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Forums - Microsoft - Microsoft details how Xbox One cloud servers will tackle processor-intensive gaming chores

http://www.engadget.com/2013/05/24/xbox-cloud-computing-gaming/

 

One of the Xbox launch's big reveals was that Microsoft added 300,000 servers to Xbox Live, and now GM Matt Booty has detailed to Ars Technica how that'll improve game play. He said the improved cloud architecture will speed up GPU- or CPU-heavy chores that aren't dependent on latency -- like lighting or cloth dynamics -- by pre-calculating them before applying them to a scene. To make that happen, the Xbox One server cloud will provide three virtual devices for "every Xbox one available in your living room." It'll be up to game developers to manage transitions between console-only and cloud assisted graphics, though, since the first few seconds of lighting in a new scene will need to be handled by the console before servers can take over. Of course, that means many titles may look better when you're online, but he added that you'll still be able to play if the internet is cut and "the game is going to have to intelligently handle that."

 

Looks like cloud processing is here to stay. We will see what difference this makes Microsoft may not have been lying when they said that Xbox One may be the last console you will ever need to purchase. 



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Hm, interesting. We'll see how it goes. I'm thinking here something like if the updated calculation for the cloth/hair/grass/whatever will come through in time for the next frame than update it, otherwise not? Could work since missing one frame now and them would not be noticeable, unless they are chained. Am I thinking in the right direction here?



Seems awsome if it works!



I am curious to see how it works. Possibly behind xblg-paywall which wouldn't bother me :)



ithis said:

Hm, interesting. We'll see how it goes. I'm thinking here something like if the updated calculation for the cloth/hair/grass/whatever will come through in time for the next frame than update it, otherwise not? Could work since missing one frame now and them would not be noticeable, unless they are chained. Am I thinking in the right direction here?


I don't think it will be used for frame by frame rendering stuff innitially but for calculations...things like AI logic and spawning and maps stuff.

However down the road we may see all kinds of work performed server side VS client side, including rendering.



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walsufnir said:
I am curious to see how it works. Possibly behind xblg-paywall which wouldn't bother me :)

I buy a red bull can normally once a week and they cost close to $3. It's more expensive then when I pay for 12 month gold membership for $35.

I mean people pre-ordered AC: Colonial Marines and Duke Nukem for $60. You think gamers have anything to say about Xbox Live? Simcity 5.



Goatseye said:
walsufnir said:
I am curious to see how it works. Possibly behind xblg-paywall which wouldn't bother me :)

I buy a red bull can normally once a week and they cost close to $3. It's more expensive then when I pay for 12 month gold membership for $35.

I mean people pre-ordered AC: Colonial Marines and Duke Nukem for $60. You think gamers have anything to say about Xbox Live? Simcity 5.


I have no problem paying for xbl because I already do.



walsufnir said:


I have no problem paying for xbl because I already do.

I just got this cool sale yesterday 3 months for $24 plus another 3 months free. It gave me motivation to buy Alan Wake for $5.00. And resume Manga re-discovery, plus ESPN to watch last week of European soccer and NBA.



I am UNBELIEVABLY skeptical of this.

I call bullshit.

For online-only (multiplayer/cooperative) games, yes - absolutely. But offloading processing whilst playing Halo campaign!? HELL NO.



seems cool, i kind of figured this would be the last gen of consoles with cloud being viable and such in 6-8 years. i'm not really sure the pro/cons of cloud streaming vs. cloud computing but either way this is the long term future.