the Wii U also has the higher firmware of beyond 4.0 by the time the other 2 come out, so the sales this Q4 2K13 will show the Wii U doing good.....we just don't know which Home Console is going to sell the most during that time because 2 of them are launch Consoles and one of them is just barely releasing Pikmin & Mario & others for its own 1 year old console by Q4 2K13.

At least the competition is whipping out more power in Home Consoles, because Handheld Consoles is a different story: the PS Vita only does 140Mtriangle/s (35 million a core) while the 3DS GPU does 160Mtriangle/s (PICA200), plus the Vita GPU is 266 MHz while the 3DS GPU is 400 MHz and only drains 0.5 Hz at 400 MHz. The PS Vita & 3DS both have 4-core target up to 1 GHz CPUs, but the Vita uses a AMD CPU while the 3DS uses a non-AMD CPU which automatically makes the 3DS CPU (which is Nintendo ARM11) better. The Vita has a 512 MB RAM for 5XXp graphics while the 3DS has 128 MB RAM for 240p graphics which gives them both about e same amount of open world, except that the Vita RAM is way less efficient then the PS3 & 360 RAMs, while the 3DS RAM is way more efficient then the PS3 & 360 RAMs. So as I said Nintendo actually knows about technology while Sony plays the quantity & pricing game with their cheapness these past 5 or so years giving their Sony products crappy technology which explains why the non-American Vitas would freeze all the time on pre-install firmware.

I am not saying the PS4 will freeze all the time on pre-instal firmware but it seems like non of the 3 is giving a Home Console power hugs want, because only the PS4 takes things as far as power hugs want it, while the ONE goes almost as far, but the PS4 is using the cheapest technology with the worst architecture, and the other 2 are lacking some things that power hugs want, especially the Wii U, so it seems like none of these 8 Gen Home Consoles are doing justice for any power hungry people (LOL at the unintentional one liner).

The Wii U already got such exclusives as Lego City Undercover & Bayonetta & Wonderful 101 & X & SMT x FE & etc. for just fucosing on pure gaming and that seems to be what makes people prefer the Wii U version of games (for example: Batman Arkham City & Need for Speed Most Wanted & Darksiders & Mass Effect 3) over the PC version.....so if PC gamers are preferring weaker graphics on Wii U for its gaming, then what would make anyone buy a PS4/ONE version of a game they will have more better gaming with on the Wii U.

Anyways I wouldn't worry about any games the Wii U wouldn't get, since being HD gets it pretty much all the PS4/ONE games on the Wii U, with the Wii U not needing anymore support then what it is getting now with ZombiU 2 & Killer Freaks from Outer Space & etc. etc. etc. which shows that they clearly got the majority of Western 3rd Party developers, and I am not worry about 3rd Party Japanese developers since they only make games mostly for the 3DS only these days like Project X Zone & Bravely Default 1 & 2 & King if Pirates (trilogy) & Rodea the Sky Soldier & any almost any other Japanese 3rd party game you can think of (outside of the obvious old classics like main Final Fantasy which 13 sucked unfortunately).

Anyways any game the Wii U doesn't end up getting won't really stop it from having a more better lifetime sales then the other 2. Plus with the PS3/360/Wii, well the PS3 & 360 had too many different models that were being bought by people already owning one, plus the PS3 & 360 would tend to have a maximum life spam of 3 years, making even more current owners buy even more extra PS3s & 360s. So I wouldnt expect the launch sales of the PS4 & ONE to be that much different from the launch sales of the PS3 & 360, but probably somewhat better this time, because of pricing.


uh you got a lot of bad information over there, as far as I know the clock wasn't upped, they cleaned up the OS a lot though which is good. Metro is mostly due to dev cost, they are not a very big team and THQ at the time prolly didn't have enough funds for an actual port on a new hardware that a PC dev wouldn't be as familiar with. It's not their fault IMO, THQ was just going under.



Kaizar and his super accurate data strike again



dahuman said:
Kaizar said:
TheJimbo1234 said:
Kaizar said:
 

Ii you are talking about EA, well they are just filthy liars, who squeeze every cent out of people via DLC and other ways they find to screw us.

Plus recently they have flip flop and said that the Wi U is a next gen console alongside with the PS4 & ONE, so who's to say that Metro & others won't do the same and start saying that the Wii U is next gen like the PS4 & ONE, which is something these 3rd parties have been saying most recently now that the PS4 & ONE reveal, well now they say that the Wii U is next gen (the same 3rd parties who use to say the opposite until just recently).

