We have yet to see real-game ingame performance from games because system-performance can't be inferred from comparing random points one-by-one.

So? | |||
| I want 1080p 60fps!! | 100 | 78.13% | |
| I'll be old school next ... | 7 | 5.47% | |
| I'm a noob, what do these mean?!? | 2 | 1.56% | |
| Not enough, must be 4k 120fps, or no buy!!!! | 18 | 14.06% | |
| Total: | 127 | ||
We have yet to see real-game ingame performance from games because system-performance can't be inferred from comparing random points one-by-one.

Yeah but he's referring to plain Xbone 30 frames per second.
You connect to the Internet and spread some of that cloud secret sauce on the game, bam, Kenny K's 120 frames per second dream finally realized.
| walsufnir said: We have yet to see real-game ingame performance from games because system-performance can't be inferred from comparing random points one-by-one. |
It's much easier to infer relative performance between Xbone and PS4 than in previous gens because they both use identical CPU & GPU architectures. With this in mind we can directly compare relative system performance.
Sooo basically the early 360 vs PS3 multiplat years.
If Sony fans can deal with it, stick it out, and still act superior, then so can we 
Scoobes said:
It's much easier to infer relative performance between Xbone and PS4 than in previous gens because they both use identical CPU & GPU architectures. With this in mind we can directly compare relative system performance. |
It is easier but by now we didn't see the whole picture of the systems. We don't consider what the fixed-function-units will really do as we have no further details about them, we don't know how, for example, if the shape-chip of MS will free the cpu of getting rid of any audio-processing and we don't know which crucial parts the arm-chips will play, considering gaming-performance. If you have further info, feel free to point this issues out. The cpu-architecture is the same, the whole system-architecture isn't.

he made ONE game. A XBLA title for $10.
He must be the right person to ask...
Damn, I made a post a couple of weeks ago how I can't stand these vocal indie developers who wants to influence a consoles hardware. Thank god nobody in the real world actually cares about them. But these are the days we are living in. 7k Twitter followers and you are treated like a celebrity in this industry.
Imagine not having GamePass on your console...
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“I think the RAM helps a lot but there are other important hardware+system things happening,” blow tweeted. “But you might also get a scenario where games run at 60 on one machine, 30 on the other…”
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Just a heads up RAM doesnt Have a whole lot to do with Frame Rate, i mean ofcourse it helps, but the main component that effects framerate is the Processor. Now i could be wrong with how the architecture works on these new consoles but generally in PC gaming thats how it works, not saying i'm a computer genius but i have built my own rig. And one more thing he never specifically said which console runs it better it could be either one.
| Muffin31190 said:
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The GPU itself is 50% more powerlful in PS4 (like HD 7700 to HD 7800 difference)... and the Xbone CPU will be a lot more occupied with TV stuffs than the PS4 CPU.
| NightDragon83 said: I like how this is coming from a guy who thumbs his nose at all the big AAA games and their developers that try to push graphics as much as they can. Yeah, Xbox One will have a tough time running games like The Witness and Braid in 1080p @ 60fps. |
But he speifically referenced other developers, not his own experience.