happydolphin said:
| kitler53 said:
..all of which is in zelda. maybe not to the same extent but it was there. i'm not saying it's a clone or anything but it's different in the way that halo and killzone are different. i dunno, like i said i never played it... but i imagine a moderized version would be a 3rd person adventure game ala modernized zelda.
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You'd have to have played the game to understand then. Jumping on tiles one at a time presents a very different gaming dynamic to Zelda.
A lot of the things in Castlevania are also in Zelda, so I don't see your point.
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The Zelda style of gameplay is too basic to where it's close enough to any gameplay that has any similarities to it that people will say it's a Zelda clone. As someone who's not a Zelda fan it's something that annoys me, but I see the reasoning behind it since while the game may not be not exactly like Zelda, it's got similarities. It's a platforming version of Zelda where the games platforming is puzzle based. Instead of pushing a block and hitting a switch, you'll jump onto a switch that opens a door instead. Other stuff like killing all the enemies still applies, and finding certain ways to progress through the dungeon in order to get to the end. The first area in Star Tropics you could lead yourself into circles was in the ghost town for example.
The second game removes the puzzle based platforming in turn for skill based platforming, something that makes me think they felt that they couldn't do platforming properly so decided to use the preset platforming on the original as a crutch(which made it an awesome and very unique game.) It's still got the puzzle elements, but not so much. Even then, the game still borrows from Zelda, theh kill all enemies to clear a room, and there are still switches on the ground that open doors.
Star Tropics is one of Nintendo's best franchises in my opinion, and I was disappointed that they've never brought it back, but they're fine with bringing back a franchise I didn't care for. Kid Icarus, but not an actual good game. The reason I think that Star Tropics failed as a viable Nintendo franchise is that the sequel, Zoda's Revenge, launched in 1994, well after the SNES was released, and unlike their well known characters, Mike was just a normal kid. The sequel was set up to be a failure from the start. I actually got both the original and Zoda's Revenge the same day, brand new from a bargain bin(I think in KB toys,) so the original didn't sell well at all either.