I think it's just best to wait and see what games get ported in the next 12 months.

I just wanted to say stuff about EA that everyone else seems to be thinking about that greedy company. So you can ignore my rant. I just wanted to clear up what EA has been saying.

I'm not talking about EA. Actual devs have said this and their publishers have rushed to the press to do damage control because their comments have been that brutal.

Got any links to these comments as I sure as heck have not seen them, and from knowing the specs, it is not in the same league as the other two which is why it managed to come out earlier. Just look at the cpu. The ps4 & xbox1 run an 8 core which for the first time ever, is actually going to be fully utilised (finally!), yet the wiiu only has a tricore. Also the xbox1 and PS4 have the same/very similar architecture to make porting somthing of the past for devs in order to maximise game production, thus having to do a massive port job to a console that has less power is just going to be a pain and most likely a loss.


Well Metro has their engine run purely on the CPU for pretty much everything, which makes the Metro engine the most idiotic game Enigne ever made and used in the 21st centry.

The Wii U IBM CPU is most likely 4-core instead of 3-core and was clocked at around 1.25 GHz a core on pre-install firmware but now is clocked at a more higher clock speed on current firmware 3.0.0, and will most likely get firmware 4.0.0 this Summer.

Im not sure about the Xbox ONE, but I know the PS4 has a 8-core APU but tats not a CPU, it's more like a CPU/GPU hybrid, and they will most likely use at least 1-core at 800 MHz for GPU while having up to 7-cores be used as CPU underclock at 1.64 GHz a core.

But the time the PS4 & ONE come out, the Wii U will probably have its CPU clock as high as 1.60 GHz a core, but it will still be 3 or so cores short of how many the PS4 will use for CPU from its APU.

I know GPGPU is a good thing to use, but I don't know the quality of APU technology. But I do know that AMD has the worst CPUs & worst APUs with the worst architecture while IBM has some of the best CPUs with some of the best architecture. The reason why Sony uses AMD is because it is the cheapest 3rd party CPUs & APUs, and Sony hasn't known anything about technology since around 2008. So things between processing power between the PS4 & Wii U might not be that much of a gap, but the PS4 will still process more at the end of the day, just maybe not as much as people think.

So by the time the PS4 & ONE comes out in October or November it will be a smaller gap then people currently think it will.

Besides the GPGPU is still responsible for almost all of the games quality, and the Wii U GPGPU gets clocked at 800 MHz when 1 GB of RAM go into it, which is how much that does go into it, plus the GPGPU in the Wii U only drains 2 Hz to 5 Hz of power when clocked at 800 MHz.

Plus the GPGPU does all the game physics mechanics, while the APU in the PS4 & ONE will have to use its cores that are use as a CPU to do such things as game physics mechanics and many other functionalities that could have been done by a GPGPU instead to save CPU a lot more processing power that can be used elsewhere. So as I said, the APU isnt giving the PS4 & ONE that much of advantage, at least by the time the Hardware is release because the Wii U will be beyond firmware 4.0.0 making the gap smaller then thought for functionality between the Wii U compare to PS4 & ONE, which gives people less reason to choose the new over the Wii U.

What should concern us the most is that if people didn't care about graphics when they bought the PS2 & Wii, then why would they care about anything having better graphics then the Wii U when they didn't care about Wii and even PS2 low quality graphics. Plus since they all have 800 MHz clocked GPUs, well the gap will be questionable. The PS4 & ONE will clearly do more then the Wii U but not as much as people think.

Plus today's gamers are at the point where they wait for a system to keep cheaper with a bigger library and higher firmware available for Donwload. This is where the Wii U has the sales advantage since it is currently $50 to $100 cheaper (depending on the model you get) and will have a much more bigger library of games with more wanted titles too by the time the other 2 Home Consoles come out, plus the Wii U also has the higher firmware of beyond 4.0 by the time the other 2 come out, so the sales this Q4 2K13 will show the Wii U doing good.....we just don't know which Home Console is going to sell the most during that time because 2 of them are launch Consoles and one of them is just barely releasing Pikmin & Mario & others for its own 1 year old console by Q4 2K13.

At least the competition is whipping out more power in Home Consoles, because Handheld Consoles is a different story: the PS Vita only does 140Mtriangle/s (35 million a core) while the 3DS GPU does 160Mtriangle/s (PICA200), plus the Vita GPU is 266 MHz while the 3DS GPU is 400 MHz and only drains 0.5 Hz at 400 MHz. The PS Vita & 3DS both have 4-core target up to 1 GHz CPUs, but the Vita uses a AMD CPU while the 3DS uses a non-AMD CPU which automatically makes the 3DS CPU (which is Nintendo ARM11) better. The Vita has a 512 MB RAM for 5XXp graphics while the 3DS has 128 MB RAM for 240p graphics which gives them both about e same amount of open world, except that the Vita RAM is way less efficient then the PS3 & 360 RAMs, while the 3DS RAM is way more efficient then the PS3 & 360 RAMs. So as I said Nintendo actually knows about technology while Sony plays the quantity & pricing game with their cheapness these past 5 or so years giving their Sony products crappy technology which explains why the non-American Vitas would freeze all the time on pre-install firmware.

I am not saying the PS4 will freeze all the time on pre-instal firmware but it seems like non of the 3 is giving a Home Console power hugs want, because only the PS4 takes things as far as power hugs want it, while the ONE goes almost as far, but the PS4 is using the cheapest technology with the worst architecture, and the other 2 are lacking some things that power hugs want, especially the Wii U, so it seems like none of these 8 Gen Home Consoles are doing justice for any power hungry people (LOL at the unintentional one liner).

The Wii U already got such exclusives as Lego City Undercover & Bayonetta & Wonderful 101 & X & SMT x FE & etc. for just fucosing on pure gaming and that seems to be what makes people prefer the Wii U version of games (for example: Batman Arkham City & Need for Speed Most Wanted & Darksiders & Mass Effect 3) over the PC version.....so if PC gamers are preferring weaker graphics on Wii U for its gaming, then what would make anyone buy a PS4/ONE version of a game they will have more better gaming with on the Wii U.

Anyways I wouldn't worry about any games the Wii U wouldn't get, since being HD gets it pretty much all the PS4/ONE games on the Wii U, with the Wii U not needing anymore support then what it is getting now with ZombiU 2 & Killer Freaks from Outer Space & etc. etc. etc. which shows that they clearly got the majority of Western 3rd Party developers, and I am not worry about 3rd Party Japanese developers since they only make games mostly for the 3DS only these days like Project X Zone & Bravely Default 1 & 2 & King if Pirates (trilogy) & Rodea the Sky Soldier & any almost any other Japanese 3rd party game you can think of (outside of the obvious old classics like main Final Fantasy which 13 sucked unfortunately).

Anyways any game the Wii U doesn't end up getting won't really stop it from having a more better lifetime sales then the other 2. Plus with the PS3/360/Wii, well the PS3 & 360 had too many different models that were being bought by people already owning one, plus the PS3 & 360 would tend to have a maximum life spam of 3 years, making even more current owners buy even more extra PS3s & 360s. So I wouldnt expect the launch sales of the PS4 & ONE to be that much different from the launch sales of the PS3 & 360, but probably somewhat better this time, because of pricing.


uh you got a lot of bad information over there, as far as I know the clock wasn't upped, they cleaned up the OS a lot though which is good. Metro is mostly due to dev cost, they are not a very big team and THQ at the time prolly didn't have enough funds for an actual port on a new hardware that a PC dev wouldn't be as familiar with. It's not their fault IMO, THQ was just going under.

Thanks.



I've just spilled the drink laughing after reading certain post here.

One should really improve one's knowledge on certain matters before one makes nonsensical posts here.



Kaizar said:
TheJimbo1234 said:
Kaizar said:
TheJimbo1234 said:

...yet comments from devs has varied from "Yeahm it's great (and also we are huge Nintendo devs and without them would be sunk)", to "It's aweful (and we are not a Nintnedo dev company and don't have to watch what we say)". Now which do you think are telling the truth?

The lack of numbers is as I said, a bad sign and reinforces the latter comments from those devs. Kz:SF is good enough to start with. The DX11 features is next gen (tesselation, material reflections, particles etc), and about 2 PC games have these options due to everything being multiplatform nowadays.

Ii you are talking about EA, well they are just filthy liars, who squeeze every cent out of people via DLC and other ways they find to screw us.

Plus recently they have flip flop and said that the Wi U is a next gen console alongside with the PS4 & ONE, so who's to say that Metro & others won't do the same and start saying that the Wii U is next gen like the PS4 & ONE, which is something these 3rd parties have been saying most recently now that the PS4 & ONE reveal, well now they say that the Wii U is next gen (the same 3rd parties who use to say the opposite until just recently).

I think it's just best to wait and see what games get ported in the next 12 months.

I just wanted to say stuff about EA that everyone else seems to be thinking about that greedy company. So you can ignore my rant. I just wanted to clear up what EA has been saying.

I'm not talking about EA. Actual devs have said this and their publishers have rushed to the press to do damage control because their comments have been that brutal.

Got any links to these comments as I sure as heck have not seen them, and from knowing the specs, it is not in the same league as the other two which is why it managed to come out earlier. Just look at the cpu. The ps4 & xbox1 run an 8 core which for the first time ever, is actually going to be fully utilised (finally!), yet the wiiu only has a tricore. Also the xbox1 and PS4 have the same/very similar architecture to make porting somthing of the past for devs in order to maximise game production, thus having to do a massive port job to a console that has less power is just going to be a pain and most likely a loss.


Well Metro has their engine run purely on the CPU for pretty much everything, which makes the Metro engine the most idiotic game Enigne ever made and used in the 21st centry.

The Wii U IBM CPU is most likely 4-core instead of 3-core and was clocked at around 1.25 GHz a core on pre-install firmware but now is clocked at a more higher clock speed on current firmware 3.0.0, and will most likely get firmware 4.0.0 this Summer.

Im not sure about the Xbox ONE, but I know the PS4 has a 8-core APU but tats not a CPU, it's more like a CPU/GPU hybrid, and they will most likely use at least 1-core at 800 MHz for GPU while having up to 7-cores be used as CPU underclock at 1.64 GHz a core.

But the time the PS4 & ONE come out, the Wii U will probably have its CPU clock as high as 1.60 GHz a core, but it will still be 3 or so cores short of how many the PS4 will use for CPU from its APU.

I know GPGPU is a good thing to use, but I don't know the quality of APU technology. But I do know that AMD has the worst CPUs & worst APUs with the worst architecture while IBM has some of the best CPUs with some of the best architecture. The reason why Sony uses AMD is because it is the cheapest 3rd party CPUs & APUs, and Sony hasn't known anything about technology since around 2008. So things between processing power between the PS4 & Wii U might not be that much of a gap, but the PS4 will still process more at the end of the day, just maybe not as much as people think.

So by the time the PS4 & ONE comes out in October or November it will be a smaller gap then people currently think it will.

Besides the GPGPU is still responsible for almost all of the games quality, and the Wii U GPGPU gets clocked at 800 MHz when 1 GB of RAM go into it, which is how much that does go into it, plus the GPGPU in the Wii U only drains 2 Hz to 5 Hz of power when clocked at 800 MHz.

Plus the GPGPU does all the game physics mechanics, while the APU in the PS4 & ONE will have to use its cores that are use as a CPU to do such things as game physics mechanics and many other functionalities that could have been done by a GPGPU instead to save CPU a lot more processing power that can be used elsewhere. So as I said, the APU isnt giving the PS4 & ONE that much of advantage, at least by the time the Hardware is release because the Wii U will be beyond firmware 4.0.0 making the gap smaller then thought for functionality between the Wii U compare to PS4 & ONE, which gives people less reason to choose the new over the Wii U.

What should concern us the most is that if people didn't care about graphics when they bought the PS2 & Wii, then why would they care about anything having better graphics then the Wii U when they didn't care about Wii and even PS2 low quality graphics. Plus since they all have 800 MHz clocked GPUs, well the gap will be questionable. The PS4 & ONE will clearly do more then the Wii U but not as much as people think.

Plus today's gamers are at the point where they wait for a system to keep cheaper with a bigger library and higher firmware available for Donwload. This is where the Wii U has the sales advantage since it is currently $50 to $100 cheaper (depending on the model you get) and will have a much more bigger library of games with more wanted titles too by the time the other 2 Home Consoles come out, plus the Wii U also has the higher firmware of beyond 4.0 by the time the other 2 come out, so the sales this Q4 2K13 will show the Wii U doing good.....we just don't know which Home Console is going to sell the most during that time because 2 of them are launch Consoles and one of them is just barely releasing Pikmin & Mario & others for its own 1 year old console by Q4 2K13.

At least the competition is whipping out more power in Home Consoles, because Handheld Consoles is a different story: the PS Vita only does 140Mtriangle/s (35 million a core) while the 3DS GPU does 160Mtriangle/s (PICA200), plus the Vita GPU is 266 MHz while the 3DS GPU is 400 MHz and only drains 0.5 Hz at 400 MHz. The PS Vita & 3DS both have 4-core target up to 1 GHz CPUs, but the Vita uses a AMD CPU while the 3DS uses a non-AMD CPU which automatically makes the 3DS CPU (which is Nintendo ARM11) better. The Vita has a 512 MB RAM for 5XXp graphics while the 3DS has 128 MB RAM for 240p graphics which gives them both about e same amount of open world, except that the Vita RAM is way less efficient then the PS3 & 360 RAMs, while the 3DS RAM is way more efficient then the PS3 & 360 RAMs. So as I said Nintendo actually knows about technology while Sony plays the quantity & pricing game with their cheapness these past 5 or so years giving their Sony products crappy technology which explains why the non-American Vitas would freeze all the time on pre-install firmware.

I am not saying the PS4 will freeze all the time on pre-instal firmware but it seems like non of the 3 is giving a Home Console power hugs want, because only the PS4 takes things as far as power hugs want it, while the ONE goes almost as far, but the PS4 is using the cheapest technology with the worst architecture, and the other 2 are lacking some things that power hugs want, especially the Wii U, so it seems like none of these 8 Gen Home Consoles are doing justice for any power hungry people (LOL at the unintentional one liner).

The Wii U already got such exclusives as Lego City Undercover & Bayonetta & Wonderful 101 & X & SMT x FE & etc. for just fucosing on pure gaming and that seems to be what makes people prefer the Wii U version of games (for example: Batman Arkham City & Need for Speed Most Wanted & Darksiders & Mass Effect 3) over the PC version.....so if PC gamers are preferring weaker graphics on Wii U for its gaming, then what would make anyone buy a PS4/ONE version of a game they will have more better gaming with on the Wii U.

Anyways I wouldn't worry about any games the Wii U wouldn't get, since being HD gets it pretty much all the PS4/ONE games on the Wii U, with the Wii U not needing anymore support then what it is getting now with ZombiU 2 & Killer Freaks from Outer Space & etc. etc. etc. which shows that they clearly got the majority of Western 3rd Party developers, and I am not worry about 3rd Party Japanese developers since they only make games mostly for the 3DS only these days like Project X Zone & Bravely Default 1 & 2 & King if Pirates (trilogy) & Rodea the Sky Soldier & any almost any other Japanese 3rd party game you can think of (outside of the obvious old classics like main Final Fantasy which 13 sucked unfortunately).

Anyways any game the Wii U doesn't end up getting won't really stop it from having a more better lifetime sales then the other 2. Plus with the PS3/360/Wii, well the PS3 & 360 had too many different models that were being bought by people already owning one, plus the PS3 & 360 would tend to have a maximum life spam of 3 years, making even more current owners buy even more extra PS3s & 360s. So I wouldnt expect the launch sales of the PS4 & ONE to be that much different from the launch sales of the PS3 & 360, but probably somewhat better this time, because of pricing.


Thanks for the reply but:

- It is 3 cores, not 4.

- You can't just increase cloock speed without problems, be it bus instability, general instability, or every cpus worst enemy - heat. If it was relased at 1.25GHz, it should stay at that otherwise why was it not released at the optimal speed?

- All new consoles run APU's, the WiiU included. However the WiiU is running an IBM apu (not good), where as the others are running the best on the market - AMDs beasts. I don't know why you think AMDs are poor as they are unquestionably the best and have been since concept so you might just want to check your facts on that one.

-It is a 45nm die. That was very old on release. Intel had just started to ship 22nm cpus, and Nvidia has launched 28nm gpus in the first Q of that year.

- The placing, size, and speed of the GDDR5 or standard DRR3 8GB will put both consoles in a very favourable stance when it comes to doing physics as it can use the memory as dual storage rather than needing dedicated RAM.

- The PS4 has the best architecture. No one has even tried to argue this as a) they actually said what it is, b) it's pretty damn impressive. Again, might want to just check your facts on that part.

- I and everyone I knew cared about graphics when we bought PS2's. Hell, 3D games for the first time?! *#@% yeah! DMC and FFX blew people away. Why would it change now? Yes, what is offered is different, but they are doing well with the drive for facial expressions and huge vistas.

- The PS4 has come in at a price range cheap enough for people to go (and I have heard this numerous times already) "Only £350? Huh, I might get that then as tha's cheap for something new". This is what happens in a world where spending £500 on a phone becomes common =D. As for the WiiU, the price hasn't helped it sadly. Look at how its sales are still low at the current price. Also you don't have many revolutionary games coming out for it compared to the other two consoles.

- My money is on the PS4 selling very well due to Sonys plan, Xbox1 doing ok - not great nor crap, and the WiiU carrying on the same as it has done for the last few months, maybe with a one or two week peak of sales.